mirror of
https://github.com/libretro/RetroArch
synced 2025-01-27 03:35:22 +00:00
(3DS) add more display modes for the top screen that can be controlled
by the 3D slider.
This commit is contained in:
parent
1465cf1ffc
commit
4994de806a
@ -21,7 +21,7 @@ APP_RSF = ctr/tools/template.rsf
|
||||
APP_SYSTEM_MODE = 64MB
|
||||
APP_SYSTEM_MODE_EXT = 124MB
|
||||
APP_BIG_TEXT_SECTION = 0
|
||||
APP_USE_SVCHAX = 0
|
||||
APP_USE_SVCHAX = 1
|
||||
|
||||
include ctr/Makefile.cores
|
||||
|
||||
|
@ -45,6 +45,27 @@ static u32 svc_7b(backdoor_fn entry_fn, ...) // can pass up to two arguments to
|
||||
return 0;
|
||||
}
|
||||
|
||||
static __attribute__((naked))
|
||||
u32 k_get_PA(u32* addr)
|
||||
{
|
||||
__asm__ volatile(
|
||||
"mov r1, r0 \n\t"
|
||||
"mcr p15, 0, r0, c7, c8, 1 \n\t"
|
||||
"mrc p15, 0, r0, c7, c4, 0 \n\t"
|
||||
"mov r0, r0, LSR#12 \n\t"
|
||||
"mov r0, r0, LSL#12 \n\t"
|
||||
"mov r1, r1, LSL#20 \n\t"
|
||||
"orr r0, r1, LSR#20 \n\t"
|
||||
"bx lr \n\t"
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 get_PA(u32 addr)
|
||||
{
|
||||
return svc_7b((backdoor_fn)k_get_PA, addr);
|
||||
}
|
||||
|
||||
static void k_enable_all_svcs(u32 isNew3DS)
|
||||
{
|
||||
u32* thread_ACL = *(*(u32***)CURRENT_KTHREAD + 0x22) - 0x6;
|
||||
@ -505,3 +526,28 @@ Result svchax_init(bool patch_srv)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Result ctr_set_parallax_layer(bool state)
|
||||
{
|
||||
static u32 parallax_layer_kaddr = 0;
|
||||
|
||||
if(!__ctr_svchax)
|
||||
return -1;
|
||||
|
||||
if(!parallax_layer_kaddr)
|
||||
{
|
||||
for (parallax_layer_kaddr = 0xfffc0000; parallax_layer_kaddr < 0xfffe0000; parallax_layer_kaddr += 0x2000)
|
||||
{
|
||||
if (get_PA(parallax_layer_kaddr) == 0x10202000)
|
||||
break;
|
||||
else
|
||||
svcSleepThread(10000);
|
||||
}
|
||||
}
|
||||
|
||||
write_kaddr(parallax_layer_kaddr, state? 0x00010001: 0x0);
|
||||
#if 0
|
||||
printf("set layer : %s\n", state?"ON" : "OFF");
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
@ -112,6 +112,8 @@ static void frontend_ctr_deinit(void *data)
|
||||
cfguExit();
|
||||
ndspExit();
|
||||
csndExit();
|
||||
gfxTopRightFramebuffers[0] = NULL;
|
||||
gfxTopRightFramebuffers[1] = NULL;
|
||||
gfxExit();
|
||||
#endif
|
||||
}
|
||||
@ -174,6 +176,8 @@ static void ctr_check_dspfirm(void)
|
||||
__attribute__((weak)) Result svchax_init(bool patch_srv);
|
||||
__attribute__((weak)) u32 __ctr_patch_services;
|
||||
|
||||
void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id);
|
||||
|
||||
static void frontend_ctr_init(void *data)
|
||||
{
|
||||
#ifndef IS_SALAMANDER
|
||||
@ -183,7 +187,29 @@ static void frontend_ctr_init(void *data)
|
||||
*verbose = true;
|
||||
|
||||
gfxInit(GSP_BGR8_OES,GSP_RGB565_OES,false);
|
||||
gfxSet3D(false);
|
||||
|
||||
u32 topSize = 400 * 240 * 3;
|
||||
u32 bottomSize = 320 * 240 * 2;
|
||||
linearFree(gfxTopLeftFramebuffers[0]);
|
||||
linearFree(gfxTopLeftFramebuffers[1]);
|
||||
linearFree(gfxBottomFramebuffers[0]);
|
||||
linearFree(gfxBottomFramebuffers[1]);
|
||||
linearFree(gfxTopRightFramebuffers[0]);
|
||||
linearFree(gfxTopRightFramebuffers[1]);
|
||||
|
||||
gfxTopLeftFramebuffers[0]=linearAlloc(topSize * 2);
|
||||
gfxTopRightFramebuffers[0] = gfxTopLeftFramebuffers[0] + topSize;
