Add some information for Wii target

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TwinAphex51224 2012-02-02 13:51:15 +01:00
parent 4501832997
commit a509d40bf6

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@ -16,6 +16,14 @@ Latest Windows binaries are currently hosted on my [homepage](http://themaister.
SSNES attempts to be very small and lean, while still having all the useful core features expected from an emulator. SSNES attempts to be very small and lean, while still having all the useful core features expected from an emulator.
It is used through command-line. It is used through command-line.
# Platforms
SSNES has been ported to the following platforms :
- PlayStation3
- Xbox 360 (Libxenon/XeXDK)
- Wii (Libogc)
# Dependencies # Dependencies
SSNES requires these libraries to build: SSNES requires these libraries to build:
@ -115,12 +123,20 @@ NOTE: A pre-existing libsnes library needs to be present in the root directory i
<b> Xbox 360 (Libxenon)</b><br /> <b> Xbox 360 (Libxenon)</b><br />
You will need to have the libxenon libraries installed and a working Devkit Xenon toolchain in order to compile SSNES 360 Libxenon. You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile SSNES 360 Libxenon.
<tt>make -f Makefile.xenon</tt> <tt>make -f Makefile.xenon</tt>
NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'. NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'.
<b> Wii</b><br >
You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile SSNES Wii.
<tt>make -f Makefile.wii</tt>
NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES Wii. This file needs to be called 'libsnes.a'.
# Filters, bSNES XML shaders and Cg shader support # Filters, bSNES XML shaders and Cg shader support
This is not strictly not necessary for an emulator, but it can be enabled if desired. This is not strictly not necessary for an emulator, but it can be enabled if desired.