165 Commits

Author SHA1 Message Date
twinaphex
4d1cfa9c41 Make the 'raw' versions the generic function for the message loop
callback - this way it's reused for SDL2 input driver too
2020-08-28 02:55:39 +02:00
twinaphex
32279c3a70 Split up wnd_proc_common_internal into two - one for dinput,
one for raw
2020-08-28 02:21:13 +02:00
twinaphex
6b3fcf79f0 (DXGI) Turn these into macros 2020-08-24 00:04:12 +02:00
twinaphex
6b978eb057 (D3D11) Cleanups 2020-08-19 11:26:30 +02:00
twinaphex
aeeff7f350 (D3D11) Cleanup 2020-08-16 03:11:00 +02:00
twinaphex
2a9915f80d (D3D) Buildfix 2020-08-08 19:12:01 +02:00
twinaphex
ade58fc8b6 (UWP) Buildfix 2020-08-08 18:17:40 +02:00
twinaphex
72afa2f932 Cleanups 2020-08-03 16:33:54 +02:00
twinaphex
332bcc7f9e Remove dxgi_update_title 2020-08-03 15:48:08 +02:00
twinaphex
db80281b0f (D3D11) Move static global variables to D3D11 state 2020-08-03 12:36:51 +02:00
twinaphex
3e41cbc381 Revert "Add get_metrics to poke interface"
This reverts commit 119689c9405b5e4a321fafc340f6f0294b0338c3.
2020-08-02 23:44:28 +02:00
twinaphex
119689c940 Add get_metrics to poke interface 2020-08-02 19:25:45 +02:00
twinaphex
60f3265017 Cleanups 2020-07-27 13:16:14 +02:00
twinaphex
3d893b7602 Add extra parameter to unload_texture 2020-07-27 10:15:28 +02:00
twinaphex
9f20a48602 (D3D10/11/12) Implement resolution callback functions 2020-07-25 11:47:49 +02:00
twinaphex
7c66f0adbc Simplify win32_check_window 2020-07-18 17:09:07 +02:00
twinaphex
87b9c2a367 Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
twinaphex
2660182d52 Get rid of gfx_widgets_ready call inside
gfx_widgets_frame
2020-06-08 05:45:15 +02:00
twinaphex
9ace693ec0 Refactor menu_driver_frame 2020-05-19 16:20:43 +02:00
valadaa48
6e4228b054 Add drm_go2_ctx for odroidgo2
- Revert odroidgo changes to drm_ctx
- Introduce new drm_go2_ctx specifically for odroidgo2 (and libgo2)
- Add hw_scaling option to mitigate builtin gl scaling/filtering and to
use libgo2 and rga's hw scaling and bicubic filtering via librga. The
quality of the image is improved by this and should be a bit faster.

Credits to CrashOverride for the initial libgo2 port and
commit to RA. And to natinusala for the initial cleanup/commit in the original
drm_ctx driver. NOirBRight for finding this setting and testing.
2020-03-28 03:30:28 +00:00
jdgleaver
086c68bca7 Enable widget persistence across drivers_init()/driver_uninit() events 2020-03-11 11:47:13 +00:00
twinaphex
f4c5036c3c Get rid of video_frame_info dep for fonts 2020-03-10 03:24:59 +01:00
twinaphex
4e6f26d2e4 (Video drivers) Cleanups 2020-03-09 16:24:20 +01:00
twinaphex
c32cb51755 Cleanups 2020-03-08 01:45:29 +01:00
twinaphex
f0bf2df92f Get rid of stale PERF_START/PERF_STOP macros in d3d files 2020-03-07 23:16:25 +01:00
twinaphex
68664fdf1d update_title - we don't need video_info 2020-03-06 22:11:44 +01:00
twinaphex
3a94c52426 (gfx drivers) Start reducing settings pointer usage 2020-02-18 14:51:40 +01:00
twinaphex
7c7d0f596a HAVE_MENU_WIDGETS now decoupled from HAVE_MENU 2020-02-17 21:28:42 +01:00
twinaphex
b00bf17153 Move menu_widgets to gfx/ and call it gfx_widgets 2020-02-17 01:54:07 +01:00
twinaphex
b229f267e4 Rename menu_widgets to gfx_widgets 2020-02-17 01:43:40 +01:00
twinaphex
ec302bc4fc video_set_nonblock_state - remove settings dependency 2020-02-16 22:26:07 +01:00
twinaphex
47af95469a (font_driver.c) Remove configuration.h dependency 2020-02-16 21:59:03 +01:00
twinaphex
64c515bac4 Turn while (true) into for (;;) for easier MSVC backwards compatibility 2020-02-01 04:15:22 +01:00
twinaphex
f0e889b552 Change prototype of video_driver_set_size 2020-01-31 15:06:50 +01:00
twinaphex
f92a507a9b Change function signature of font_driver_render_msg 2020-01-04 16:24:14 +01:00
twinaphex
3e1f56d57f Change function signature of win32_has_focus 2020-01-04 15:49:23 +01:00
twinaphex
91baea201a Change function signature of win32_show_cursor 2020-01-04 15:40:02 +01:00
GH Cao
91ee8c8ee6 D3D11: Block 9_3 devices, implement gl failback 2020-01-03 09:44:24 +08:00
GH Cao
a4e810795c D3D: Add get_metrics 2020-01-03 09:40:41 +08:00
LazyBumHorse
a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
d52c573e13 Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
twinaphex
6c671faed6 Start preparing for menu_widgets_ready to be moved to retroarch.c 2019-08-15 14:20:51 +02:00
twinaphex
65b4c2595e Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
Roman Fomin
e01095a51b Fix maintaining aspect ratio 2019-07-23 01:33:43 +07:00
LazyBumHorse
f8b92770d4 simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
LazyBumHorse
2245af23e9 much improved handling of relative shader paths
- save texture paths in relative format as well
 - always write portable relative paths on Windows using '/' instead of '\'
 - remove an ancient piece of code that could sometimes fail loading relative paths
 - fix absolute path handling between different drives for Windows
 - integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
c0787accc3 Use config_file_new_from_path_to_string 2019-07-18 12:13:09 +02:00
twinaphex
09f5d2c95d Fix compilation when configuring with --disable-overlay 2019-07-10 05:39:50 +02:00
LazyBumHorse
7b6444d911 temporary workaround for d3d10-12, gx2 not being able to poll flags during init 2019-06-19 19:10:40 +02:00
twinaphex
5d91af629e Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00