|
||||
|
||||
gfxTopLeftFramebuffers[1]=linearAlloc(topSize * 2);
|
||||
gfxTopRightFramebuffers[1] = gfxTopLeftFramebuffers[1] + topSize;
|
||||
|
||||
gfxBottomFramebuffers[0]=linearAlloc(bottomSize);
|
||||
gfxBottomFramebuffers[1]=linearAlloc(bottomSize);
|
||||
|
||||
gfxSetFramebufferInfo(GFX_TOP, 0);
|
||||
gfxSetFramebufferInfo(GFX_BOTTOM, 0);
|
||||
|
||||
gfxSet3D(true);
|
||||
consoleInit(GFX_BOTTOM, NULL);
|
||||
|
||||
/* enable access to all service calls when possible. */
|
||||
|
@ -30,10 +30,17 @@
|
||||
#include "../../retroarch.h"
|
||||
#include "../../performance.h"
|
||||
|
||||
#define CTR_TOP_FRAMEBUFFER_WIDTH 400
|
||||
#define CTR_TOP_FRAMEBUFFER_HEIGHT 240
|
||||
#define CTR_GPU_FRAMEBUFFER ((void*)0x1F119400)
|
||||
#define CTR_GPU_DEPTHBUFFER ((void*)0x1F370800)
|
||||
#define CTR_TOP_FRAMEBUFFER_WIDTH 400
|
||||
#define CTR_TOP_FRAMEBUFFER_HEIGHT 240
|
||||
#define CTR_TOP_FRAMEBUFFER_SIZE (CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * 4)
|
||||
|
||||
#define CTR_VRAM_START 0x1F000000
|
||||
#define CTR_TOP_FRAMEBUFFER ((void*)CTR_VRAM_START)
|
||||
#define CTR_TOP_FRAMEBUFFER_LEFT ((void*)CTR_TOP_FRAMEBUFFER)
|
||||
#define CTR_TOP_FRAMEBUFFER_RIGHT ((void*)((u32)CTR_TOP_FRAMEBUFFER_LEFT + CTR_TOP_FRAMEBUFFER_SIZE))
|
||||
|
||||
#define CTR_GPU_DEPTHBUFFER ((void*)(CTR_TOP_FRAMEBUFFER_RIGHT + CTR_TOP_FRAMEBUFFER_SIZE))
|
||||
|
||||
|
||||
extern const u8 ctr_sprite_shbin[];
|
||||
extern const u32 ctr_sprite_shbin_size;
|
||||
@ -52,6 +59,14 @@ typedef struct
|
||||
s16 u0, v0, u1, v1;
|
||||
} ctr_vertex_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CTR_VIDEO_MODE_NORMAL,
|
||||
CTR_VIDEO_MODE_800x240,
|
||||
CTR_VIDEO_MODE_400x240,
|
||||
CTR_VIDEO_MODE_3D
|
||||
}ctr_video_mode_enum;
|
||||
|
||||
typedef struct ctr_video
|
||||
{
|
||||
struct
|
||||
@ -93,8 +108,57 @@ typedef struct ctr_video
|
||||
void* empty_framebuffer;
|
||||
|
||||
aptHookCookie lcd_aptHook;
|
||||
ctr_video_mode_enum video_mode;
|
||||
int current_buffer_top;
|
||||
} ctr_video_t;
|
||||
|
||||
static INLINE void ctr_check_3D_slider(ctr_video_t* ctr)
|
||||
{
|
||||
float slider_val = *(float*)0x1FF81080;
|
||||
ctr_video_mode_enum old_mode = ctr->video_mode;
|
||||
|
||||
if (slider_val == 0.0)
|
||||
ctr->video_mode = CTR_VIDEO_MODE_NORMAL;
|
||||
else if (slider_val < 0.1)
|
||||
ctr->video_mode = CTR_VIDEO_MODE_800x240;
|
||||
else if (slider_val < 0.6)
|
||||
ctr->video_mode = CTR_VIDEO_MODE_400x240;
|
||||
else
|
||||
ctr->video_mode = CTR_VIDEO_MODE_3D;
|
||||
|
||||
if (old_mode != ctr->video_mode)
|
||||
{
|
||||
switch (ctr->video_mode)
|
||||
{
|
||||
case CTR_VIDEO_MODE_800x240:
|
||||
case CTR_VIDEO_MODE_400x240:
|
||||
if (ctr_set_parallax_layer(false))
|
||||
ctr->video_mode = CTR_VIDEO_MODE_3D;
|
||||
break;
|
||||
case CTR_VIDEO_MODE_3D:
|
||||
ctr_set_parallax_layer(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
|
||||
{
|
||||
s16 offset = (slider_val - 0.6) * 10.0;
|
||||
ctr->menu.frame_coords[1] = ctr->menu.frame_coords[0];
|
||||
ctr->menu.frame_coords[2] = ctr->menu.frame_coords[0];
|
||||
|
||||
ctr->menu.frame_coords[1].x0 += offset;
|
||||
ctr->menu.frame_coords[1].x1 += offset;
|
||||
ctr->menu.frame_coords[2].x0 -= offset;
