Use LUTTexCoord attrib correctly in cg2glsl.

This commit is contained in:
Themaister 2013-04-13 02:07:37 +02:00
parent e8d89eb2b2
commit 3779ddbace

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@ -33,9 +33,9 @@ def keep_line_if(func, lines):
def replace_global_vertex(source):
replace_table = [
('POSITION', 'VertexCoord'),
('TEXCOORD1', 'LUTTexCoord'),
('TEXCOORD0', 'TexCoord'),
('TEXCOORD', 'TexCoord'),
('TEXCOORD1', 'LUTTexCoord'),
('uniform vec4 _modelViewProj1[4]', 'uniform mat4 MVPMatrix'),
('_modelViewProj1', 'MVPMatrix'),
('MVPMatrix[0]', 'MVPMatrix_[0]'),