twinaphex
|
2a738677e3
|
(RGL PS3) Reuse gcm_emit macros in more places
|
2014-02-18 19:44:01 +01:00 |
|
twinaphex
|
433346e2ea
|
(PS3 RGL) Build fixes
|
2014-02-18 18:04:32 +01:00 |
|
twinaphex
|
4b06c44a27
|
(RGL PS3) Refactor rgl-inline - use macros based on RSXGL commands
|
2014-02-18 16:37:29 +01:00 |
|
twinaphex
|
ac550dc1dc
|
(RGL PS3) Take out pushBack from RGLVector
|
2014-02-18 01:58:49 +01:00 |
|
twinaphex
|
346557c7d6
|
(RGL PS3) Get rid of pushBack in RGLVector
|
2014-02-18 01:36:49 +01:00 |
|
twinaphex
|
dc98252d82
|
(RGL PS3) Cleanups #3
|
2014-02-18 00:53:42 +01:00 |
|
twinaphex
|
ab8221a258
|
(RGL PS3) Cleanups #2
|
2014-02-18 00:30:15 +01:00 |
|
twinaphex
|
38d4626f6e
|
(RGL PS3) Cleanups
|
2014-02-17 23:52:29 +01:00 |
|
twinaphex
|
4890cfa756
|
(PS3) Cleanup poll function
|
2014-02-17 21:03:20 +01:00 |
|
twinaphex
|
cab8cf90c5
|
(PSP) Flesh out psp_input_set_keybinds
|
2014-02-16 15:20:46 +01:00 |
|
twinaphex
|
de0d0626f6
|
Include boolean.h instead of stdbool.h
|
2014-02-11 07:49:15 +01:00 |
|
twinaphex
|
823f68df99
|
(PS3) Build fix for PS3 audio driver - audio callback sound
still broken BTW
|
2014-01-23 21:18:14 +01:00 |
|
Themaister
|
f097b93a29
|
Only start/stop ps3 audio port if it makes sense.
Might be the cause of issues with threaded audio, might not.
(cellAudioStartPort would have been called twice in a row).
|
2014-01-23 20:04:12 +01:00 |
|
Themaister
|
87818e0326
|
Remove some references to accelerometer stuff.
|
2014-01-20 17:09:31 +01:00 |
|
twinaphex
|
460670f074
|
Move sensor value reading to retro_sensor_interface
|
2014-01-20 14:52:53 +01:00 |
|
twinaphex
|
83a416308c
|
(PS3) Add optional input logging
|
2014-01-09 23:59:20 +01:00 |
|
Toad King
|
b6480dcbe2
|
[PS3] another joystick fix attempt
|
2014-01-09 16:48:14 -05:00 |
|
twinaphex
|
3dcb7dd278
|
(PS3) Another attempt at 16-bit scaling for analog values -still
broken controls
|
2014-01-09 22:38:59 +01:00 |
|
twinaphex
|
2fd70350c0
|
(PS3) Try scaling analog values to -0x7FFF/0x7FFF range - still fiddly/broken
|
2014-01-09 09:17:41 +01:00 |
|
twinaphex
|
1eaee0bbea
|
(PS3) Overlays work now - properly mallocs image size now
|
2014-01-08 14:38:42 +01:00 |
|
twinaphex
|
28f34c715b
|
(PS3) Dehardcode huge image buffer - overlays still broken though -
crashes now at libspurs instead
|
2014-01-08 14:21:51 +01:00 |
|
twinaphex
|
e5ae3403e4
|
(PS3) Now honors O Button behavior
|
2014-01-08 14:08:14 +01:00 |
|
Clienthax
|
716f285800
|
Add support for Cobra ODE
|
2014-01-06 03:28:14 +00:00 |
|
twinaphex
|
472da5166e
|
(PS3) Update ICON0.PNG/package.conf
|
2014-01-05 19:03:45 +01:00 |
|
twinaphex
|
0a15a17d44
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
|
Themaister
|
0d3428ad15
|
Add texture_image_free().