|
||||
ctr->menu.frame_coords[2].x1 -= offset;
|
||||
|
||||
GSPGPU_FlushDataCache(ctr->menu.frame_coords, 3 * sizeof(ctr_vertex_t));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static INLINE void ctr_set_scale_vector(ctr_scale_vector_t* vec,
|
||||
int viewport_width, int viewport_height,
|
||||
int texture_width, int texture_height)
|
||||
@ -249,9 +313,6 @@ static void* ctr_init(const video_info_t* video,
|
||||
if (!ctr)
|
||||
return NULL;
|
||||
|
||||
// gfxInitDefault();
|
||||
// gfxSet3D(false);
|
||||
|
||||
memset(ctr, 0, sizeof(ctr_video_t));
|
||||
|
||||
|
||||
@ -293,7 +354,7 @@ static void* ctr_init(const video_info_t* video,
|
||||
ctr->menu.texture_swizzled =
|
||||
linearMemAlign(ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t), 128);
|
||||
|
||||
ctr->menu.frame_coords = linearAlloc(sizeof(ctr_vertex_t));
|
||||
ctr->menu.frame_coords = linearAlloc(3 * sizeof(ctr_vertex_t));
|
||||
|
||||
ctr->menu.frame_coords->x0 = 40;
|
||||
ctr->menu.frame_coords->y0 = 0;
|
||||
@ -317,13 +378,9 @@ static void* ctr_init(const video_info_t* video,
|
||||
shaderProgramUse(&ctr->shader);
|
||||
|
||||
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
|
||||
VIRT_TO_PHYS(CTR_GPU_FRAMEBUFFER),
|
||||
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
|
||||
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
|
||||
|
||||
// GPU_SetViewport(NULL,
|
||||
// VIRT_TO_PHYS(CTR_GPU_FRAMEBUFFER),
|
||||
// 0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
|
||||
|
||||
GPU_DepthMap(-1.0f, 0.0f);
|
||||
GPU_SetFaceCulling(GPU_CULL_NONE);
|
||||
GPU_SetStencilTest(false, GPU_ALWAYS, 0x00, 0xFF, 0x00);
|
||||
@ -371,6 +428,7 @@ static void* ctr_init(const video_info_t* video,
|
||||
ctr->smooth = video->smooth;
|
||||
ctr->vsync = video->vsync;
|
||||
ctr->lcd_buttom_on = true;
|
||||
ctr->current_buffer_top = 0;
|
||||
|
||||
ctr->empty_framebuffer = linearAlloc(320 * 240 * 2);
|
||||
memset(ctr->empty_framebuffer, 0, 320 * 240 * 2);
|
||||
@ -443,6 +501,8 @@ static bool ctr_frame(void* data, const void* frame,
|
||||
ctr->lcd_buttom_on = !ctr->lcd_buttom_on;
|
||||
}
|
||||
|
||||
ctr_check_3D_slider(ctr);
|
||||
|
||||
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_P3D], 20000000);
|
||||
svcClearEvent(gspEvents[GSPGPU_EVENT_P3D]);
|
||||
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_PPF], 20000000);
|
||||
@ -522,8 +582,8 @@ static bool ctr_frame(void* data, const void* frame,
|
||||
if (ctr->should_resize)
|
||||
ctr_update_viewport(ctr);
|
||||
|
||||
ctrGuSetMemoryFill(true, (u32*)CTR_GPU_FRAMEBUFFER, 0x00000000,
|
||||
(u32*)(CTR_GPU_FRAMEBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
|
||||
ctrGuSetMemoryFill(true, (u32*)CTR_TOP_FRAMEBUFFER, 0x00000000,
|
||||
(u32*)(CTR_TOP_FRAMEBUFFER + 2 * CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
|
||||
0x201, (u32*)CTR_GPU_DEPTHBUFFER, 0x00000000,
|
||||
(u32*)(CTR_GPU_DEPTHBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
|
||||
0x201);
|
||||
@ -610,8 +670,22 @@ static bool ctr_frame(void* data, const void* frame,
|
||||
0xFF0000);
|
||||
}
|
||||
|
||||
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
|
||||
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
|
||||
