Merge pull request #2872 from aliaspider/master

(3DS) add more display modes for the top screen that can be controlled by the 3D slider.
This commit is contained in:
Twinaphex 2016-04-17 21:16:07 +02:00
commit 1b111feb9e
8 changed files with 312 additions and 99 deletions

View File

@ -21,12 +21,12 @@ APP_RSF = ctr/tools/template.rsf
APP_SYSTEM_MODE = 64MB
APP_SYSTEM_MODE_EXT = 124MB
APP_BIG_TEXT_SECTION = 0
APP_USE_SVCHAX = 0
APP_USE_SVCHAX = 1
include ctr/Makefile.cores
OBJS :=
OBJS += gfx/drivers/ctr_sprite.o
OBJS += gfx/drivers/ctr_shaders/ctr_sprite.o
OBJS += ctr/ctr_system.o
OBJS += ctr/ctr_memory.o
OBJS += ctr/ctr_linear.o
@ -325,11 +325,6 @@ $(TARGET): $(TARGET_3DSX) $(TARGET_3DS) $(TARGET_CIA)
$(TARGET).3dsx: $(TARGET).elf
$(TARGET).elf: $(OBJS) libretro_ctr.a
ctr_sprite_shader_shbin.h: gfx/drivers/ctr_sprite.o
gfx/drivers/ctr_gfx.c: ctr_sprite_shader_shbin.h
griffin/griffin.o: gfx/drivers/ctr_gfx.c
PREFIX := $(DEVKITARM)/bin/arm-none-eabi-
CC := $(PREFIX)gcc

View File

@ -45,6 +45,27 @@ static u32 svc_7b(backdoor_fn entry_fn, ...) // can pass up to two arguments to
return 0;
}
static __attribute__((naked))
u32 k_get_PA(u32* addr)
{
__asm__ volatile(
"mov r1, r0 \n\t"
"mcr p15, 0, r0, c7, c8, 1 \n\t"
"mrc p15, 0, r0, c7, c4, 0 \n\t"
"mov r0, r0, LSR#12 \n\t"
"mov r0, r0, LSL#12 \n\t"
"mov r1, r1, LSL#20 \n\t"
"orr r0, r1, LSR#20 \n\t"
"bx lr \n\t"
);
return 0;
}
u32 get_PA(u32 addr)
{
return svc_7b((backdoor_fn)k_get_PA, addr);
}
static void k_enable_all_svcs(u32 isNew3DS)
{
u32* thread_ACL = *(*(u32***)CURRENT_KTHREAD + 0x22) - 0x6;
@ -505,3 +526,28 @@ Result svchax_init(bool patch_srv)
return 0;
}
Result ctr_set_parallax_layer(bool state)
{
static u32 parallax_layer_kaddr = 0;
if(!__ctr_svchax)
return -1;
if(!parallax_layer_kaddr)
{
for (parallax_layer_kaddr = 0xfffc0000; parallax_layer_kaddr < 0xfffe0000; parallax_layer_kaddr += 0x2000)
{
if (get_PA(parallax_layer_kaddr) == 0x10202000)
break;
else
svcSleepThread(10000);
}
}
write_kaddr(parallax_layer_kaddr, state? 0x00010001: 0x0);
#if 0
printf("set layer : %s\n", state?"ON" : "OFF");
#endif
return 0;
}

