1976 Commits

Author SHA1 Message Date
Autechre
3b1a1ac8da
Remove miniupnpc dependency (#13340)
* use custom libretro-common UPNP

* Remove miniupnpc
2021-12-09 05:52:42 +01:00
Autechre
fbbe351f7d
UPnP cleanups and refactorings (#13325) 2021-12-04 21:16:34 +01:00
Autechre
a44f5bbf78
Fix UPNP port mapping failed error - switch to a permanent lease time, (#13324)
but request it to be removed when we do netplay_free
2021-12-04 15:45:29 +01:00
Tony
09880e92d2
Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
twinaphex
bc6433e0f9 Move menu_content_environment_get to task_content.c 2021-11-23 17:10:52 +01:00
Autechre
5bb4df3a42
Move translation task code to tasks/task_translation.c (#13274) 2021-11-22 15:19:20 +01:00
Autechre
71b30d7846
Split up wifi networking code - move it into separate file (#13262) 2021-11-21 12:37:39 +01:00
twinaphex
86f899c844 Revert "Shorten character arrays that are passed to fill_pathname_base_noext"
This reverts commit 318108ac82859a166f45cd081d6b58bc3f844db9.
2021-11-10 08:22:19 +01:00
twinaphex
318108ac82 Shorten character arrays that are passed to fill_pathname_base_noext 2021-11-10 00:09:33 +01:00
twinaphex
619398bbe4 Backport parts of 73c0760236 2021-11-09 23:12:57 +01:00
twinaphex
f671ce4f8c Move global->name to runloop_st 2021-11-09 06:03:00 +01:00
twinaphex
1f4123ba54 Don't include netplay.h header unless we have HAVE_NETWORKING
defined
2021-11-05 19:50:02 +01:00
twinaphex
67c010394d Remove netplay_discovery.h - hopefully fixes other build issues 2021-11-05 19:12:55 +01:00
twinaphex
121174c9af (Discord) Remove stray discord_is_inited global - put it in
discord_state_t instead
2021-11-05 13:45:00 +01:00
twinaphex
d3fd72ba63 Fix header include - should have been relative 2021-11-05 00:09:45 +01:00
Jamiras
088aa7dcb9
add github action for c89 build (#13186)
* add retroarch.yml

* fix c89 errors

* attempt to add dependencies

* update comments
2021-11-05 00:05:13 +01:00
twinaphex
aaad65538c Move rarch_patch_blocked to runloop_state, and get rid of
RARCH_CTL_IS_PATCH_BLOCKED
2021-10-30 11:15:45 +02:00
twinaphex
5477e34815 Move stray globals subsystem_data and subsystem_current_count to
runloop_state
2021-10-29 17:41:31 +02:00
jdgleaver
c67c7c944d
Initialise 'Explore' menu on a background thread (#13162) 2021-10-27 17:51:22 +02:00
twinaphex
9b4636ff62 Fixes --disable-menu 2021-10-15 14:32:07 +02:00
twinaphex
40aa7dad10 Move code to menu_driver.c and rename retroarch_ function to runloop_
function
2021-10-15 02:14:43 +02:00
jdgleaver
40925baacd Enable SRAM for contentless cores 2021-10-14 13:59:23 +01:00
Autechre
e7f182811a
Split up audio code into new file audio/audio_driver.c (#13097)
* Split up audio code into new file audio/audio_driver.c

* Fix build issues #1

* Small cleanup

* Fix typo
2021-10-11 18:01:37 +02:00
twinaphex
6a4a5ae27c Put scaler_ctx back in screenshot_state 2021-10-02 04:19:46 +02:00
twinaphex
49fbed2423 Get rid of input_mouse_grabbed - move retroarch types to
retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex
5ba8843354 Move dispwidget_get_ptr over to gfx_widgets.c 2021-09-30 04:40:15 +02:00
twinaphex
0e9b2179af move scaler object out of screenshot_task_state 2021-09-30 02:19:16 +02:00
twinaphex
e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
Nathan Strong
fb86ca6e33 Fix the snprintf warnings for everyone this time
== DETAILS
So, basically this back-and-forth is because we used fixed-size
data types (i.e. `uint32_t`) which maps to different primitive data
types on different platforms. So `uint32_t` might be a `long` on some
platforms (e.g. Wii U), while it's just a plain integer on others (PC).
And the format specifier works off primitive data type, not data type
size.

