Compiles ... properly.

This commit is contained in:
Themaister 2011-12-03 00:49:09 +01:00
parent a63ccbbdab
commit 1c4d88eb04
3 changed files with 7 additions and 8 deletions

View File

@ -43,7 +43,7 @@ INCDIRS = -I. -Icommon
MAKE_FSELF_NPDRM = $(CELL_SDK)/$(HOST_DIR)/bin/make_fself_npdrm
MAKE_PACKAGE_NPDRM = $(CELL_SDK)/$(HOST_DIR)/bin/make_package_npdrm
OBJ = fifo_buffer.o ps3/ps3_audio.o ps3/ps3_input.o ps3/pad_input.o getopt.o ssnes.o driver.o file.o settings.o message.o rewind.o movie.o gfx/gfx_common.o ps3/ps3_video_psgl.o gfx/shader_cg.o gfx/snes_state.o ups.o bps.o strl.o screenshot.o audio/hermite.o dynamic.o ps3/main.o audio/utils.o conf/config_file.o
OBJ = fifo_buffer.o ps3/ps3_audio.o ps3/ps3_input.o ps3/pad_input.o getopt.o ssnes.o driver.o file.o settings.o message.o rewind.o movie.o gfx/gfx_common.o ps3/ps3_video_psgl.o gfx/shader_cg.o gfx/snes_state.o ups.o bps.o strl.o screenshot.o audio/hermite.o dynamic.o ps3/main.o audio/utils.o conf/config_file.o gfx/image.o
LIBS = -ldbgfont -lPSGL -lgcm_cmd -lgcm_sys_stub -lsnes -lresc_stub -lm -lio_stub -lfs_stub -lsysutil_stub -lsysmodule_stub -laudio_stub -lnet_stub -lpthread
@ -91,12 +91,9 @@ pkg: $(PPU_TARGET)
$(MAKE_PACKAGE_NPDRM) ps3/pkg/package.conf ps3/pkg
clean:
rm -f *.o
rm -f hqflt/*.o
rm -f hqflt/snes_ntsc/*.o
rm -f $(PPU_TARGET)
rm -f $(OBJ)
rm -f *.pkg
rm -rf ps3/*.o
.PHONY: all clean pkg

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@ -16,16 +16,16 @@
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#include "../config.h"
#endif
#include "image.h"
#include "file.h"
#include "../file.h"
#include <stdlib.h>
#include <string.h>
#include <stddef.h>
#include "general.h"
#include "../general.h"
#ifdef HAVE_SDL_IMAGE

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@ -444,8 +444,10 @@ static bool load_textures(const char *dir_path, config_file_t *conf)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, smooth ? GL_LINEAR : GL_NEAREST);
#ifndef __CELLOS_LV2__
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, img.width);
#endif
glTexImage2D(GL_TEXTURE_2D,
0, GL_RGBA, img.width, img.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);