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Use ARGB_SCE on PS3.
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@ -450,9 +450,14 @@ static bool load_textures(const char *dir_path, config_file_t *conf)
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#ifndef __CELLOS_LV2__
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, img.width);
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#endif
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glTexImage2D(GL_TEXTURE_2D,
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0, GL_RGBA, img.width, img.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
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0, GL_RGBA, img.width, img.height,
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0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
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#else
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glTexImage2D(GL_TEXTURE_2D,
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0, GL_ARGB_SCE, img.width, img.height,
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0, GL_ARGB_SCE, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
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#endif
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lut_textures_num++;
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