Cleans up deinit code for textures.
|
2013-12-31 19:16:29 +01:00 |
|
twinaphex
|
1e52ee2f0f
|
(XDK) Refactor input driver - now goes through joypad driver
|
2013-12-26 22:17:31 +01:00 |
|
twinaphex
|
c1674b05f1
|
(PS3) Implement analog controls for PS3 - still borked in TyrQuake though
|
2013-12-26 21:09:47 +01:00 |
|
twinaphex
|
7433161968
|
(PS3) Implement input autodetection
|
2013-12-26 20:48:56 +01:00 |
|
twinaphex
|
75a6db27b4
|
(GX/PS3) Reimplement menu binds
|
2013-12-26 20:11:33 +01:00 |
|
twinaphex
|
7fe9ec647c
|
(PS3) Refactor PS3 input driver - no button input right now in
RGUI though
|
2013-12-26 18:07:09 +01:00 |
|
twinaphex
|
664d6e6e06
|
(RGL PS3) Cleanups
|
2013-11-29 05:04:23 +01:00 |
|
twinaphex
|
5dc58dc461
|
(RGL PS3) Depth and baseDepth - hardcode at 1
|
2013-11-19 20:20:45 +01:00 |
|
twinaphex
|
1372df61de
|
(PS3 RGL) Should add float FBO support
|
2013-11-19 05:18:46 +01:00 |
|
twinaphex
|
81f437ee74
|
(RGL PS3) Cleanups
|
2013-11-19 04:30:43 +01:00 |
|
twinaphex
|
caa653cc62
|
(RGL PS3) Remove SRGB remap (unused)
|
2013-11-18 11:58:22 +01:00 |
|
twinaphex
|
f0d006dd6d
|
(RGL PS3) Cleanups
|
2013-11-18 11:53:52 +01:00 |
|
twinaphex
|
7e619fa758
|
(RGL PS3) Get rid of GCM_FUNC macros and useless constants
|
2013-11-18 11:46:11 +01:00 |
|
twinaphex
|
c4da45783e
|
(RGL PS3) Dehardcode some GCM magic numbers
|
2013-11-18 11:25:38 +01:00 |
|
twinaphex
|
44bd582251
|
(RGL PS3) Use rglGcmSetJumpCommand instead of cellGcmSetJumpCommand
|
2013-11-18 11:11:17 +01:00 |
|
twinaphex
|
92a535a63d
|
(RGL PS3) Use rglGcmSetInlineTransfer
|
2013-11-18 11:05:37 +01:00 |
|
twinaphex
|
b7d1d6fe34
|
(PS3 RGL) Use rglGcmSwap16Float32
|
2013-11-18 11:00:53 +01:00 |
|
twinaphex
|
4e800574c0
|
(PS3) Audio - fix initializer
|
2013-11-18 10:55:28 +01:00 |
|
twinaphex
|
f03c53a646
|
(PS3 RGL) Use rglGcmSetNopCommand instead of cellGcmSetNopCommandUnsafeInline
|
2013-11-18 10:52:53 +01:00 |
|
twinaphex
|
673d4ed2b9
|
(PS3) ps3_audio.c - Simplify initializer
|
2013-11-18 10:52:53 +01:00 |
|
twinaphex
|
46d2c31cd8
|
(RGL PS3) rglDeallocateBuffer - turn into macro
|
2013-11-17 22:58:01 +01:00 |
|
twinaphex
|
ccb81396e6
|
(RGL PS3) GCM_FUNC no longer being used in rgl_ps3.cpp
|
2013-11-17 22:39:40 +01:00 |
|
twinaphex
|
014c1fff44
|
(RGL PS3) Make macro wrapper around cellGcmFlush
|
2013-11-17 22:12:45 +01:00 |
|
twinaphex
|
09f5037ca6
|
(RGL PS3) Turn into do { } while
|
2013-11-17 21:14:02 +01:00 |
|
twinaphex
|
920d46323f
|
(RGL PS3) Don't use CPU sleep anymore
|
2013-11-17 21:07:04 +01:00 |
|