22 Commits

Author SHA1 Message Date
twinaphex
4b0e56a52e (D3D) Use memcmp instead of std::memset 2014-01-01 00:50:26 +01:00
twinaphex
88a0b45ad5 (D3D) Use version-agnostic defines 2014-01-01 00:49:00 +01:00
twinaphex
d4850b3cd4 (D3D) Split up D3DVideo-specific code to separate file 2013-12-31 23:20:37 +01:00
twinaphex
44ff5afcc2 (D3D) Start brining D3D9 and XDK D3D drivers together 2013-12-31 21:24:17 +01:00
Themaister
ff75660c45 Clear out FBO targets correctly. 2013-04-21 15:39:14 +02:00
Themaister
37acbc4b7a Fix overlay rotation bug in D3D9. 2013-04-21 15:14:49 +02:00
Themaister
dd351c9483 Always clear out backbuffer fully. 2013-04-21 14:09:48 +02:00
Themaister
8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
e95a15d4ed CGP fixes in D3D9. 2013-04-21 11:18:55 +02:00
Themaister
2b0697205d Set LUT uniforms for vertex shader as well. 2013-04-16 14:27:24 +02:00
Themaister
0c0a9b4ddb Fix Win32 build. 2013-04-07 02:02:41 +02:00
OV2
20d1fba464 win32: use shader_parse for d3d 2013-04-07 01:14:05 +02:00
OV2
0c3b1a7514 style 2013-03-30 14:37:29 +01:00
OV2
144fb0de43 win32: set stock shaders after last pass, destroy cg programs on deinit 2013-03-30 14:20:40 +01:00
OV2
c9f4db8dcc win32: add float_framebuffer and frame_count_mod to d3d9 2013-03-30 14:20:34 +01:00
OV2
a00858a6be win32: use color in d3d stock shader, pass valid color values 2013-03-29 11:46:56 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
OV2
681241deb5 win32: fall back to software vertex processing if d3d9 init fails 2012-12-18 21:21:13 +01:00
Themaister
b1ea2dcc1e Log vertex/frag profiles used in Cg. 2012-11-18 23:51:38 +01:00
OV2
54d39dff74 win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
Themaister
c0323a5677 Use Rarch state tracker. 2012-10-27 12:20:52 +02:00
Themaister
e53dd431b4 Begin merging D3D9 driver. 2012-10-26 22:18:26 +02:00