twinaphex
55a766b0bc
(CocoaGL) Add forward declaration
2021-01-19 07:28:42 +01:00
twinaphex
6011ebd311
(cocoa_vk_ctx.m) Get rid of one static global
2021-01-19 06:44:09 +01:00
twinaphex
eea8e12343
(CocoaGL) Get rid of one static global
2021-01-19 06:37:01 +01:00
Twinaphex
a83c328631
(Metal) Fix some build problems
2021-01-19 04:38:07 +01:00
twinaphex
7b3f042fc6
(CocoaGL) Get rid of IOS Interface extensions
2021-01-18 21:49:34 +01:00
twinaphex
6a091cf20a
(cocoa_vk_cx) Cleanup
2021-01-18 21:43:33 +01:00
Twinaphex
69884a816f
(Cocoa GL) OSX - get rid of bounds/scale extension of NSScreen
2021-01-18 21:38:02 +01:00
twinaphex
f4a20870c7
video_shader_write_referenced_preset - logic flaw -
...
loaded_shader_preset_path is a character array - conditional boolean
check would always evaluate to true - check if string is empty
instead
2021-01-18 20:30:21 +01:00
twinaphex
83210eafd8
Split up cocoa_gl_ctx.m into two parts - cocoa_gl_ctx.m
...
and cocoa_vk_ctx.m
2021-01-18 20:02:31 +01:00
twinaphex
456cc022f3
(Metal) Buildfix
2021-01-18 19:36:33 +01:00
twinaphex
8d31c410a0
move cocoa_get_metrics to cocoa_common.m
2021-01-18 19:33:06 +01:00
twinaphex
a80a64f261
Add cocoa_update_title to cocoa_common.m
2021-01-18 19:28:36 +01:00
Twinaphex
3d17cf1e38
Move nsview_set/get/cocoaview_get to cocoa_common.m
2021-01-18 19:17:12 +01:00
Twinaphex
eea07ea367
(COcoa GL/Cocoa Common) Refactor code for eventual splitting up
...
of cocoa_gl_ctx.m into two files
2021-01-18 15:41:30 +01:00
Twinaphex
4036cc42e0
fast_forward_skips and is_syncing should only be used for non-OSX
2021-01-18 14:51:03 +01:00
twinaphex
3200d138b0
(Cocoa GL) Move variables
2021-01-18 06:02:32 +01:00
twinaphex
dfa3d216f8
(Cocoa GL) Refactors/cleanups
2021-01-18 04:34:51 +01:00
twinaphex
f6d35ee462
(iOS) Cleanups
2021-01-18 03:03:35 +01:00
twinaphex
82c751ead0
Remove unused glcontext_get_ptr
2021-01-18 02:05:29 +01:00
twinaphex
7bdbcfa2cc
(CocoaGL) Cleanups
2021-01-18 01:57:03 +01:00
twinaphex
39a98d5dfc
(Cocoa GL) Cleanups
2021-01-18 01:52:05 +01:00
twinaphex
2670613f6c
Don't use nativeScale/scale for OSX
2021-01-18 00:50:07 +01:00
Twinaphex
5a9598c238
get_backing_scale_factor - fix build
2021-01-18 00:30:58 +01:00
twinaphex
4117a4cbda
Rewrite get_backing_scale_factor - stop depending on runtime selector
...
invocations
2021-01-18 00:25:36 +01:00
twinaphex
6ac08ec123
Make customized version of get_video_size for OSX 10.7 and up to
...
avoid selector grabbing
2021-01-17 05:39:03 +01:00
twinaphex
e42f2b552f
(COcoa GL context) Small cleanups
2021-01-17 05:22:29 +01:00
twinaphex
1e9f6f175e
(OSX) Fix PowerPC build
2021-01-17 05:02:07 +01:00
Twinaphex
7177a8e7d9
Remove unused variable
2021-01-16 23:05:37 +01:00
twinaphex
4d5126f71a
Improve cocoagl_gfx_ctx_get_native_scale
2021-01-16 23:03:25 +01:00
twinaphex
6d39160de1
CLeanups
2021-01-16 22:36:03 +01:00
twinaphex
225b851eb6
Cleanups
2021-01-16 22:04:11 +01:00
twinaphex
757ea32782
Go back to CocoaView pointer in prototype
2021-01-16 20:37:56 +01:00
twinaphex
2299e3b1ab
Silence implicit conversion warnings
2021-01-16 20:33:35 +01:00
twinaphex
991f67a758
gfx_animation - simplify code
2021-01-16 20:15:56 +01:00
twinaphex
0946d06e82
(gfx_animation) Simplify code
2021-01-16 20:13:06 +01:00
twinaphex
552f973833
Cleanups/remove unused variables
2021-01-16 17:17:16 +01:00
twinaphex
4e74a6f8b1
Attempt to fix build for iOS
2021-01-16 17:02:25 +01:00
jdgleaver
3a6558c2f1
(RGUI) Add Russian language support
2021-01-13 10:00:51 +00:00
twinaphex
07db1bbfde
Cut down on code duplication
2021-01-08 23:20:34 +01:00
Nathan Strong
0e0fbb53f9
Remove the path_is_valid() call when loading textures
...
== DETAILS
The `path_is_valid()` call ends up invoking `stat()`, which is unpredictable.
It's practically free when implemented by an operating system (Linux, Windows),
but on embedded systems it can be problematic.
In the case of the Wii U, the stat() call actually ends up taking longer than
the file I/O. And the texture loading code already handles a "file not found"
case, so the stat() call ends up just being a waste of time.
Removing this reduces the texture load time from ~210-250ms down to 60-65ms
on average.
2021-01-07 21:06:07 -08:00
OsirizX
b96a0c495a
[VITA] Add support for Vita GLES2 (PIGLET)
2021-01-06 19:14:30 +01:00
pcjco
a33bcfead7
Some null pointer check
...
fix Wii version crash on load.
2021-01-06 00:03:31 +01:00
Autechre
fe848cae54
Merge pull request #11826 from valadaa48/oga_gfx_ogs_support
...
oga_gfx: support for OGS
2021-01-05 10:32:13 +01:00
valadaa48
e21784f9c4
drm_go2: Dynamic resolution support
...
- Remove hardcoded values for width and height and query from drm
context instead
2021-01-04 19:01:59 -05:00
valadaa48
659fb73867
oga_gfx: support for OGS
2021-01-04 18:58:58 -05:00
Francisco José García García
899ec9f9f4
[VITA] Disable depth test if needed
2021-01-03 17:31:18 +01:00
Francisco José García García
d83dcba0dd
[VITA] Fixes for GL HW renderer
2021-01-03 17:20:21 +01:00
Remi McGill
7a565d739d
Shaders fix for duplicate parameters loading bug
2020-12-31 15:50:55 -05:00
Autechre
9797ba9f27
Merge pull request #11743 from HyperspaceMadness/Shaders_Fix_Simple_Preset_Relative_Texture_Paths
...
Shaders Load Refactor and Fix Referenced Texture Loading
2020-12-31 16:13:20 +01:00
Remi McGill
8d1b949c9c
Shaders Fix Config Memory Leak
2020-12-30 11:02:59 -05:00