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Use LUTTexCoord attrib correctly in cg2glsl.
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@ -33,9 +33,9 @@ def keep_line_if(func, lines):
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def replace_global_vertex(source):
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replace_table = [
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('POSITION', 'VertexCoord'),
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('TEXCOORD1', 'LUTTexCoord'),
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('TEXCOORD0', 'TexCoord'),
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('TEXCOORD', 'TexCoord'),
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('TEXCOORD1', 'LUTTexCoord'),
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('uniform vec4 _modelViewProj1[4]', 'uniform mat4 MVPMatrix'),
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('_modelViewProj1', 'MVPMatrix'),
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('MVPMatrix[0]', 'MVPMatrix_[0]'),
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