twinaphex
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4b0e56a52e
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(D3D) Use memcmp instead of std::memset
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2014-01-01 00:50:26 +01:00 |
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twinaphex
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88a0b45ad5
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(D3D) Use version-agnostic defines
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2014-01-01 00:49:00 +01:00 |
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twinaphex
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d4850b3cd4
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(D3D) Split up D3DVideo-specific code to separate file
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2013-12-31 23:20:37 +01:00 |
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twinaphex
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44ff5afcc2
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(D3D) Start brining D3D9 and XDK D3D drivers together
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2013-12-31 21:24:17 +01:00 |
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Themaister
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ff75660c45
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Clear out FBO targets correctly.
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2013-04-21 15:39:14 +02:00 |
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Themaister
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37acbc4b7a
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Fix overlay rotation bug in D3D9.
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2013-04-21 15:14:49 +02:00 |
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Themaister
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dd351c9483
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Always clear out backbuffer fully.
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2013-04-21 14:09:48 +02:00 |
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Themaister
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8bb4cbae46
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Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
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2013-04-21 14:04:16 +02:00 |
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Themaister
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e95a15d4ed
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CGP fixes in D3D9.
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2013-04-21 11:18:55 +02:00 |
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Themaister
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2b0697205d
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Set LUT uniforms for vertex shader as well.
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2013-04-16 14:27:24 +02:00 |
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Themaister
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0c0a9b4ddb
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Fix Win32 build.
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2013-04-07 02:02:41 +02:00 |
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OV2
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20d1fba464
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win32: use shader_parse for d3d
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2013-04-07 01:14:05 +02:00 |
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OV2
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0c3b1a7514
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style
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2013-03-30 14:37:29 +01:00 |
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OV2
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144fb0de43
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win32: set stock shaders after last pass, destroy cg programs on deinit
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2013-03-30 14:20:40 +01:00 |
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OV2
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c9f4db8dcc
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win32: add float_framebuffer and frame_count_mod to d3d9
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2013-03-30 14:20:34 +01:00 |
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OV2
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a00858a6be
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win32: use color in d3d stock shader, pass valid color values
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2013-03-29 11:46:56 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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OV2
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681241deb5
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win32: fall back to software vertex processing if d3d9 init fails
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2012-12-18 21:21:13 +01:00 |
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Themaister
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b1ea2dcc1e
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Log vertex/frag profiles used in Cg.
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2012-11-18 23:51:38 +01:00 |
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OV2
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54d39dff74
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win32: make d3d9 compile in msvc, add linker pragmas to source files
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2012-11-14 21:07:06 +01:00 |
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Themaister
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c0323a5677
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Use Rarch state tracker.
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2012-10-27 12:20:52 +02:00 |
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Themaister
|
e53dd431b4
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Begin merging D3D9 driver.
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2012-10-26 22:18:26 +02:00 |
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