Build in D3D9 for full win32 builds.

This commit is contained in:
Themaister 2012-10-26 23:30:22 +02:00
parent f9693f7ea2
commit 476aaefce5

View File

@ -116,8 +116,8 @@ do_build()
mv -v "$ZIP_BASE" "../$ZIP_SLIM" || die "Failed to move final build ..."
make -f Makefile.win clean || die "Failed to clean ..."
make -f Makefile.win $MAKEARGS CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" -j4 all || die "Failed to build ..."
make -f Makefile.win $MAKEARGS CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" dist_${BUILDTYPE} || die "Failed to dist ..."
make -f Makefile.win $MAKEARGS CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" HAVE_D3D9=1 -j4 all || die "Failed to build ..."
make -f Makefile.win $MAKEARGS CC="$C_COMPILER" CXX="$CXX_COMPILER" WINDRES="$WINDRES" HAVE_D3D9=1 dist_${BUILDTYPE} || die "Failed to dist ..."
if [ "$BUILD_PHOENIX_GUI" = "yes" ]; then
zip "$ZIP_BASE" retroarch-phoenix.exe retroarch-phoenix.cfg