View File

@ -112,6 +112,8 @@ static void frontend_ctr_deinit(void *data)
cfguExit();
ndspExit();
csndExit();
gfxTopRightFramebuffers[0] = NULL;
gfxTopRightFramebuffers[1] = NULL;
gfxExit();
#endif
}
@ -174,6 +176,8 @@ static void ctr_check_dspfirm(void)
__attribute__((weak)) Result svchax_init(bool patch_srv);
__attribute__((weak)) u32 __ctr_patch_services;
void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id);
static void frontend_ctr_init(void *data)
{
#ifndef IS_SALAMANDER
@ -183,7 +187,29 @@ static void frontend_ctr_init(void *data)
*verbose = true;
gfxInit(GSP_BGR8_OES,GSP_RGB565_OES,false);
gfxSet3D(false);
u32 topSize = 400 * 240 * 3;
u32 bottomSize = 320 * 240 * 2;
linearFree(gfxTopLeftFramebuffers[0]);
linearFree(gfxTopLeftFramebuffers[1]);
linearFree(gfxBottomFramebuffers[0]);
linearFree(gfxBottomFramebuffers[1]);
linearFree(gfxTopRightFramebuffers[0]);
linearFree(gfxTopRightFramebuffers[1]);
gfxTopLeftFramebuffers[0]=linearAlloc(topSize * 2);
gfxTopRightFramebuffers[0] = gfxTopLeftFramebuffers[0] + topSize;
gfxTopLeftFramebuffers[1]=linearAlloc(topSize * 2);
gfxTopRightFramebuffers[1] = gfxTopLeftFramebuffers[1] + topSize;
gfxBottomFramebuffers[0]=linearAlloc(bottomSize);
gfxBottomFramebuffers[1]=linearAlloc(bottomSize);
gfxSetFramebufferInfo(GFX_TOP, 0);
gfxSetFramebufferInfo(GFX_BOTTOM, 0);
gfxSet3D(true);
consoleInit(GFX_BOTTOM, NULL);
/* enable access to all service calls when possible. */

