26 Commits

Author SHA1 Message Date
Toad King
c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Toad King
faf1b47d61 VideoCore EGLImage, still needs EGLImage support in GL driver 2012-10-19 21:24:28 -04:00
Toad King
301848e037 compile fix 2012-10-18 19:09:16 -04:00
Toad King
86fb0984d2 beginning framework for EGLImage support, added (untested) example to OpenVG 2012-10-18 19:00:25 -04:00
twinaphex
f52d7f462e (360) Build fixes 2012-10-15 07:22:20 +02:00
twinaphex
a7a7671ac0 (Xbox 1) Build fixes 2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
4ae233f1f0 (XDK) Reports screen resolution now at device init 2012-10-01 01:17:30 +02:00
twinaphex
011037eea2 (XDK Xbox 1) Refactor Xbox 1 code too 2012-10-01 00:41:06 +02:00
twinaphex
b954472295 (360) Move D3D init/destroy code to context file 2012-10-01 00:09:37 +02:00
twinaphex
4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
twinaphex
71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e (Xbox 1/360) XDK context file updated - fixes build 2012-09-30 17:10:04 +02:00
twinaphex
9c1725358b (Xbox 1/RMenu context) build fix 2012-08-22 00:37:42 +02:00
twinaphex
476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King
0c326bba2f (RARCH_CONSOLE) fix core-provided aspect ratio 2012-08-20 20:10:55 -04:00
Toad King
fda2dff40c (RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core) 2012-08-19 21:08:50 -04:00
Twinaphex
28eb3604f9 (PS3/Gl) refactored stuff 2012-08-10 06:50:41 +02:00
twinaphex
a9de8e41e5 (Xbox 1) Add flicker filter and soft display filter options in
Settings menu
2012-08-07 18:26:52 +02:00
freakdave
565e7e0a6d (Xbox 1) Set SDFilter to default value (disabled), leave FFilter at 1 though 2012-08-07 16:36:29 +02:00
twinaphex
529e5d7d18 (Xbox 1) Add D3D8 alpha blending 2012-08-04 05:59:30 +02:00
twinaphex
b06da6e259 (Xbox 1) Build fix 2012-08-03 18:10:00 +02:00
twinaphex
8a5641a585 (Xbox 1) Add BeginScene to gfx_ctx_clear 2012-08-03 06:24:19 +02:00
twinaphex
dc21864405 (Xbox 1) Create more context functions for XDK 2012-08-03 04:39:37 +02:00
twinaphex
9d5978cb3e (360/Xbox 1) xdk360_video changed 2012-07-07 20:15:06 +03:00