Commit Graph

62 Commits

Author SHA1 Message Date
twinaphex
4102d1cfb8 Make sinc resampler the default and remove Hermite - audio
quality at high samplerates was too bad to be of any use
2013-04-07 03:41:06 +02:00
twinaphex
15215c47f1 (Grifin) Move griffin to root (to indicate it's no longer console-specific 2013-03-18 05:46:19 +01:00
twinaphex
375aa08e58 Remove rarch_conole_input - runtime button remapping should have
no more RARCH_CONSOLE dependencies
2013-03-14 21:55:10 +01:00
twinaphex
49b0f5c204 Add HAVE_RARCH_MAIN_IMPLEMENTATION define - hook up console ports
differently
2013-02-25 06:47:26 +01:00
twinaphex
0b048e5294 (Xbox 1) Use 64K stack 2013-02-17 18:09:40 +01:00
twinaphex
50ab6e9645 (Xbox 1) Lower stacksize to 131072 - still enough for Gambatte 2013-02-17 16:23:51 +01:00
twinaphex
c87b4447a4 (Xbox 1) Don't define HAVE_SCREENSHOTS for Xbox 1 2013-02-17 03:54:57 +01:00
twinaphex
e6bf7d92d6 (Xbox 1) Cut down on libs to link in 2013-02-17 03:18:35 +01:00
twinaphex
9a88ebb1e6 Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
twinaphex
1fb1b4fc06 Bump up to version 0.9.8.4 2013-02-14 21:31:12 +01:00
twinaphex
77f8b9a0c9 Bump up versions to 0.9.8.3 2013-02-09 19:06:03 +01:00
twinaphex
9c24273afd (Wii/Xbox 1) Compile in sinc resampler (lower-quality) for Xbox 1 and Wii 2013-02-08 14:00:34 +01:00
Themaister
bbaec34744 Update version numbers to 0.9.8. 2013-01-22 00:22:09 +01:00
twinaphex
3bc71ae89b (Xbox 1) move media files to media/xbox1 2013-01-10 09:19:30 +01:00
twinaphex
7116118051 Remove remnants of HAVE_CONFIGFILE 2012-12-23 18:16:33 +01:00
twinaphex
0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
Themaister
02f84fe323 Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
twinaphex
68ca851156 (Xbox 1) Define WANT_RZLIB 2012-11-20 03:40:39 +01:00
Themaister
64d9a6fbda 0.9.8-beta2 2012-11-13 00:52:23 +01:00
Themaister
d7c7ad279e Update version strings to 0.9.8-beta1. 2012-11-07 23:33:22 +01:00
Themaister
fa5164fb8d Update some more files. 2012-08-22 20:01:19 +02:00
twinaphex
526558dcb3 (Xbox 1) screenshot path deployed with other targets too 2012-08-20 03:32:37 +02:00
twinaphex
6d5ed820e0 (Xbox 1/XDK) Screenshot code implemented 2012-08-20 03:30:36 +02:00
twinaphex
a7e28e4e67 (Xbox 1) Bump up stack size to 256K (Gambatte needs at least 256K
stack)
2012-08-18 15:38:40 +02:00
twinaphex
1854388a56 (Xbox 1) Reapply stack size changes 2012-08-16 19:14:27 +02:00
twinaphex
878a141b4a (Xbox 1) Increase stack size to 131072 - Genesis Plus GX needs it 2012-08-16 19:12:34 +02:00
Themaister
c9a22392c8 Update to 0.9.7-rc1. 2012-08-11 09:18:39 +02:00
Twinaphex
80a01479b1 (RMenu) Add define HAVE_RMENU - add it to griffin.c 2012-08-04 03:25:44 +02:00
twinaphex
629dfe4a15 (Xbox 1) Uses filebrowser code now - now lists subdirs as well 2012-07-29 22:07:40 +02:00
twinaphex
c29a7e80c9 (Xbox 1) Get rid of retrolaunch.cpp wrapper file - put include lines
in griffin.c instead
2012-07-24 18:35:29 +02:00
twinaphex
e88c6b5cfe (Xbox 1) Add Griffin-like wrapper file for the RetroLaunch source
files
2012-07-24 18:16:03 +02:00
twinaphex
c0e7511d04 (Xbox 1) RetroLaunch's Input.cpp deleted too 2012-07-24 16:06:16 +02:00
twinaphex
3e82330132 (Xbox 1) Controls now work in menu - very twitchy - will be fixed 2012-07-24 16:00:59 +02:00
twinaphex
79bd5a844b (Xbox 1) Replaced Debug.cpp code with calls to RARCH_LOG/RARCH_WARN/
RARCH_ERR
2012-07-24 12:27:49 +02:00
twinaphex
2f51da4034 (Xbox 1) Remove Video.cpp from RetroLaunch - still black 2012-07-23 16:38:29 +02:00
twinaphex
baa25cdaa2 (Xbox 1) Included RetroLaunch into the solution - not yet working
though
2012-07-23 15:11:15 +02:00
Twinaphex
cecc7613db (Xbox 1) Add system and roms dir 2012-07-23 14:49:33 +02:00
twinaphex
3b7da4c020 (Xbox 1) Add media files to xbox1 dir 2012-07-23 14:58:41 +02:00
freakdave
ff7b280321 (Xbox 1) Fixed debug output not showing correctly on HDTV's
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
freakdave
191763a5c6 Fixed: Garbled output which was caused by missing and faulty D3D formats
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
11e2367cda (Xbox 1) Always compile as C++ for all targets 2012-07-11 18:00:19 +02:00
twinaphex
fd94eee988 (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
c676341404 (Xbox 1) DirectSound works 2012-07-08 19:30:19 +03:00
twinaphex
072abdb8bf (Xbox 1) Libretro management code works now - have to debug xdk_d3d_init now 2012-07-08 17:25:33 +03:00
twinaphex
65d4d44dc6 (Xbox 1) Debug output working 2012-07-08 16:43:50 +03:00
twinaphex
9a1fe3dbfb (xbox 1) changes 2012-07-08 00:34:11 +03:00
twinaphex
189ac29b11 (Xbox 1/360) main.c changes in xdk-frontend/ 2012-07-08 00:27:48 +03:00
twinaphex
0951020196 (360/Xbox 1) Refactor XInput driver with portability in mind 2012-07-07 20:56:46 +03:00
twinaphex
8a0a5b6e41 (Xbox 1) Xbox 1 solution updates 2012-07-07 06:19:29 +03:00
Twinaphex
ba03ae59e7 Each platform now links in a differently named libretro file - ie.
libretro_ps3.a, libretro_wii.a, libretro_xdk360.a, libretro_xenon360.a,
libretro_xdk1.a, and so on
2012-06-30 14:59:39 +02:00