View File

@ -30,10 +30,17 @@
#include "../../retroarch.h"
#include "../../performance.h"
#define CTR_TOP_FRAMEBUFFER_WIDTH 400
#define CTR_TOP_FRAMEBUFFER_HEIGHT 240
#define CTR_GPU_FRAMEBUFFER ((void*)0x1F119400)
#define CTR_GPU_DEPTHBUFFER ((void*)0x1F370800)
#define CTR_TOP_FRAMEBUFFER_WIDTH 400
#define CTR_TOP_FRAMEBUFFER_HEIGHT 240
#define CTR_TOP_FRAMEBUFFER_SIZE (CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * 4)
#define CTR_VRAM_START 0x1F000000
#define CTR_TOP_FRAMEBUFFER ((void*)CTR_VRAM_START)
#define CTR_TOP_FRAMEBUFFER_LEFT ((void*)CTR_TOP_FRAMEBUFFER)
#define CTR_TOP_FRAMEBUFFER_RIGHT ((void*)((u32)CTR_TOP_FRAMEBUFFER_LEFT + CTR_TOP_FRAMEBUFFER_SIZE))
#define CTR_GPU_DEPTHBUFFER ((void*)(CTR_TOP_FRAMEBUFFER_RIGHT + CTR_TOP_FRAMEBUFFER_SIZE))
extern const u8 ctr_sprite_shbin[];
extern const u32 ctr_sprite_shbin_size;
@ -49,9 +56,17 @@ typedef struct
typedef struct
{
s16 x0, y0, x1, y1;
s16 u, v;
s16 u0, v0, u1, v1;
} ctr_vertex_t;
typedef enum
{
CTR_VIDEO_MODE_NORMAL,
CTR_VIDEO_MODE_800x240,
CTR_VIDEO_MODE_400x240,
CTR_VIDEO_MODE_3D
}ctr_video_mode_enum;
typedef struct ctr_video
{
struct
@ -93,8 +108,57 @@ typedef struct ctr_video
void* empty_framebuffer;
aptHookCookie lcd_aptHook;
ctr_video_mode_enum video_mode;
int current_buffer_top;
} ctr_video_t;
static INLINE void ctr_check_3D_slider(ctr_video_t* ctr)
{
float slider_val = *(float*)0x1FF81080;
ctr_video_mode_enum old_mode = ctr->video_mode;
if (slider_val == 0.0)
ctr->video_mode = CTR_VIDEO_MODE_NORMAL;
else if (slider_val < 0.1)
ctr->video_mode = CTR_VIDEO_MODE_800x240;
else if (slider_val < 0.6)
ctr->video_mode = CTR_VIDEO_MODE_400x240;
else
ctr->video_mode = CTR_VIDEO_MODE_3D;
if (old_mode != ctr->video_mode)
{
switch (ctr->video_mode)
{
case CTR_VIDEO_MODE_800x240:
case CTR_VIDEO_MODE_400x240:
if (ctr_set_parallax_layer(false))
ctr->video_mode = CTR_VIDEO_MODE_3D;
break;
case CTR_VIDEO_MODE_3D:
ctr_set_parallax_layer(true);
break;
default:
break;
}
}
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
s16 offset = (slider_val - 0.6) * 10.0;
ctr->menu.frame_coords[1] = ctr->menu.frame_coords[0];
ctr->menu.frame_coords[2] = ctr->menu.frame_coords[0];
ctr->menu.frame_coords[1].x0 += offset;
ctr->menu.frame_coords[1].x1 += offset;
ctr->menu.frame_coords[2].x0 -= offset;
ctr->menu.frame_coords[2].x1 -= offset;
GSPGPU_FlushDataCache(ctr->menu.frame_coords, 3 * sizeof(ctr_vertex_t));
}
}
static INLINE void ctr_set_scale_vector(ctr_scale_vector_t* vec,
int viewport_width, int viewport_height,
int texture_width, int texture_height)
@ -147,12 +211,14 @@ static void ctr_update_viewport(ctr_video_t* ctr)
float height = ctr->vp.full_height;
settings_t *settings = config_get_ptr();
float desired_aspect = video_driver_get_aspect_ratio();
if(ctr->rotation & 0x1)
desired_aspect = 1.0 / desired_aspect;
if (settings->video.scale_integer)
{
video_viewport_get_scaled_integer(&ctr->vp, ctr->vp.full_width,
ctr->vp.full_height, video_driver_get_aspect_ratio(), ctr->keep_aspect);
width = ctr->vp.width;
height = ctr->vp.height;
ctr->vp.full_height, desired_aspect, ctr->keep_aspect);
}
else if (ctr->keep_aspect)
{
@ -173,7 +239,6 @@ static void ctr_update_viewport(ctr_video_t* ctr)
#endif
{
float delta;
float desired_aspect = video_driver_get_aspect_ratio();
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
@ -248,9 +313,6 @@ static void* ctr_init(const video_info_t* video,
if (!ctr)
return NULL;
// gfxInitDefault();
// gfxSet3D(false);
memset(ctr, 0, sizeof(ctr_video_t));
@ -279,8 +341,10 @@ static void* ctr_init(const video_info_t* video,
ctr->frame_coords->y0 = 0;
