twinaphex
39c0ed745c
(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
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on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
2013-03-30 07:19:42 +01:00
twinaphex
4e86a05225
(RGL PS3) Integrate rglFifoGlVertexAttribPointer into glDrawArrays
2013-03-30 06:36:04 +01:00
twinaphex
58a98e3043
(GX RGUI) Resolution additions for Wii - by request
2013-03-30 05:38:22 +01:00
twinaphex
2bae3372e6
(RGL PS3) Integrate SetColorDepthFormats and SetColorDepthBuffers into
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main function
2013-03-30 05:37:37 +01:00
meancoot
58ba9a9f0a
(iOS) Fix key modifier processing
2013-03-29 22:40:16 -04:00
meancoot
0d580b7c9e
(iOS) Update key mapping table.
2013-03-29 22:40:16 -04:00
meancoot
7fcb26bded
(iOS) Differentiate between RETRO_DEVICE_POINTER and RARCH_DEVICE_POINTER_SCREEN.
2013-03-29 22:40:16 -04:00
meancoot
05bf7acffb
(iOS) Add the input_enable_hotkey setting to the settings menu
2013-03-29 22:40:15 -04:00
meancoot
0c2261aa01
(iOS) You can now remove keyboard or joystick button assignments.
2013-03-29 22:40:15 -04:00
meancoot
2e4846cb43
(iOS) Add keyboard character callback support.
2013-03-29 22:40:15 -04:00
twinaphex
b4fc13b0cc
(RGL PS3) Faster glClear
2013-03-30 03:21:54 +01:00
twinaphex
8ac2ad16c8
(RGL PS3) Combine ChooseInternalFormat and ExpandInternalFormat
2013-03-30 00:09:51 +01:00
Themaister
d59d72fe49
Don't warp pointer unless needed.
2013-03-29 19:30:09 +01:00
Themaister
7f25a608f4
Only grab mouse when there is input focus.
2013-03-29 19:04:26 +01:00
twinaphex
76ddce84a3
(RGL PS3) Cleanups - we don't need string/enum reporting
2013-03-29 18:58:50 +01:00
Themaister
292bc36b43
Basic mouse grabbing for X11.
2013-03-29 18:55:54 +01:00
Themaister
e42c698d22
Update AUTHORS.
2013-03-29 16:24:19 +01:00
Hans-Kristian Arntzen
8c81133688
Merge pull request #168 from OV2/d3d9-overlay
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D3D9 overlay support
2013-03-29 08:16:44 -07:00
OV2
88d457baab
win32: style, remove left over opacity shader
2013-03-29 15:36:48 +01:00
Themaister
5e755671da
Add show_mouse() context callback.
2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd
Remove post_render context callback.
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Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
OV2
29fa71b664
style
2013-03-29 11:50:05 +01:00
OV2
34b2a3b210
win32: use stock shader and color for overlay opacity
2013-03-29 11:48:33 +01:00
OV2
a00858a6be
win32: use color in d3d stock shader, pass valid color values
2013-03-29 11:46:56 +01:00
twinaphex
426b3a255d
Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
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going to do this better
This reverts commit 8b4e6bed938cf3461e8a8ad2b786c9bf96512302.
2013-03-29 01:55:08 +01:00
meancoot
a8eaeece3d
(OSX) Build fix for gfx/gl.c
2013-03-28 20:23:30 -04:00
meancoot
21fcc5c14b
(iOS) Build fixes
2013-03-28 20:16:46 -04:00
twinaphex
8b4e6bed93
(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
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be added to PC as well)
2013-03-28 20:59:49 +01:00
twinaphex
f0c5499bbc
(RGL PS3) Group more switch case statements together for vertex program
2013-03-28 17:59:54 +01:00
twinaphex
2e3d77e8f2
(RGL PS3) Optimize FIFO out of space callback
2013-03-28 16:21:32 +01:00
OV2
f250cc14ab
style
2013-03-28 15:33:50 +01:00
OV2
2b51d48b2b
win32: adjust makefile
2013-03-28 15:05:12 +01:00
OV2
15f6026c86
win32: fix compile without HAVE_OVERLAY
2013-03-28 14:55:42 +01:00
OV2
66b4b45f5c
win32: add opacity shader to overlay
2013-03-28 14:30:39 +01:00
OV2
b782ec2d33
win32: specify vertex declaration for overlay
2013-03-28 14:30:39 +01:00
OV2
a61afbde52
win32: add overlay to d3d9
2013-03-28 14:30:32 +01:00
twinaphex
ea916d95d5
(RGL PS3) Disable RGB remap - was never used up to now - set gamma to 0 -
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call GCM functions directly - some other ghetto inlining tweaks
2013-03-28 07:24:44 +01:00
twinaphex
e6bc99f929
(RGL PS3) Faster texture upload
2013-03-28 01:14:30 +01:00
twinaphex
3593501003
(RGL PS3) Clean up what we no longer need
2013-03-27 23:32:27 +01:00
twinaphex
acdbd054e9
(RGL PS3) Remove ifndef __CELLOS_LV2__ code in rgl_ps3_cg.cpp
2013-03-27 22:46:17 +01:00
twinaphex
05e94a2326
(RGL PS3) Don't set embedded constants to default values - we presume shader
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already does this
2013-03-27 22:12:26 +01:00
twinaphex
8aaf6bea39
(RGL PS3) Remove runtime semantics
2013-03-27 20:51:03 +01:00
twinaphex
5a43f485d9
(RGL PS3 Cg) Remove runime created parameters (CG_RT) and
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connection parameters
2013-03-27 20:27:55 +01:00
twinaphex
a3692f8854
(RGL PS3) Slim down Cg implementation
2013-03-27 19:18:48 +01:00
twinaphex
949e2c3cae
(RGL PS3) Remove cgGLSet/GetManageTextureParameters - take away more state
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code associated to it (and speed up cgGLBindProgram in the process)
2013-03-27 17:07:42 +01:00
twinaphex
b8178a60eb
(RGL PS3) Take out ppuData from struct
2013-03-27 06:51:55 +01:00
twinaphex
6823e6ca98
(RGL PS3) Get rid of RGLCLAMP macro
2013-03-27 06:35:15 +01:00
twinaphex
97fc410df2
(RGL PS3) Optimizations - significant lag reduction / fps improvement (+2fps average)
2013-03-27 05:56:58 +01:00
meancoot
b0329be296
(iOS) Cache the RAModuleInfo structures instead of reloading the each time a RAModuleList is created.
2013-03-26 22:40:37 -04:00
meancoot
8995ce2cb2
(iOS) Fixes:
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Update the default directory used when file browser can't load a directory.
Add a cancel button to controller type selection screen.
Remove the HAVE_RGUI option. Until the main loop is updated all it does is cause the game to close.
Don't show the controller type selection screen if bluetooth is already enabled.
Remove unneeded None option for aspect ratio setting.
2013-03-26 22:40:37 -04:00