4105 Commits

Author SHA1 Message Date
Themaister
1908a81e1c Add RETRO_DEVICE_POINTER.
Implemented only for X11 so far.

Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
690b592301 Purge SSNES-ism. 2012-10-27 22:05:58 +02:00
twinaphex
9cd7181813 (Android) AMotionEvent_getAxisValue function pointer - even USB
joystick support in NDK code requires hacks even in ICS 4.0 and
up - Google worst faildevs of the century
2012-10-27 20:22:53 +02:00
Themaister
1c32afa715 Clarifying comment in shader_cg. 2012-10-27 12:24:06 +02:00
Themaister
c0323a5677 Use Rarch state tracker. 2012-10-27 12:20:52 +02:00
Themaister
476aaefce5 Build in D3D9 for full win32 builds. 2012-10-26 23:30:22 +02:00
Themaister
f9693f7ea2 ARRAY_SIZE to simplify some for-loops. 2012-10-26 23:15:34 +02:00
Themaister
be35179ec6 Explicitly cast string literal to avoid warning. 2012-10-26 23:04:36 +02:00
Themaister
bda505c95b Set WM_CLASS in X11. 2012-10-26 23:01:32 +02:00
Themaister
e53dd431b4 Begin merging D3D9 driver. 2012-10-26 22:18:26 +02:00
twinaphex
cfdfcd4b8e (Android) Speed optimization 2012-10-25 20:58:05 +02:00
Themaister
c2674328ec Fix broken CRLF, and minor fixes for VC12. 2012-10-24 17:19:37 +02:00
Twinaphex512
53868033b7 (MSVC 2012) Initial MSVC 2012 solution
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister
204a879380 Report if true fullscreen fails on X11. 2012-10-23 23:17:56 +02:00
Themaister
c92f1e8281 Do not fail in OSS if write() returns 0. 2012-10-23 22:27:15 +02:00
Themaister
01569ab8ec Make GLES screenshots clearer. 2012-10-23 08:37:51 +02:00
Themaister
12f1eb926d Add warning when FBO textures are resized. 2012-10-23 08:28:02 +02:00
ToadKing
077317d94e Don't generate FBO textures too large for the platform 2012-10-22 22:03:00 -04:00
ToadKing
409a482dc5 Add viewport screenshot support to GLES 2012-10-22 19:03:57 -04:00
Toad King
0820f36d04 Update OpenVG for RGB565 2012-10-22 17:28:12 -04:00
Hans-Kristian Arntzen
fdd99a9360 Merge pull request #56 from OV2/master
Remember this from the D3D driver? ;)
2012-10-22 13:21:21 -07:00
OV2
a97acbddb1 win32: ignore f10 and alt key presses 2012-10-22 21:27:49 +02:00
Themaister
4abed0b54e Ensure enum sizes in libretro header. 2012-10-22 21:06:22 +02:00
Themaister
85a89dc43e Fix build with --disable-netplay. 2012-10-22 20:48:51 +02:00
twinaphex
8161aec704 (Android Phoenix) Some build fixes 2012-10-22 20:11:00 +02:00
twinaphex
dc767c521e (RARCH_CONSOLE) Bad regression broke SYSTEM_DIRECTORY getter/setters for libretro
cores on consoles
2012-10-22 18:54:21 +02:00
Themaister
f59cb836d4 Fix warning. 2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab (PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994 (PS3) 16bit textures work correctly now - the 'blending' done
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
twinaphex
b6ed2cac67 Merge branch 'rgb565' of https://github.com/Themaister/RetroArch 2012-10-22 01:50:55 +02:00
Toad King
7f81422ae0 [CONSOLES] get compiling working
[GX] support rgb565, still need to fix a blending issue
2012-10-21 19:01:43 -04:00
Themaister
a79ca54bc7 Fix CXX_BUILD. 2012-10-21 23:24:25 +02:00
Themaister
668ff7687e Let CPU filters work with any format. 2012-10-21 22:59:13 +02:00
twinaphex
f5e9ac31d3 (Android) Add Android makefiles for libretro-test 2012-10-21 22:24:25 +02:00
twinaphex
84abbe110b Merge branch 'rgb565' of https://github.com/Themaister/RetroArch into rgb565 2012-10-21 22:11:30 +02:00
Themaister
1336820a15 Merge branch 'master' into rgb565 2012-10-21 22:01:54 +02:00
Themaister
411bf932b6 Update SDL and XVideo for RGB565. 2012-10-21 21:59:25 +02:00
twinaphex
3342bd4ec6 (Android) Teardown more or less works correctly now - have to do
exit() at the end because of the way dynamic libraries stay in
memory and can't be purged - so static variables retain their
state (ie. previous values from the previous session) - see

https://groups.google.com/forum/?fromgroups=#!topic/android-ndk/XDO-Rar3ptY
http://comments.gmane.org/gmane.comp.handhelds.android.ndk/11500
2012-10-21 19:56:36 +02:00
twinaphex
702f99b80e (Android) Some teardown refinements 2012-10-21 17:38:47 +02:00
twinaphex
9b6425c1da (Android) Use DetachCurrentThread - first stab at setting up clean
deiniting
2012-10-21 17:30:02 +02:00
twinaphex
6d44198f8a (Android) Slight nit 2012-10-21 16:52:54 +02:00
twinaphex
3ec51cbd23 (Android) Comment out accelerometer code also in event callback 2012-10-21 16:51:04 +02:00
twinaphex
f6e46ce8a4 (Android) Now builds RetroArch libraries for all Android ABIs -
ARM, ARMv7a, MIPS, x86
2012-10-21 16:38:56 +02:00
twinaphex
647fd0abf0 (Android) Not sure if we have to do this 'event loop' in gfx_ctx_check_window
- make it sample one frame of events and that is it - also comment out
accelerometer stuff for now
2012-10-21 16:37:15 +02:00
Themaister
a2839001f7 Fix warning. 2012-10-21 12:20:53 +02:00
Themaister
a545964be8 Fix crash on frame dupe. 2012-10-21 11:17:21 +01:00
Themaister
a734e18295 Merge branch 'rgb565' of git://github.com/Themaister/RetroArch 2012-10-21 02:11:11 +01:00
Themaister
461cf0fef3 Pre-cache uniform locations in GLSL. 2012-10-21 03:05:10 +02:00
Themaister
81b2cce5ac Pre-cache uniform locations in GLSL. 2012-10-21 03:01:59 +02:00
Themaister
98f4edfe34 Merge branch 'master' of github.com:Themaister/RetroArch into rgb565 2012-10-20 23:52:47 +02:00