twinaphex
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33798edb27
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Drop most of the unnecessary GL shader wrapper functions/macros -
these were necessary before we made the shader backends
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2013-04-13 09:01:25 +02:00 |
|
Themaister
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ec9ffce56f
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Replace IN.* in a cleaner way.
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2013-04-13 02:41:23 +02:00 |
|
Themaister
|
3779ddbace
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Use LUTTexCoord attrib correctly in cg2glsl.
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2013-04-13 02:07:37 +02:00 |
|
Themaister
|
e8d89eb2b2
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More compat fixes for cg2glsl.
Motion-blur shader works.
|
2013-04-13 01:58:44 +02:00 |
|
Themaister
|
49d713c2ee
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Fix some compat in cg2glsl.
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2013-04-13 01:43:40 +02:00 |
|
Themaister
|
a148abf131
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Fix build.
Need to include config.h.
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2013-04-13 00:01:28 +02:00 |
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twinaphex
|
b7ebfa6945
|
(GL/PS3) Get rid of gl_cg_reinit - no longer needed anymore
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2013-04-12 22:19:37 +02:00 |
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twinaphex
|
d955f14ff7
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(XDK1) Build fix
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2013-04-12 22:17:06 +02:00 |
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twinaphex
|
142c3b8892
|
(GLSL) Same deal here - go through backend interface for functions
and drop public scope for functions
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2013-04-12 22:07:17 +02:00 |
|
twinaphex
|
a5bbc7da5f
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(HLSL) Fix build - work with new shader backend
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2013-04-12 21:56:43 +02:00 |
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twinaphex
|
a6db35875d
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(Cg/HLSL) Since everything goes through the shader backend interface now,
we can drop public scope on all the functions and make them static
instead
|
2013-04-12 21:25:16 +02:00 |
|
twinaphex
|
e2039f8bff
|
(360/HLSL) refactor shader_hlsl.c
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2013-04-12 20:06:08 +02:00 |
|
twinaphex
|
52a9a3d10a
|
(360) No longer need to deploy the shaders dir
|
2013-04-12 18:20:08 +02:00 |
|
Hans-Kristian Arntzen
|
e3893229d9
|
Fixups in shuffle_block.
|
2013-04-12 16:37:52 +03:00 |
|
ToadKing
|
4782522dbd
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(WII) fix RGUI controls
(CONSOLES) fix logging
|
2013-04-12 09:19:02 -04:00 |
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twinaphex
|
5a9194a95c
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(360) Cleanup shader_hlsl.c
|
2013-04-12 15:14:34 +02:00 |
|
twinaphex
|
0ef62f24c4
|
(360 RMenu XUI) Cleanups
|
2013-04-12 15:03:31 +02:00 |
|
twinaphex
|
d53d92967c
|
(360 RMenu XUI) Works now with refactored filebrowser
code
|
2013-04-12 14:23:25 +02:00 |
|
twinaphex
|
26c765a559
|
(XDK1) Strip platform_xdk.h
|
2013-04-12 13:41:07 +02:00 |
|
twinaphex
|
3b4ee38245
|
(XDK1) Remove some unused XDK1 I/O code
|
2013-04-12 13:27:10 +02:00 |
|
twinaphex
|
2b3334fc23
|
(RMenu) use memcpy/memset to copy over/flush from one struct to another
(for pop_menu_stack/push_menu_stack purposes)
|
2013-04-12 12:41:49 +02:00 |
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twinaphex
|
f8a040e286
|
(Filebrowser) Refactor filebrowser - get rid of second filebrowser
instance in rmenu.c
|
2013-04-12 12:25:36 +02:00 |
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twinaphex
|
345a9c77e8
|
(Filebrowser) Don't expose filebrowser_get_current_path function
|
2013-04-12 10:33:55 +02:00 |
|
twinaphex
|
54ec513e7e
|
(Filebrowser) Cleanup to directory_parse
|
2013-04-12 10:07:47 +02:00 |
|
twinaphex
|
8d8abcbdc5
|
(RMenu XUI) Move to new filebrowser dir popping logic
|
2013-04-12 09:58:16 +02:00 |
|
twinaphex
|
4e188a0e00
|
(Wii/RGUI) Take out QUIT_KEY button combo shortcuts - current
RGUI works such that it goes directly into the ingame menu
after pressing menu toggle and you can quit from there.
