3140 Commits

Author SHA1 Message Date
twinaphex
c2e2104c3b (360) Clean up xdk360_fonts.cpp 2012-07-15 05:21:39 +02:00
twinaphex
c480c6a3d1 (Xbox 1) Working controls - hardcoded binds - will be done
properly later
2012-07-14 17:47:57 +02:00
Twinaphex
3913697cd2 (AUTHORS) Add e-mail address 2012-07-14 16:53:33 +02:00
Twinaphex
204633b0ca Add to AUTHORS 2012-07-14 16:39:48 +02:00
Squarepusher
4ffcb10a23 Merge pull request #22 from freakdave/master
(Xbox 1) Additional D3D8 driver fixes
2012-07-14 07:39:30 -07:00
freakdave
0208a18b81 (Xbox 1) Fixed a small bug in xdk_d3d_set_viewport which was causing scaling issues with some HDTV/PAL resolutions 2012-07-14 16:16:28 +02:00
freakdave
303d5c7eac (Xbox 1) Revisited and cleaned up video initialization code, this also fixes lockups for PAL users using 16:9 mode
(Xbox 1) Fixed back buffer artifacts (it's now showing proper black instead of garbled gfx)
2012-07-14 15:54:26 +02:00
freakdave
bf5bfd481e (Xbox 1) Minor cleanup in D3D8 driver 2012-07-14 12:56:18 +02:00
twinaphex
57f6a06647 (360) rarch_xinput2 - Turn hardcoded values into bitshifts 2012-07-14 06:30:39 +02:00
twinaphex
6b04a46c59 (Xbox 1) (Broken) controls 2012-07-14 06:15:03 +02:00
twinaphex
d9ff2d7c8f (Xbox 1) Compile in keybinds 2012-07-14 03:19:28 +02:00
twinaphex
a82c1cb6e5 (xbox 1) Changes to Xinput1 driver - still not working - WIP 2012-07-13 23:34:46 +02:00
Squarepusher
6ccc887542 Merge pull request #21 from freakdave/master
XBOX 1 HDTV / wide screen modes
2012-07-12 13:29:23 -07:00
freakdave
64e4724663 (XBOX 1) Added HDTV and wide screen (some needs to test this with standard video cables) modes
(XBOX 1) Several cleanups and minor fixes
2012-07-12 22:23:25 +02:00
Twinaphex
2a9441d411 (PS3) Fix startup ROM directory not being used 2012-07-12 16:27:39 +02:00
twinaphex
5431601083 (360/Xbox 1) Input changes 2012-07-12 02:27:00 +02:00
twinaphex
6eb392766a (360/Xbox 1) Standardize Xbox1 and 360 input code 2012-07-12 02:01:13 +02:00
twinaphex
4b07c7dfc1 (Xbox 1) take out unused surface 2012-07-11 22:31:16 +02:00
Squarepusher
3bfe0a82c8 Merge pull request #18 from freakdave/master
XBOX1 D3D8 driver fixes
2012-07-11 13:08:56 -07:00
freakdave
191763a5c6 Fixed: Garbled output which was caused by missing and faulty D3D formats
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
11e2367cda (Xbox 1) Always compile as C++ for all targets 2012-07-11 18:00:19 +02:00
Twinaphex
bf668ad37e (PS3) Fixed System Directory path in Settings menu 2012-07-11 05:26:52 +02:00
twinaphex
41cb7cae63 (360) Fix for SYSTEM_DIR environ 2012-07-11 04:08:36 +02:00
twinaphex
1c0fb47c59 (Xbox 1) Shows 'something' now - courtesy of freakdave 2012-07-10 22:48:41 +02:00
twinaphex
875082748c (360/Xbox 1) Small build fix 2012-07-10 17:39:26 +02:00
Themaister
fe88693c90 Fix font rendering on Pi. 2012-07-10 13:40:52 +02:00
Twinaphex
9e56315cdf (PS3) Change PNG background 2012-07-10 06:48:33 +02:00
Twinaphex
af560abfa4 (PS3) Don't assume slash is appended at the end of systemDirPath 2012-07-10 05:44:05 +02:00
Twinaphex
93cbc72733 (PS3) Use SYSTEM_DIRECTORY environ 2012-07-10 04:00:04 +02:00
Themaister
faedd18b1c Check more explicitly for X11 presence. 2012-07-09 16:57:23 +02:00
Themaister
ffbf6d7586 Fix build on ArchLinux/Pi. 2012-07-09 16:49:20 +02:00
twinaphex
29f3543b06 (Xbox 1) Add BeginScene/EndScene 2012-07-09 05:35:37 +02:00
twinaphex
5039fec1fd (Xbox 1) FF viewport stuff 2012-07-09 01:07:36 +02:00
twinaphex
91fca12b05 (Xbox 1) Add z to vertex struct 2012-07-09 00:27:37 +02:00
twinaphex
96cb6c8f53 (Xbox 1) Fixed crash - was due to BackBufferFormat being set to
erroneous value - device could not be created
2012-07-08 23:36:27 +02:00
twinaphex
7f915e3718 (Xbox 1) Some debug printfs for init device function 2012-07-08 23:21:19 +02:00
twinaphex
c23f47c41f (360) Use LPDIRECT3DVERTEXBUFFER typedef 2012-07-08 23:06:57 +02:00
twinaphex
fd94eee988 (Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
ce9601e491 (Xbox 1) Small build fix 2012-07-08 21:45:24 +02:00
twinaphex
c3d9899dd1 (360/Xbox 1) Split up video/input drivers for systems 2012-07-08 21:42:26 +02:00
twinaphex
c676341404 (Xbox 1) DirectSound works 2012-07-08 19:30:19 +03:00
twinaphex
ae1f0cdb6d (Xbox 1) Runs a ROM now - null video/audio 2012-07-08 19:09:49 +03:00
Twinaphex
2d237784b3 (RARCH_CONSOLE) rarch_console_load_game created 2012-07-08 17:49:58 +02:00
Themaister
23904c4740 Only build in start/stop/restart on RARCH_CONSOLE. 2012-07-08 17:29:09 +02:00
twinaphex
ded6f69933 (Xbox) Added RARCH_CONSOLE functions for null video driver - using null video driver for Xbox 1 for now 2012-07-08 18:21:29 +03:00
twinaphex
15dff68684 (Xbox 1/360) clean up configure_libretro 2012-07-08 17:29:36 +03:00
twinaphex
072abdb8bf (Xbox 1) Libretro management code works now - have to debug xdk_d3d_init now 2012-07-08 17:25:33 +03:00
twinaphex
6fb7e71871 (Xbox) Small cleanup to logger_override.h 2012-07-08 16:47:00 +03:00
twinaphex
65d4d44dc6 (Xbox 1) Debug output working 2012-07-08 16:43:50 +03:00
twinaphex
9a1fe3dbfb (xbox 1) changes 2012-07-08 00:34:11 +03:00