twinaphex
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4890cfa756
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(PS3) Cleanup poll function
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2014-02-17 21:03:20 +01:00 |
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twinaphex
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cab8cf90c5
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(PSP) Flesh out psp_input_set_keybinds
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2014-02-16 15:20:46 +01:00 |
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twinaphex
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de0d0626f6
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Include boolean.h instead of stdbool.h
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2014-02-11 07:49:15 +01:00 |
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Themaister
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87818e0326
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Remove some references to accelerometer stuff.
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2014-01-20 17:09:31 +01:00 |
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twinaphex
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460670f074
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Move sensor value reading to retro_sensor_interface
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2014-01-20 14:52:53 +01:00 |
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twinaphex
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83a416308c
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(PS3) Add optional input logging
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2014-01-09 23:59:20 +01:00 |
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Toad King
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b6480dcbe2
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[PS3] another joystick fix attempt
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2014-01-09 16:48:14 -05:00 |
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twinaphex
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3dcb7dd278
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(PS3) Another attempt at 16-bit scaling for analog values -still
broken controls
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2014-01-09 22:38:59 +01:00 |
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twinaphex
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2fd70350c0
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(PS3) Try scaling analog values to -0x7FFF/0x7FFF range - still fiddly/broken
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2014-01-09 09:17:41 +01:00 |
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twinaphex
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e5ae3403e4
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(PS3) Now honors O Button behavior
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2014-01-08 14:08:14 +01:00 |
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twinaphex
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0a15a17d44
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
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twinaphex
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1e52ee2f0f
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(XDK) Refactor input driver - now goes through joypad driver
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2013-12-26 22:17:31 +01:00 |
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twinaphex
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c1674b05f1
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(PS3) Implement analog controls for PS3 - still borked in TyrQuake though
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2013-12-26 21:09:47 +01:00 |
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twinaphex
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7433161968
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(PS3) Implement input autodetection
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2013-12-26 20:48:56 +01:00 |
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twinaphex
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75a6db27b4
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(GX/PS3) Reimplement menu binds
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2013-12-26 20:11:33 +01:00 |
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twinaphex
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7fe9ec647c
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(PS3) Refactor PS3 input driver - no button input right now in
RGUI though
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2013-12-26 18:07:09 +01:00 |
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twinaphex
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f0ab69b115
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(PS3) Split up OSK code into separate file
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2013-11-16 16:02:04 +01:00 |
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twinaphex
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9558a47ada
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(PS3 RGUI) Working OSK input
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2013-11-15 23:19:44 +01:00 |
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twinaphex
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d87c20feee
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(PS3) Get rid of ps3_input.h
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2013-11-13 00:41:03 +01:00 |
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twinaphex
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aec049c803
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(OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
I will make an overlay-based backend soon too for all other platforms
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2013-11-13 00:27:31 +01:00 |
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twinaphex
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8ce8051654
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(OSK PS3) Refactor OSK PS3 input
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2013-11-12 17:16:30 +01:00 |
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twinaphex
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fde4311ef5
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(PS3) Refactor OSK code - next thing should be abstracting it
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2013-11-11 16:58:12 +01:00 |
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twinaphex
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c67fc23778
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(PS3) input driver - add missing breaks
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2013-11-11 12:36:34 +01:00 |
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twinaphex
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da8f8b6d63
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Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
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2013-11-07 21:44:44 +01:00 |
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twinaphex
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68fbbbd7f4
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(PS3) No longer crashes on loading overlays
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2013-11-07 05:21:09 +01:00 |
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twinaphex
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1a7789974c
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(PS3) Analog revisions - still borked though (tested with Quake)
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2013-11-06 23:10:12 +01:00 |
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twinaphex
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124022bd69
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(PS3) Implement rumble in input driver
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2013-11-03 20:55:07 +01:00 |
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twinaphex
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b8641af4c3
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(PS3) Expose Sixaxis accelerometer to input driver
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2013-11-03 20:25:15 +01:00 |
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twinaphex
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ae981ab946
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(PS3) Add preliminary analog stick support
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2013-11-03 19:39:43 +01:00 |
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twinaphex
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c0e02d3957
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(Android/General) Add preliminary sensor support to libretro API /
add accelerometer support to Android input driver
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2013-11-03 00:27:58 +01:00 |
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twinaphex
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3e8166bfa5
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(Input) Add new function to input driver - get_capabilities
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2013-11-02 21:16:57 +01:00 |
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twinaphex
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0597b6e7c8
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(PS3) Fixes input - turbo key shenanigans
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2013-11-02 01:25:25 +01:00 |
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twinaphex
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7be9b2df18
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(RGL PS3) Cleanups
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2013-11-02 01:13:25 +01:00 |
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twinaphex
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727dc76db8
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(Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
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2013-11-01 16:33:32 +01:00 |
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twinaphex
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bcbb60824c
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(PS3) Take out some D-pad emulation binds
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2013-10-07 16:22:41 +02:00 |
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twinaphex
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99f387e959
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(PS3) Cleanup ps3_input.c
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2013-10-06 20:28:39 +00:00 |
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twinaphex
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fd053086ef
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(RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND
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2013-10-06 20:01:44 +00:00 |
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twinaphex
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abb829283b
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Take out messy Dpad emulation code - this will require an entire
rewrite where we come up with a solution that works the same across
console/PC/mobile
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2013-10-05 20:55:37 +00:00 |
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twinaphex
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cf3fa07c4a
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(RARCH_CONSOLE) Reduce code duplication for default input binds
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2013-10-01 18:38:12 +02:00 |
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twinaphex
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248d4e8084
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Get rid of MODE_OSK_DRAW
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2013-07-27 20:12:46 +02:00 |
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twinaphex
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fa50efa93b
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(PS3/XDK) Don't rely on frame_count anymore for menu toggle
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2013-04-18 23:54:15 +02:00 |
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twinaphex
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39c0ed745c
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(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
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2013-03-30 07:19:42 +01:00 |
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twinaphex
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ad2cd4e492
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Revert "Remove platform-specific MAX_PADS - use global define MAX_PLAYERS"
This reverts commit fb1355b9755ffd0b919945b155b17350f3a2d5e2.
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2013-03-16 17:51:45 +01:00 |
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twinaphex
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f028a8555e
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Revert "Move set_keybinds autoconfiguration (that is done on every console"
This reverts commit c26653fca83af90fc14bd2fca0324bfaf1a1156f.
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2013-03-16 17:51:37 +01:00 |
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twinaphex
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c26653fca8
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Move set_keybinds autoconfiguration (that is done on every console
port) to driver.c - reducing lots of duplicate code
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2013-03-16 17:24:24 +01:00 |
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twinaphex
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fb1355b975
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Remove platform-specific MAX_PADS - use global define MAX_PLAYERS
instead and customize it for certain ports
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2013-03-16 17:13:28 +01:00 |
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twinaphex
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375aa08e58
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Remove rarch_conole_input - runtime button remapping should have
no more RARCH_CONSOLE dependencies
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2013-03-14 21:55:10 +01:00 |
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twinaphex
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477b6ed893
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Bugfix to previous commit
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2013-03-14 18:04:16 +01:00 |
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twinaphex
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44ccbe0122
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Implement KEYBINDS_ACTION_GET_BIND_LABEL - will be used through
set_keybinds
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2013-03-14 18:02:19 +01:00 |
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twinaphex
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fd05b5a25c
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rarch_input_set_keybind refactored away - input driver's set_keybinds
function now provides the functionality
|
2013-03-14 15:01:36 +01:00 |
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