ctr->frame_coords->x1 = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->frame_coords->u = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->frame_coords->v = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->frame_coords->u0 = 0;
ctr->frame_coords->v0 = 0;
ctr->frame_coords->u1 = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->frame_coords->v1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
GSPGPU_FlushDataCache(ctr->frame_coords, sizeof(ctr_vertex_t));
ctr->menu.texture_width = 512;
@ -290,14 +354,16 @@ static void* ctr_init(const video_info_t* video,
ctr->menu.texture_swizzled =
linearMemAlign(ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t), 128);
ctr->menu.frame_coords = linearAlloc(sizeof(ctr_vertex_t));
ctr->menu.frame_coords = linearAlloc(3 * sizeof(ctr_vertex_t));
ctr->menu.frame_coords->x0 = 40;
ctr->menu.frame_coords->y0 = 0;
ctr->menu.frame_coords->x1 = CTR_TOP_FRAMEBUFFER_WIDTH - 40;
ctr->menu.frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->menu.frame_coords->u = CTR_TOP_FRAMEBUFFER_WIDTH - 80;
ctr->menu.frame_coords->v = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->menu.frame_coords->u0 = 0;
ctr->menu.frame_coords->v0 = 0;
ctr->menu.frame_coords->u1 = CTR_TOP_FRAMEBUFFER_WIDTH - 80;
ctr->menu.frame_coords->v1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
GSPGPU_FlushDataCache(ctr->menu.frame_coords, sizeof(ctr_vertex_t));
ctr_set_scale_vector(&ctr->scale_vector,
@ -312,13 +378,9 @@ static void* ctr_init(const video_info_t* video,
shaderProgramUse(&ctr->shader);
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_GPU_FRAMEBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
// GPU_SetViewport(NULL,
// VIRT_TO_PHYS(CTR_GPU_FRAMEBUFFER),
// 0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DepthMap(-1.0f, 0.0f);
GPU_SetFaceCulling(GPU_CULL_NONE);
GPU_SetStencilTest(false, GPU_ALWAYS, 0x00, 0xFF, 0x00);
@ -348,7 +410,7 @@ static void* ctr_init(const video_info_t* video,
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(ctr->menu.frame_coords),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 2) << 4,
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
GPUCMD_Finalize();
ctrGuFlushAndRun(true);
@ -366,6 +428,7 @@ static void* ctr_init(const video_info_t* video,
ctr->smooth = video->smooth;
ctr->vsync = video->vsync;
ctr->lcd_buttom_on = true;
ctr->current_buffer_top = 0;
ctr->empty_framebuffer = linearAlloc(320 * 240 * 2);
memset(ctr->empty_framebuffer, 0, 320 * 240 * 2);
@ -438,6 +501,8 @@ static bool ctr_frame(void* data, const void* frame,
ctr->lcd_buttom_on = !ctr->lcd_buttom_on;
}
ctr_check_3D_slider(ctr);
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_P3D], 20000000);
svcClearEvent(gspEvents[GSPGPU_EVENT_P3D]);
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_PPF], 20000000);
@ -517,8 +582,8 @@ static bool ctr_frame(void* data, const void* frame,
if (ctr->should_resize)
ctr_update_viewport(ctr);
ctrGuSetMemoryFill(true, (u32*)CTR_GPU_FRAMEBUFFER, 0x00000000,
(u32*)(CTR_GPU_FRAMEBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
ctrGuSetMemoryFill(true, (u32*)CTR_TOP_FRAMEBUFFER, 0x00000000,
(u32*)(CTR_TOP_FRAMEBUFFER + 2 * CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
0x201, (u32*)CTR_GPU_DEPTHBUFFER, 0x00000000,
(u32*)(CTR_GPU_DEPTHBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
0x201);
@ -563,8 +628,10 @@ static bool ctr_frame(void* data, const void* frame,
}
ctr->frame_coords->u = width;
ctr->frame_coords->v = height;
ctr->frame_coords->u0 = 0;
ctr->frame_coords->v0 = 0;
ctr->frame_coords->u1 = width;
