5745 Commits

Author SHA1 Message Date
twinaphex
371c8c4d09 (Android) Input autodetection - TTT - change button mapping 2013-03-06 20:53:44 +01:00
twinaphex
ab95085cde Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui 2013-03-06 01:58:21 +01:00
twinaphex
566a5ebb9c Move FBO enums to gl_common.h 2013-03-06 01:57:30 +01:00
ToadKing
fcf6d98fb0 don't pop menu stack if it's the last one 2013-03-05 19:28:20 -05:00
twinaphex
eb3975c81d (Android) Hook up AKEYCODE_MENU to RGUI toggle 2013-03-05 18:03:05 +01:00
twinaphex
b0b52f1a3c (Android) Hook up PS Button to RGUI toggle 2013-03-05 18:02:06 +01:00
twinaphex
46db6818dd Merge branch 'master' of https://github.com/Themaister/RetroArch into android-rgui 2013-03-05 17:46:54 +01:00
twinaphex
aa75847f98 (Android) PS3 - Add commented-out menu button 2013-03-05 17:46:13 +01:00
twinaphex
39e8909228 (Android) Input autodetection - add iDroid x360 2013-03-05 14:25:30 +01:00
twinaphex
62963d7510 Combine rmenu_generic.c and rmenu_gx.c 2013-03-04 21:41:10 +01:00
ToadKing
ffb790dc0c (GX) compile fix 2013-03-04 15:33:37 -05:00
twinaphex
2c44563dba Brings up RMenu now for me 2013-03-04 17:26:34 +01:00
twinaphex
5c16cff2e7 Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
	android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
twinaphex
6c0cc9da49 (Android) Input autodetection - corrected RetroPad R / RetroPad L2
for WiseGroup PS2 to USB
2013-03-04 16:42:26 +01:00
twinaphex
c2a78e86d1 (Android) Check explicitly for either LOOPER_ID_INPUT or LOOPER_ID_MAIN
in anroid_input_poll
2013-03-04 16:15:58 +01:00
twinaphex
2e68c61ea6 (Android) Make engine_handle_input a part of android_input_poll 2013-03-04 15:52:09 +01:00
twinaphex
b4490ae496 (Android) Don't define HAVE_ASYNC_POLL for now 2013-03-04 14:21:37 +01:00
twinaphex
acffc05494 (Android) Make HAVE_ASYNC_POLL optional 2013-03-04 14:15:47 +01:00
twinaphex
1124ac8494 Make android_handle_events an implementation of input_poll function -
rely on HAVE_ASYNC_POLL whether or not input_async_poll_func or
input_poll_func is 'blanked out'
2013-03-04 14:12:04 +01:00
twinaphex
7b96cf8db3 (Android) Blank in input_poll_func() for HAVE_ASYNC_POLL 2013-03-04 13:29:04 +01:00
twinaphex
42fe25b3b7 (Android) Drop this ifndef - to allow input overlay poll to still happen 2013-03-04 11:57:48 +01:00
twinaphex
ab6135c9d5 (Android) Define HAVE_ASYNC_POLL for Android (will likely be used for other
mobile platforms as well)
2013-03-04 11:52:58 +01:00
twinaphex
e1d02ba837 (Android) Make function pointer engine_handle_dpad - use AMotionEven_getAxisValue
if we can use it (on Android 4.0 and up)
2013-03-04 11:18:22 +01:00
twinaphex
8564ad5ac5 (Android) Add custom dzone_min/dzone_max for Buffalo SNES pad 2013-03-04 02:25:58 +01:00
twinaphex
7fbe742d3d (Android) Dpad deadzones now configurable per pad 2013-03-04 02:19:11 +01:00
twinaphex
b236fb47bf (Android) Better pad directional macros 2013-03-04 00:08:55 +01:00
twinaphex
d79d15c79d (Android) Add AMotionEvent_getAxisValue dlsym hack - wll properly make
this suitable for Android 4.0 and up later
2013-03-03 23:17:16 +01:00
ToadKing
7eee31d651 allow orientation changes in RGUI
allow closing RGUI menu, need to make the key binds sane
2013-03-03 16:52:37 -05:00
ToadKing
a4b33a9a95 get touch navigation working
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
twinaphex
0f16bddb02 (Android) Try to do engine_handle_input more or less exactly like
this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-03 20:57:14 +01:00
twinaphex
afa04bd376 (Android) Make engine_handle_input inline 2013-03-03 20:45:13 +01:00
twinaphex
ebd8b29399 (Android) Move android_handle_event to input_android.c 2013-03-03 20:17:00 +01:00
Themaister
cae578fe73 Refactor Android-specific polling logic. 2013-03-03 18:20:05 +01:00
twinaphex
69192932fc (Android) TTT THT pad - add pad controls for player 2 2013-03-03 17:15:42 +01:00
twinaphex
38ca77a8eb (Android) Nit 2013-03-03 13:27:26 +01:00
Themaister
3ed3217270 Seed rand(). 2013-03-03 12:39:11 +01:00
twinaphex
28c9f51913 (Android) Rewrite new input code some more 2013-03-03 11:22:59 +01:00
twinaphex
ec114db356 (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
twinaphex
ff88dc759c (Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
2013-03-02 22:56:58 +01:00
twinaphex
857609b739 (Android) Solves ANR issues on Xperia Play after 30 secs 2013-03-02 22:11:09 +01:00
twinaphex
0c87437ea3 (Android) Fixes menu back button again on Xperia Play 2013-03-02 18:37:52 +01:00
twinaphex
684a339651 (RMenu) Move some header stuff over to rmenu.c 2013-03-02 17:55:43 +01:00
Themaister
07b9598be4 Set texture filtering for RGUI texture. 2013-03-02 17:46:36 +01:00
twinaphex
7323231002 (RGL) Cleanups 2013-03-02 17:34:52 +01:00
twinaphex
c65e85f3df (Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-02 16:47:13 +01:00
twinaphex
b3d971f490 (PS3) Clean up unneeded code in gl_copy_frame 2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96 (PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
twinaphex
2d4d9d181e (Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
2013-03-02 11:27:24 +01:00
twinaphex
dbdb345c78 (Playbook) request 'access to shared files' so that we can read
ROMs from internal storage
2013-03-01 17:29:38 +01:00
Themaister
f11ccfc108 Add simple script to generate rate control tests. 2013-03-01 17:05:13 +01:00