161 Commits

Author SHA1 Message Date
twinaphex
4890cfa756 (PS3) Cleanup poll function 2014-02-17 21:03:20 +01:00
twinaphex
cab8cf90c5 (PSP) Flesh out psp_input_set_keybinds 2014-02-16 15:20:46 +01:00
twinaphex
de0d0626f6 Include boolean.h instead of stdbool.h 2014-02-11 07:49:15 +01:00
Themaister
87818e0326 Remove some references to accelerometer stuff. 2014-01-20 17:09:31 +01:00
twinaphex
460670f074 Move sensor value reading to retro_sensor_interface 2014-01-20 14:52:53 +01:00
twinaphex
83a416308c (PS3) Add optional input logging 2014-01-09 23:59:20 +01:00
Toad King
b6480dcbe2 [PS3] another joystick fix attempt 2014-01-09 16:48:14 -05:00
twinaphex
3dcb7dd278 (PS3) Another attempt at 16-bit scaling for analog values -still
broken controls
2014-01-09 22:38:59 +01:00
twinaphex
2fd70350c0 (PS3) Try scaling analog values to -0x7FFF/0x7FFF range - still fiddly/broken 2014-01-09 09:17:41 +01:00
twinaphex
e5ae3403e4 (PS3) Now honors O Button behavior 2014-01-08 14:08:14 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
1e52ee2f0f (XDK) Refactor input driver - now goes through joypad driver 2013-12-26 22:17:31 +01:00
twinaphex
c1674b05f1 (PS3) Implement analog controls for PS3 - still borked in TyrQuake though 2013-12-26 21:09:47 +01:00
twinaphex
7433161968 (PS3) Implement input autodetection 2013-12-26 20:48:56 +01:00
twinaphex
75a6db27b4 (GX/PS3) Reimplement menu binds 2013-12-26 20:11:33 +01:00
twinaphex
7fe9ec647c (PS3) Refactor PS3 input driver - no button input right now in
RGUI though
2013-12-26 18:07:09 +01:00
twinaphex
f0ab69b115 (PS3) Split up OSK code into separate file 2013-11-16 16:02:04 +01:00
twinaphex
9558a47ada (PS3 RGUI) Working OSK input 2013-11-15 23:19:44 +01:00
twinaphex
d87c20feee (PS3) Get rid of ps3_input.h 2013-11-13 00:41:03 +01:00
twinaphex
aec049c803 (OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
I will make an overlay-based backend soon too for all other platforms
2013-11-13 00:27:31 +01:00
twinaphex
8ce8051654 (OSK PS3) Refactor OSK PS3 input 2013-11-12 17:16:30 +01:00
twinaphex
fde4311ef5 (PS3) Refactor OSK code - next thing should be abstracting it 2013-11-11 16:58:12 +01:00
twinaphex
c67fc23778 (PS3) input driver - add missing breaks 2013-11-11 12:36:34 +01:00
twinaphex
da8f8b6d63 Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
2013-11-07 21:44:44 +01:00
twinaphex
68fbbbd7f4 (PS3) No longer crashes on loading overlays 2013-11-07 05:21:09 +01:00
twinaphex
1a7789974c (PS3) Analog revisions - still borked though (tested with Quake) 2013-11-06 23:10:12 +01:00
twinaphex
124022bd69 (PS3) Implement rumble in input driver 2013-11-03 20:55:07 +01:00
twinaphex
b8641af4c3 (PS3) Expose Sixaxis accelerometer to input driver 2013-11-03 20:25:15 +01:00
twinaphex
ae981ab946 (PS3) Add preliminary analog stick support 2013-11-03 19:39:43 +01:00
twinaphex
c0e02d3957 (Android/General) Add preliminary sensor support to libretro API /
add accelerometer support to Android input driver
2013-11-03 00:27:58 +01:00
twinaphex
3e8166bfa5 (Input) Add new function to input driver - get_capabilities 2013-11-02 21:16:57 +01:00
twinaphex
0597b6e7c8 (PS3) Fixes input - turbo key shenanigans 2013-11-02 01:25:25 +01:00
twinaphex
7be9b2df18 (RGL PS3) Cleanups 2013-11-02 01:13:25 +01:00
twinaphex
727dc76db8 (Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
2013-11-01 16:33:32 +01:00
twinaphex
bcbb60824c (PS3) Take out some D-pad emulation binds 2013-10-07 16:22:41 +02:00
twinaphex
99f387e959 (PS3) Cleanup ps3_input.c 2013-10-06 20:28:39 +00:00
twinaphex
fd053086ef (RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND 2013-10-06 20:01:44 +00:00
twinaphex
abb829283b Take out messy Dpad emulation code - this will require an entire
rewrite where we come up with a solution that works the same across
console/PC/mobile
2013-10-05 20:55:37 +00:00
twinaphex
cf3fa07c4a (RARCH_CONSOLE) Reduce code duplication for default input binds 2013-10-01 18:38:12 +02:00
twinaphex
248d4e8084 Get rid of MODE_OSK_DRAW 2013-07-27 20:12:46 +02:00
twinaphex
fa50efa93b (PS3/XDK) Don't rely on frame_count anymore for menu toggle 2013-04-18 23:54:15 +02:00
twinaphex
39c0ed745c (PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
2013-03-30 07:19:42 +01:00
twinaphex
ad2cd4e492 Revert "Remove platform-specific MAX_PADS - use global define MAX_PLAYERS"
This reverts commit fb1355b9755ffd0b919945b155b17350f3a2d5e2.
2013-03-16 17:51:45 +01:00
twinaphex
f028a8555e Revert "Move set_keybinds autoconfiguration (that is done on every console"
This reverts commit c26653fca83af90fc14bd2fca0324bfaf1a1156f.
2013-03-16 17:51:37 +01:00
twinaphex
c26653fca8 Move set_keybinds autoconfiguration (that is done on every console
port) to driver.c - reducing lots of duplicate code
2013-03-16 17:24:24 +01:00
twinaphex
fb1355b975 Remove platform-specific MAX_PADS - use global define MAX_PLAYERS
instead and customize it for certain ports
2013-03-16 17:13:28 +01:00
twinaphex
375aa08e58 Remove rarch_conole_input - runtime button remapping should have
no more RARCH_CONSOLE dependencies
2013-03-14 21:55:10 +01:00
twinaphex
477b6ed893 Bugfix to previous commit 2013-03-14 18:04:16 +01:00
twinaphex
44ccbe0122 Implement KEYBINDS_ACTION_GET_BIND_LABEL - will be used through
set_keybinds
2013-03-14 18:02:19 +01:00
twinaphex
fd05b5a25c rarch_input_set_keybind refactored away - input driver's set_keybinds
function now provides the functionality
2013-03-14 15:01:36 +01:00