ctr->frame_coords->v1 = height;
GSPGPU_FlushDataCache(ctr->frame_coords, sizeof(ctr_vertex_t));
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->frame_coords));
@ -603,8 +670,22 @@ static bool ctr_frame(void* data, const void* frame,
0xFF0000);
}
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
if(ctr->video_mode == CTR_VIDEO_MODE_3D)
{
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER_RIGHT),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
/* restore */
if (ctr->rgb32)
{
@ -627,20 +708,83 @@ static bool ctr_frame(void* data, const void* frame,
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
GPU_RGBA4);
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->menu.scale_vector, 1);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(&ctr->menu.frame_coords[1]));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER_RIGHT),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(&ctr->menu.frame_coords[2]));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
else
{
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
}
GPU_FinishDrawing();
GPUCMD_Finalize();
ctrGuFlushAndRun(true);
ctrGuDisplayTransfer(true, CTR_GPU_FRAMEBUFFER, 240,400, CTRGU_RGBA8,
gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 240,400,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
ctrGuDisplayTransfer(true, CTR_TOP_FRAMEBUFFER,
240,
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? 800 : 400,
CTRGU_RGBA8,
gfxTopLeftFramebuffers[ctr->current_buffer_top], 240,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
if ((ctr->video_mode == CTR_VIDEO_MODE_400x240) || (ctr->video_mode == CTR_VIDEO_MODE_3D))
ctrGuDisplayTransfer(true, CTR_TOP_FRAMEBUFFER_RIGHT,
240,
400,
CTRGU_RGBA8,
gfxTopRightFramebuffers[ctr->current_buffer_top], 240,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
// Swap buffers :
ctr->current_buffer_top ^= 1;
extern GSPGPU_FramebufferInfo topFramebufferInfo;
extern u8* gfxSharedMemory;
extern u8 gfxThreadID;
topFramebufferInfo.active_framebuf=ctr->current_buffer_top;
topFramebufferInfo.framebuf0_vaddr=(u32*)gfxTopLeftFramebuffers[ctr->current_buffer_top];
if(ctr->video_mode == CTR_VIDEO_MODE_800x240)
{
topFramebufferInfo.framebuf1_vaddr=(u32*)(gfxTopLeftFramebuffers[ctr->current_buffer_top] + 240 * 3);
topFramebufferInfo.framebuf_widthbytesize = 240 * 3 * 2;
}
else
{
topFramebufferInfo.framebuf1_vaddr=(u32*)gfxTopRightFramebuffers[ctr->current_buffer_top];
topFramebufferInfo.framebuf_widthbytesize = 240 * 3;
}
topFramebufferInfo.format=(1<<8)|(1<<5)|GSP_BGR8_OES;
topFramebufferInfo.framebuf_dispselect=ctr->current_buffer_top;
topFramebufferInfo.unk=0x00000000;
u8* framebufferInfoHeader=gfxSharedMemory+0x200+gfxThreadID*0x80;
GSPGPU_FramebufferInfo* framebufferInfo=(GSPGPU_FramebufferInfo*)&framebufferInfoHeader[0x4];
framebufferInfoHeader[0x0] ^= 1;
framebufferInfo[framebufferInfoHeader[0x0]] = topFramebufferInfo;
framebufferInfoHeader[0x1]=1;
gfxSwapBuffersGpu();
retro_perf_stop(&ctrframe_f);
return true;
@ -730,8 +874,10 @@ static void ctr_set_texture_frame(void* data, const void* frame, bool rgb32,
ctr->menu.frame_coords->y0 = (CTR_TOP_FRAMEBUFFER_HEIGHT - height) / 2;
ctr->menu.frame_coords->x1 = ctr->menu.frame_coords->x0 + width;
ctr->menu.frame_coords->y1 = ctr->menu.frame_coords->y0 + height;
ctr->menu.frame_coords->u = width;
ctr->menu.frame_coords->v = height;
ctr->menu.frame_coords->u0 = 0;
ctr->menu.frame_coords->v0 = 0;
ctr->menu.frame_coords->u1 = width;
ctr->menu.frame_coords->v1 = height;
GSPGPU_FlushDataCache(ctr->menu.frame_coords, sizeof(ctr_vertex_t));
}

