(D3D8) Assume we need to set this

This commit is contained in:
twinaphex 2018-01-16 02:32:26 +01:00
parent 734e952457
commit bce0c40b73

View File

@ -87,9 +87,7 @@ static bool d3d8_renderchain_create_first_pass(void *data,
d3d_set_sampler_address_u(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
#ifdef _XBOX1
d3d_set_render_state(d3dr, D3DRS_LIGHTING, 0);
#endif
d3d_set_render_state(d3dr, D3DRS_CULLMODE, D3DCULL_NONE);
d3d_set_render_state(d3dr, D3DRS_ZENABLE, FALSE);