So, to resolve this, we:

- keep `%lx` as the format specifier
- cast the parameter to printf to unsigned long

This is better than the alternatives that could cause problems trying to
cast a long down to an int.
2021-09-25 15:08:34 -07:00
Nathan Strong
9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
twinaphex
83ce4259a0 Have only one getter for runloop_state 2021-09-21 19:08:26 +02:00
twinaphex
f21641d898 Get rid of another 'getter' function 2021-09-21 18:30:56 +02:00
twinaphex
7c8c53fb2d Get rid of menu_driver_get_ptr - we are going to be using only one
getter for each component state instead of several getters
2021-09-21 07:14:27 +02:00
Michael Burgardt
d8db234df0
Concatinate some previously truncated strings for easier translation (#12120) 2021-09-16 19:00:14 +02:00
jdgleaver
6da778b934 (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
bulzipke
8018be5c9b
Fix ram states to file when core deinit (#12956)
* Fix ram states to file when core deinit

* Fix unterminated state_path
Call CMD_EVENT_RAM_STATE_TO_FILE when CMD_EVENT_UNLOAD_CORE too
2021-09-08 18:01:07 +02:00
bulzipke
8adc24ecbc
(3DS) Add bottom screen menu (#12470)
* (3DS) Add bottom screen menu
 -> User can save/load state on botom screen with thumbnail.
 -> Call a save_state_to_file() when RAM state has data to write a disk.
 -> If the bottom screen needs updating, swap the bottom framebuffers.

Add: SAVE/LODE STATE TO RAM
 -> This is useful for devices with slow I/O
 -> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data

* Rewrite path_get_state to retroarch_get_current_savestate_path

* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
twinaphex
d07e0da412 Improve HAVE_NETWORKING and HAVE_NETPLAYDISCOVERY ifdefs; remove
unused netplay lan scan rooms function
2021-08-12 16:44:07 +02:00
twinaphex
13a2d2419f (PSL1GHT) Fix function prototype for 'button' pad driver
(Task save) Fix warning in platform port
2021-08-09 20:25:27 +02:00
Jamiras
5ac432026a add helper function for accessing connection method 2021-07-27 21:02:14 -06:00
Jamiras
c9ca0489ed allow concurrent POST requests to same URL 2021-07-23 22:04:42 -06:00
Ash Logan
a35323ace9 (task_http.c) Use 100% as maximum, not minimum
With previous logic, any normal percentage would get MAX'd to 100% 
(max(70, 100) == 100). Correct math to use here is min
2021-07-18 14:47:25 +10:00
Mark W. Kidd
d4fb27a7a9 implement natt fix from void() 2021-07-08 22:52:19 -04:00
Mark W. Kidd
b17dd28ff2 consolidate and comment input_remapping.h 2021-07-06 16:13:43 -04:00
jdgleaver
f7f007519c (Playlist) Optimise scanning of large rom sets 2021-06-29 14:50:19 +01:00
jdgleaver
55c855267e Add API extension for setting 'need_fullpath' based on content file extension and to request persistent frontend content data buffers 2021-06-01 15:28:39 +01:00
twinaphex
24389bbcd5 Small cleanups to task_content.c 2021-05-21 16:30:02 +02:00
twinaphex
2e50b57643 task_content_disc.c - header include cleanups 2021-05-21 14:10:44 +02:00
jdgleaver
334a43a7c5 Prevent unnecessary extraction (to disk) of compressed content files + task_content.c clean-ups 2021-05-20 17:08:51 +01:00
twinaphex
8291b18771 Small cleanup to cheevos content loading part 2021-05-19 16:05:42 +02:00