6235 Commits

Author SHA1 Message Date
Themaister
067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
twinaphex
426b3a255d Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better

This reverts commit 8b4e6bed938cf3461e8a8ad2b786c9bf96512302.
2013-03-29 01:55:08 +01:00
meancoot
a8eaeece3d (OSX) Build fix for gfx/gl.c 2013-03-28 20:23:30 -04:00
meancoot
21fcc5c14b (iOS) Build fixes 2013-03-28 20:16:46 -04:00
twinaphex
8b4e6bed93 (PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
2013-03-28 20:59:49 +01:00
twinaphex
f0c5499bbc (RGL PS3) Group more switch case statements together for vertex program 2013-03-28 17:59:54 +01:00
twinaphex
2e3d77e8f2 (RGL PS3) Optimize FIFO out of space callback 2013-03-28 16:21:32 +01:00
twinaphex
ea916d95d5 (RGL PS3) Disable RGB remap - was never used up to now - set gamma to 0 -
call GCM functions directly - some other ghetto inlining tweaks
2013-03-28 07:24:44 +01:00
twinaphex
e6bc99f929 (RGL PS3) Faster texture upload 2013-03-28 01:14:30 +01:00
twinaphex
3593501003 (RGL PS3) Clean up what we no longer need 2013-03-27 23:32:27 +01:00
twinaphex
acdbd054e9 (RGL PS3) Remove ifndef __CELLOS_LV2__ code in rgl_ps3_cg.cpp 2013-03-27 22:46:17 +01:00
twinaphex
05e94a2326 (RGL PS3) Don't set embedded constants to default values - we presume shader
already does this
2013-03-27 22:12:26 +01:00
twinaphex
8aaf6bea39 (RGL PS3) Remove runtime semantics 2013-03-27 20:51:03 +01:00
twinaphex
5a43f485d9 (RGL PS3 Cg) Remove runime created parameters (CG_RT) and
connection parameters
2013-03-27 20:27:55 +01:00
twinaphex
a3692f8854 (RGL PS3) Slim down Cg implementation 2013-03-27 19:18:48 +01:00
twinaphex
949e2c3cae (RGL PS3) Remove cgGLSet/GetManageTextureParameters - take away more state
code associated to it (and speed up cgGLBindProgram in the process)
2013-03-27 17:07:42 +01:00
twinaphex
b8178a60eb (RGL PS3) Take out ppuData from struct 2013-03-27 06:51:55 +01:00
twinaphex
6823e6ca98 (RGL PS3) Get rid of RGLCLAMP macro 2013-03-27 06:35:15 +01:00
twinaphex
97fc410df2 (RGL PS3) Optimizations - significant lag reduction / fps improvement (+2fps average) 2013-03-27 05:56:58 +01:00
meancoot
b0329be296 (iOS) Cache the RAModuleInfo structures instead of reloading the each time a RAModuleList is created. 2013-03-26 22:40:37 -04:00
meancoot
8995ce2cb2 (iOS) Fixes:
Update the default directory used when file browser can't load a directory.
   Add a cancel button to controller type selection screen.
   Remove the HAVE_RGUI option. Until the main loop is updated all it does is cause the game to close.
   Don't show the controller type selection screen if bluetooth is already enabled.
   Remove unneeded None option for aspect ratio setting.
2013-03-26 22:40:37 -04:00
meancoot
bb4b254be7 (iOS, BTstack) More refactoring; Now have to choose the type of pad to connect (annoying, but there's no other way the code gets stable) 2013-03-26 22:40:36 -04:00
twinaphex
b4721106f6 (RGL PS3) Main memory is not managed 2013-03-27 02:53:52 +01:00
twinaphex
fcfaaa7c55 (RGL PS3) Cleanups / optimizations 2013-03-27 01:55:10 +01:00
Themaister
913aeabe47 Use more compatible .globl symbols in NEON ASM. 2013-03-27 00:38:11 +01:00
twinaphex
0ca24db260 (RGL) Cleanups 2013-03-26 22:16:04 +01:00
twinaphex
443c18d7cc (RGL) Optimize for 1 faced, 1 level images 2013-03-26 20:17:17 +01:00
twinaphex
da91b64b45 (RGL) Cleanups pt. 2 2013-03-26 18:05:42 +01:00
twinaphex
febbfc44b7 (RGL) Cleanups - cut down on feature set 2013-03-26 17:10:42 +01:00
twinaphex
fa80fbf5bb (RMenu) select_setting - cleanups 2013-03-26 15:26:16 +01:00
twinaphex
d58122c655 (RMenu) select_setting refactor pt. 2 - don't put array of struct
on heap anymore
2013-03-26 15:15:38 +01:00
Themaister
0db8fee69d Add floating point FBO support to GLES. 2013-03-26 15:11:44 +01:00
twinaphex
32791fe59c (RMenu) Refactor of select_setting 2013-03-26 15:06:08 +01:00
twinaphex
7d9ca5bf6a (RMenu) Rewrite select_setting 2013-03-26 08:15:48 +01:00
twinaphex
c4da6dcf35 (RGL PS3) Cleanups to glDrawArrays 2013-03-26 07:47:25 +01:00
twinaphex
150f38f884 (RGL) Cleanups 2013-03-26 07:38:55 +01:00
twinaphex
538797d4fd (RGL) Ghetto inline functions that are only used once 2013-03-26 07:04:17 +01:00
twinaphex
22cd6a0511 (RGL PS3) Make functions static and make macros out of small inline
functions
2013-03-26 06:17:05 +01:00
twinaphex
2dc77c570b (RGL PS3) Combine some files 2013-03-26 05:31:04 +01:00
twinaphex
83ddddf3bc (RGL PS3) Optimizations pt. 2 2013-03-26 04:30:19 +01:00
twinaphex
4938145c10 (RGL PS3) RGL optimizations - faster video update 2013-03-26 03:14:58 +01:00
twinaphex
0fb415fa82 (RMenu) Move pressed_down/pressed_up logic inside for loop - select_settings 2013-03-26 00:23:05 +01:00
twinaphex
d1b691a696 (RMenu) Take input states out of rmenu_state 2013-03-25 22:37:40 +01:00
twinaphex
f0794daa34 (RMenu) Pass input states by value instead of by reference 2013-03-25 22:31:09 +01:00
twinaphex
9b893e2154 (RMenu) More cleanups pt. 2 2013-03-25 21:55:42 +01:00
twinaphex
afda4b1a63 (RMenu) More cleanups 2013-03-25 21:24:51 +01:00
twinaphex
8568246454 (RMenu) Clean up init_filebrowser and free_filebrowser - make part of
RMenu
2013-03-25 21:01:04 +01:00
twinaphex
fee0d9d77a Embed menu_stack into rmenu.c 2013-03-25 20:41:53 +01:00
twinaphex
d57484e6eb Revert "(RMenu) RMenu cleanups pt. 3"
This reverts commit bcc5f906b62005ab1d50b813a2eed0a73d2cb6d3.
2013-03-25 20:19:43 +01:00
twinaphex
bcc5f906b6 (RMenu) RMenu cleanups pt. 3 2013-03-25 19:04:23 +01:00