View File

@ -67,6 +67,8 @@ extern u32 gpuCmdBufOffset;
extern u32 __linear_heap_size;
extern u32 __linear_heap;
Result ctr_set_parallax_layer(bool state);
__attribute__((always_inline))
static INLINE void ctrGuSetTexture(GPU_TEXUNIT unit, u32* data,
u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
@ -177,13 +179,13 @@ __attribute__((always_inline))
static INLINE Result ctrGuDisplayTransfer
(bool queued,
void* src, int src_w, int src_h, int src_fmt,
void* dst, int dst_w, int dst_h, int dst_fmt, int multisample_lvl)
void* dst, int dst_w, int dst_fmt, int multisample_lvl)
{
u32 gxCommand[0x8];
gxCommand[0]=0x03 | (queued? 0x01000000 : 0x0); //CommandID
gxCommand[1]=(u32)src;
gxCommand[2]=(u32)dst;
gxCommand[3]=CTRGU_SIZE(dst_w, dst_h);
gxCommand[3]=CTRGU_SIZE(dst_w, 0);
gxCommand[4]=CTRGU_SIZE(src_w, src_h);
gxCommand[5]=(src_fmt << 8) | (dst_fmt << 12) | multisample_lvl;
gxCommand[6]=gxCommand[7]=0x0;

View File

@ -0,0 +1,51 @@
.gsh
.entry main_gsh
; Constants
.constf _N1N1 (-1.0, 1.0, -1.0, 1.0)
; Inputs
.alias sprite_coords v0
.alias tex_frame_coords v1 ;(0.0, 1.0, w/tex_w, 1.0 - h/tex_h)
.alias top_left sprite_coords.xy ; real: top_right
.alias bottom_right sprite_coords.zw ; real: bottom_left
.alias top_right sprite_coords.zy ; real: bottom_right
.alias bottom_left sprite_coords.xw ; real: top_left
.alias tex_top_left tex_frame_coords.xy
.alias tex_bottom_right tex_frame_coords.zw
.alias tex_top_right tex_frame_coords.xw
.alias tex_bottom_left tex_frame_coords.zy
; Outputs
.out pos position
.out texcoord texcoord0
.proc main_gsh
setemit 0
mov pos.xy, top_left.xy
mov pos.zw, _N1N1
mov texcoord.xy, tex_top_left.xy
emit
setemit 1
mov pos.xy, bottom_left.xy
mov pos.zw, _N1N1
mov texcoord.xy, tex_bottom_left.xy
emit
setemit 2, prim inv
mov pos.xy, bottom_right.xy
mov pos.zw, _N1N1
mov texcoord.xy, tex_bottom_right.xy
emit
setemit 1, prim
mov pos.xy, top_right.xy
mov pos.zw, _N1N1
mov texcoord.xy, tex_top_right.xy
emit
end
.end

View File

@ -19,14 +19,12 @@
; Output
.out pos position
.out texcoord texcoord0
.out color color
.proc main_vsh
mul r0, viewport_scale, pos_in.yxwz
add pos, _1111, r0
mul r1.zw, texture_scale, texcoord_in.xyxy
mov r1.xy, _0000
mul r1, texture_scale, texcoord_in
add texcoord, _0101, r1
end

View File

@ -1,51 +0,0 @@
.gsh
.entry main_gsh
; Constants
.constf _01N1 (0.0, 1.0, -1.0, 1.0)
.alias _0000 _01N1.xxxx
.alias _1111 _01N1.yyyy
.alias _0101 _01N1.xyxy
.alias _N1N1 _01N1.zwzw
; Inputs
.alias sprite_coords v0
.alias tex_size v1
.alias top_left sprite_coords.xyxy
.alias bottom_right sprite_coords.zwzw
; Outputs
.out pos position
.out texcoord texcoord0
.proc main_gsh
setemit 0
mov pos.xy, top_left.xy
mov pos.zw, _N1N1
mov texcoord.xy, tex_size.xy
emit
setemit 1
mov pos.x, top_left.x
mov pos.y, bottom_right.y
mov pos.zw, _N1N1
mov texcoord.x, tex_size.z
mov texcoord.y, tex_size.y
emit
setemit 2, prim inv
mov pos.xy, bottom_right.xy
mov pos.zw, _N1N1
mov texcoord.xy, tex_size.zw
emit
setemit 1, prim
mov pos.x, bottom_right.x
mov pos.y, top_left.y
mov pos.zw, _N1N1
mov texcoord.x, tex_size.x
mov texcoord.y, tex_size.w
emit
end
.end