Added some information in README.md for the new ports

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TwinAphex51224 2012-02-02 13:45:59 +01:00
parent 56e862edf8
commit 4501832997

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@ -86,7 +86,40 @@ In MSYS:
<tt>mingw32-make -f Makefile.win32 libs</tt>. # You will need to have wget in your patch for this command! MSYS should provide this.</br>
<tt>mingw32-make -f Makefile.win32</tt>
<b>Win32 (MSVC)</b><br />
In addition to Mingw, it is also possible to compile a Win32 version of SSNES with Microsoft Visual Studio 2010.
You will need Microsoft Visual Studio 2010 intalled (or higher) in order to compile SSNES with the MSVC compiler.
The solution file can be found at the following location:
<tt>msvc/SSNES/SSNES.sln</tt>
<b>PlayStation3</b><br/>
<tt>make -f Makefile.ps3</tt>
A PKG file will be built which you will be able to install on a jailbroken PS3.
NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES PS3. This file needs to be called 'libsnes.a'.
<b> Xbox 360 (XeXDK)</b><br />
You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile SSNES 360.
The solution file can be found at the following location:
<tt>msvc-360/SSNES-360/SSNES-360.sln</tt>
NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360.
<b> Xbox 360 (Libxenon)</b><br />
You will need to have the libxenon libraries installed and a working Devkit Xenon toolchain in order to compile SSNES 360 Libxenon.
<tt>make -f Makefile.xenon</tt>
NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'.
# Filters, bSNES XML shaders and Cg shader support