Themaister
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e5b3a61f9f
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Replace use of unsafe strtok() with strtok_r.
Implement compatibility for strtok_r() on Win32.
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2012-06-24 02:37:19 +02:00 |
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Themaister
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79d508b05a
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Fix crash when only scale_type_x/y were used.
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2012-05-28 14:05:34 +02:00 |
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Themaister
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f73a8d9875
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Fix coding derp.
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2012-05-06 22:38:25 +02:00 |
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Themaister
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a5f1634dca
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NULL sets a program to stock.
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2012-05-06 22:35:29 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Twinaphex
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6f56942d44
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(HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360)
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2012-04-14 20:33:56 +02:00 |
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Themaister
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60cf4e569a
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Fix some warnings.
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2012-04-11 20:17:17 +02:00 |
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Themaister
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9f0211d9d7
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Fixup C++ build.
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2012-04-09 22:30:29 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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e012e290ae
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Builds clean.
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2012-04-09 22:04:44 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Twinaphex
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2a6551a62a
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Fixup includes
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2012-03-16 23:31:26 +01:00 |
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Themaister
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9c664b875a
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LUT info for Cg.
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2012-02-22 23:35:01 +01:00 |
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Themaister
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a13684c80c
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gl_cg_invalidate_context.
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2012-02-22 20:45:58 +01:00 |
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Themaister
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9bcbd27988
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Add gl_cg_reinit().
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2012-02-20 16:22:58 +01:00 |
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Themaister
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6a7144d41c
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Add absolute paths to .cgp.
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2012-02-20 15:45:38 +01:00 |
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Themaister
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21e39eea2b
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Use config_get_float.
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2012-02-13 22:04:25 +01:00 |
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Themaister
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5aa6acf031
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Add *_equal semantics.
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2012-02-12 18:05:33 +01:00 |
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Themaister
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9c861f13be
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Fix additional exclamation marks.
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2012-02-11 21:16:01 +01:00 |
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Themaister
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315b28862a
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Add gl_cg_save_cgp().
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2012-02-08 17:23:44 +01:00 |
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Themaister
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18c259e19a
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Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
This reverts commit 56e862edf8616bc09570ca105d399010b1e9ebc0.
Implementation is not quite correct.
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2012-02-02 20:42:20 +01:00 |
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TwinAphex51224
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56e862edf8
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(PS3) Fix for Cg reset context - seems to work on PS3
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2012-02-02 13:13:16 +01:00 |
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Themaister
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230f47d00c
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Add helper function to replace Cg shaders on-the-fly.
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2012-01-29 23:43:11 +01:00 |
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TwinAphex51224
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a07514c88b
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(PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering
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2012-01-28 00:34:05 +01:00 |
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Themaister
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badf807ae9
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Remove useless macro.
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2012-01-28 00:34:05 +01:00 |
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Themaister
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14ffd07b70
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Refactorin' ...
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2012-01-25 22:55:34 +01:00 |
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Themaister
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9cb5eea20b
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Add some useful interfaces to Cg for PS3. Some cleanups ...
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2012-01-25 22:00:18 +01:00 |
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Themaister
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1451ba9610
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Use ARGB_SCE on PS3.
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2012-01-25 00:17:00 +01:00 |
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Themaister
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b4248038fb
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Update license headers.
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2012-01-08 01:12:05 +01:00 |
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Themaister
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c2ba0d474c
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Use limits.h and PATH_MAX.
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2012-01-02 13:33:03 +01:00 |
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Themaister
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d5fca50a2f
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Can build for C++.
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2011-12-24 15:26:01 +01:00 |
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TwinAphex51224
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5bc7ea4045
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(PS3) Properly exits now with shader loaded
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2011-12-03 03:10:23 +01:00 |
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TwinAphex51224
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d67e6b7c15
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(PS3) Cg shader support fixed
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2011-12-03 01:26:56 +01:00 |
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Themaister
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1c4d88eb04
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Compiles ... properly.
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2011-12-03 00:49:09 +01:00 |
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Themaister
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04d0d84d01
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Fix up more paths.
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2011-11-30 18:31:09 +01:00 |
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Themaister
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57816edfd3
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Fix some hardcoding.
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2011-11-13 17:44:20 +01:00 |
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Themaister
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29dd4727b8
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Disable used attribs in Cg as well.
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2011-11-12 18:31:22 +01:00 |
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Themaister
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ad67511483
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Cleanups. PREV{1-6} for GLSL as well.
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2011-11-12 14:18:10 +01:00 |
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Themaister
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104fb4fb16
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nits.
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2011-11-12 13:00:37 +01:00 |
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Themaister
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816ef095ed
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Lots of PREV frames in Cg.
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2011-11-12 12:55:03 +01:00 |
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Themaister
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79353f861c
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Do not report dupes.
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2011-11-10 00:49:45 +01:00 |
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Themaister
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f3f4efe304
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Improve error reporting in Cg.
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2011-11-10 00:46:39 +01:00 |
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Themaister
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b3d422b5cd
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rubyFrameDirection / IN.frame_direction.
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2011-11-09 23:45:34 +01:00 |
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Themaister
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0f010cf3d2
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Fix style nits.
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2011-11-02 19:31:36 +01:00 |
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Themaister
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5e28d82af2
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Fix compile with HAVE_CONFIGFILE=0.
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2011-10-28 17:10:58 +02:00 |
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Themaister
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fad89f9d2d
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More gracious error handling for state tracker.
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2011-10-26 19:51:10 +02:00 |
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Themaister
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d01a4fe61b
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Only load second pass shaders when render-to-texture is set.
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2011-09-26 22:45:28 +02:00 |
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