|
2013-04-12 09:28:12 +02:00 |
|
Themaister
|
b9e6d04379
|
Fix Win32 build.
|
2013-04-12 09:21:41 +02:00 |
|
Themaister
|
97095852f0
|
Should fix Wii and shader manager.
|
2013-04-12 09:08:07 +02:00 |
|
ToadKing
|
ded105746c
|
fix RGUI file browser
|
2013-04-11 21:00:13 -04:00 |
|
Themaister
|
e4089af307
|
Allow multiple samplers in cg2glsl.
|
2013-04-12 00:30:03 +02:00 |
|
Themaister
|
88e2ac3c9c
|
Fix issue with blinky.cg in cg2glsl.
|
2013-04-12 00:30:03 +02:00 |
|
twinaphex
|
e75ed86fde
|
(Filebrowser) Cleanups
|
2013-04-12 00:27:00 +02:00 |
|
twinaphex
|
459a371982
|
(RMenu) Slimmer filebrowser dir popping
|
2013-04-12 00:16:23 +02:00 |
|
Themaister
|
dc3e22a5ea
|
Enable RGUI by default.
|
2013-04-11 23:31:00 +02:00 |
|
twinaphex
|
9d53311e33
|
(Filebrowser) Get rid of unnecessary filebrowser_init
|
2013-04-11 23:00:01 +02:00 |
|
twinaphex
|
da8bbde11d
|
Simplify some _WIN32 includes
|
2013-04-11 22:35:15 +02:00 |
|
twinaphex
|
ddd6acd4e2
|
(Blackberry) S_ISDIR would be broken if left undefined on Blackberry -
figure out what the deal is here
|
2013-04-11 19:05:28 +02:00 |
|
twinaphex
|
63020f42d7
|
(Android) Some leftover Android garbage that was never expanded upon - scrub
|
2013-04-11 17:31:46 +02:00 |
|
twinaphex
|
30e190bdae
|
Remove superfluous wcstombs / mbstowcs wrappers
|
2013-04-11 17:18:23 +02:00 |
|
twinaphex
|
74edbf7339
|
(RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
removed
|
2013-04-11 16:38:41 +02:00 |
|
Themaister
|
91c8fea8e9
|
Fix crash in shader browser.
|
2013-04-11 16:15:09 +02:00 |
|
Themaister
|
aebb2cb52e
|
Add initial GLSL loading in RGUI.
|
2013-04-11 16:15:09 +02:00 |
|
twinaphex
|
a49fe27d21
|
(GX) Make Wii/Gamecube gx_video no longer depend on MODE_MENU_DRAW
|
2013-04-11 16:10:09 +02:00 |
|
Themaister
|
f4c89be017
|
Use CGP/GLSL-style format on Android and iOS.
|
2013-04-11 15:40:57 +02:00 |
|
Themaister
|
d7c1957586
|
Rename cg2xml to cg2glsl.
Outputs CGP/GLSL style shaders now.
|
2013-04-11 15:40:57 +02:00 |
|
twinaphex
|
7bb9f0d288
|
(RMenu) No longer rely on MODE_MENU_DRAW
|
2013-04-11 15:29:43 +02:00 |
|
twinaphex
|
ea969282f4
|
(XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c
|
2013-04-11 15:05:42 +02:00 |
|
twinaphex
|
0f60833cac
|
(RMenu) Do video rendering in RMenu after input - same as RGUI - will also
avoid having to 'skip' video swap when doing the render cached
frame call
|
2013-04-11 15:00:58 +02:00 |
|
twinaphex
|
9e09ba8a0a
|
(PS3) Don't spam cellDbgFontDraw - do it once per frame and
instead just increase the buffer
|
2013-04-11 14:10:24 +02:00 |
|
twinaphex
|
8f0ea4c1a6
|
(GX) Build fix (in light of removing set_blend function pointer)
|
2013-04-11 13:47:45 +02:00 |
|