6264 Commits

Author SHA1 Message Date
twinaphex
39c0ed745c (PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
2013-03-30 07:19:42 +01:00
twinaphex
4e86a05225 (RGL PS3) Integrate rglFifoGlVertexAttribPointer into glDrawArrays 2013-03-30 06:36:04 +01:00
twinaphex
58a98e3043 (GX RGUI) Resolution additions for Wii - by request 2013-03-30 05:38:22 +01:00
twinaphex
2bae3372e6 (RGL PS3) Integrate SetColorDepthFormats and SetColorDepthBuffers into
main function
2013-03-30 05:37:37 +01:00
meancoot
58ba9a9f0a (iOS) Fix key modifier processing 2013-03-29 22:40:16 -04:00
meancoot
0d580b7c9e (iOS) Update key mapping table. 2013-03-29 22:40:16 -04:00
meancoot
7fcb26bded (iOS) Differentiate between RETRO_DEVICE_POINTER and RARCH_DEVICE_POINTER_SCREEN. 2013-03-29 22:40:16 -04:00
meancoot
05bf7acffb (iOS) Add the input_enable_hotkey setting to the settings menu 2013-03-29 22:40:15 -04:00
meancoot
0c2261aa01 (iOS) You can now remove keyboard or joystick button assignments. 2013-03-29 22:40:15 -04:00
meancoot
2e4846cb43 (iOS) Add keyboard character callback support. 2013-03-29 22:40:15 -04:00
twinaphex
b4fc13b0cc (RGL PS3) Faster glClear 2013-03-30 03:21:54 +01:00
twinaphex
8ac2ad16c8 (RGL PS3) Combine ChooseInternalFormat and ExpandInternalFormat 2013-03-30 00:09:51 +01:00
Themaister
d59d72fe49 Don't warp pointer unless needed. 2013-03-29 19:30:09 +01:00
Themaister
7f25a608f4 Only grab mouse when there is input focus. 2013-03-29 19:04:26 +01:00
twinaphex
76ddce84a3 (RGL PS3) Cleanups - we don't need string/enum reporting 2013-03-29 18:58:50 +01:00
Themaister
292bc36b43 Basic mouse grabbing for X11. 2013-03-29 18:55:54 +01:00
Themaister
e42c698d22 Update AUTHORS. 2013-03-29 16:24:19 +01:00
Hans-Kristian Arntzen
8c81133688 Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
2013-03-29 08:16:44 -07:00
OV2
88d457baab win32: style, remove left over opacity shader 2013-03-29 15:36:48 +01:00
Themaister
5e755671da Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
OV2
29fa71b664 style 2013-03-29 11:50:05 +01:00
OV2
34b2a3b210 win32: use stock shader and color for overlay opacity 2013-03-29 11:48:33 +01:00
OV2
a00858a6be win32: use color in d3d stock shader, pass valid color values 2013-03-29 11:46:56 +01:00
twinaphex
426b3a255d Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better

This reverts commit 8b4e6bed938cf3461e8a8ad2b786c9bf96512302.
2013-03-29 01:55:08 +01:00
meancoot
a8eaeece3d (OSX) Build fix for gfx/gl.c 2013-03-28 20:23:30 -04:00
meancoot
21fcc5c14b (iOS) Build fixes 2013-03-28 20:16:46 -04:00
twinaphex
8b4e6bed93 (PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
2013-03-28 20:59:49 +01:00
twinaphex
f0c5499bbc (RGL PS3) Group more switch case statements together for vertex program 2013-03-28 17:59:54 +01:00
twinaphex
2e3d77e8f2 (RGL PS3) Optimize FIFO out of space callback 2013-03-28 16:21:32 +01:00
OV2
f250cc14ab style 2013-03-28 15:33:50 +01:00
OV2
2b51d48b2b win32: adjust makefile 2013-03-28 15:05:12 +01:00
OV2
15f6026c86 win32: fix compile without HAVE_OVERLAY 2013-03-28 14:55:42 +01:00
OV2
66b4b45f5c win32: add opacity shader to overlay 2013-03-28 14:30:39 +01:00
OV2
b782ec2d33 win32: specify vertex declaration for overlay 2013-03-28 14:30:39 +01:00
OV2
a61afbde52 win32: add overlay to d3d9 2013-03-28 14:30:32 +01:00
twinaphex
ea916d95d5 (RGL PS3) Disable RGB remap - was never used up to now - set gamma to 0 -
call GCM functions directly - some other ghetto inlining tweaks
2013-03-28 07:24:44 +01:00
twinaphex
e6bc99f929 (RGL PS3) Faster texture upload 2013-03-28 01:14:30 +01:00
twinaphex
3593501003 (RGL PS3) Clean up what we no longer need 2013-03-27 23:32:27 +01:00
twinaphex
acdbd054e9 (RGL PS3) Remove ifndef __CELLOS_LV2__ code in rgl_ps3_cg.cpp 2013-03-27 22:46:17 +01:00
twinaphex
05e94a2326 (RGL PS3) Don't set embedded constants to default values - we presume shader
already does this
2013-03-27 22:12:26 +01:00
twinaphex
8aaf6bea39 (RGL PS3) Remove runtime semantics 2013-03-27 20:51:03 +01:00
twinaphex
5a43f485d9 (RGL PS3 Cg) Remove runime created parameters (CG_RT) and
connection parameters
2013-03-27 20:27:55 +01:00
twinaphex
a3692f8854 (RGL PS3) Slim down Cg implementation 2013-03-27 19:18:48 +01:00
twinaphex
949e2c3cae (RGL PS3) Remove cgGLSet/GetManageTextureParameters - take away more state
code associated to it (and speed up cgGLBindProgram in the process)
2013-03-27 17:07:42 +01:00
twinaphex
b8178a60eb (RGL PS3) Take out ppuData from struct 2013-03-27 06:51:55 +01:00
twinaphex
6823e6ca98 (RGL PS3) Get rid of RGLCLAMP macro 2013-03-27 06:35:15 +01:00
twinaphex
97fc410df2 (RGL PS3) Optimizations - significant lag reduction / fps improvement (+2fps average) 2013-03-27 05:56:58 +01:00
meancoot
b0329be296 (iOS) Cache the RAModuleInfo structures instead of reloading the each time a RAModuleList is created. 2013-03-26 22:40:37 -04:00
meancoot
8995ce2cb2 (iOS) Fixes:
Update the default directory used when file browser can't load a directory.
   Add a cancel button to controller type selection screen.
   Remove the HAVE_RGUI option. Until the main loop is updated all it does is cause the game to close.
   Don't show the controller type selection screen if bluetooth is already enabled.
   Remove unneeded None option for aspect ratio setting.
2013-03-26 22:40:37 -04:00