From a509d40bf6d4e374a401ab3123479298110175d5 Mon Sep 17 00:00:00 2001 From: TwinAphex51224 Date: Thu, 2 Feb 2012 13:51:15 +0100 Subject: [PATCH] Add some information for Wii target --- README.md | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 0017890773..c606b6d82c 100644 --- a/README.md +++ b/README.md @@ -16,6 +16,14 @@ Latest Windows binaries are currently hosted on my [homepage](http://themaister. SSNES attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. +# Platforms + +SSNES has been ported to the following platforms : + + - PlayStation3 + - Xbox 360 (Libxenon/XeXDK) + - Wii (Libogc) + # Dependencies SSNES requires these libraries to build: @@ -115,12 +123,20 @@ NOTE: A pre-existing libsnes library needs to be present in the root directory i Xbox 360 (Libxenon)
-You will need to have the libxenon libraries installed and a working Devkit Xenon toolchain in order to compile SSNES 360 Libxenon. +You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile SSNES 360 Libxenon. make -f Makefile.xenon NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'. + Wii
+ +You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile SSNES Wii. + +make -f Makefile.wii + +NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES Wii. This file needs to be called 'libsnes.a'. + # Filters, bSNES XML shaders and Cg shader support This is not strictly not necessary for an emulator, but it can be enabled if desired.