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
|
||||
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
|
||||
|
||||
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
|
||||
|
||||
if(ctr->video_mode == CTR_VIDEO_MODE_3D)
|
||||
{
|
||||
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
|
||||
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER_RIGHT),
|
||||
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
|
||||
CTR_TOP_FRAMEBUFFER_WIDTH);
|
||||
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
|
||||
}
|
||||
|
||||
/* restore */
|
||||
if (ctr->rgb32)
|
||||
{
|
||||
@ -634,20 +708,83 @@ static bool ctr_frame(void* data, const void* frame,
|
||||
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
|
||||
GPU_RGBA4);
|
||||
|
||||
|
||||
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
|
||||
ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->menu.scale_vector, 1);
|
||||
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
|
||||
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
|
||||
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
|
||||
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
|
||||
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
|
||||
|
||||
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
|
||||
{
|
||||
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(&ctr->menu.frame_coords[1]));
|
||||
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
|
||||
|
||||
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
|
||||
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER_RIGHT),
|
||||
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
|
||||
CTR_TOP_FRAMEBUFFER_WIDTH);
|
||||
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(&ctr->menu.frame_coords[2]));
|
||||
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
|
||||
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
GPU_FinishDrawing();
|
||||
GPUCMD_Finalize();
|
||||
ctrGuFlushAndRun(true);
|
||||
|
||||
ctrGuDisplayTransfer(true, CTR_GPU_FRAMEBUFFER, 240,400, CTRGU_RGBA8,
|
||||
gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 240,400,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
|
||||
ctrGuDisplayTransfer(true, CTR_TOP_FRAMEBUFFER,
|
||||
240,
|
||||
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? 800 : 400,
|
||||
CTRGU_RGBA8,
|
||||
gfxTopLeftFramebuffers[ctr->current_buffer_top], 240,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
|
||||
|
||||
|
||||
if ((ctr->video_mode == CTR_VIDEO_MODE_400x240) || (ctr->video_mode == CTR_VIDEO_MODE_3D))
|
||||
ctrGuDisplayTransfer(true, CTR_TOP_FRAMEBUFFER_RIGHT,
|
||||
240,
|
||||
400,
|
||||
CTRGU_RGBA8,
|
||||
gfxTopRightFramebuffers[ctr->current_buffer_top], 240,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
|
||||
|
||||
|
||||
// Swap buffers :
|
||||
ctr->current_buffer_top ^= 1;
|
||||
extern GSPGPU_FramebufferInfo topFramebufferInfo;
|
||||
extern u8* gfxSharedMemory;
|
||||
extern u8 gfxThreadID;
|
||||
|
||||
topFramebufferInfo.active_framebuf=ctr->current_buffer_top;
|
||||
topFramebufferInfo.framebuf0_vaddr=(u32*)gfxTopLeftFramebuffers[ctr->current_buffer_top];
|
||||
if(ctr->video_mode == CTR_VIDEO_MODE_800x240)
|
||||
{
|
||||
topFramebufferInfo.framebuf1_vaddr=(u32*)(gfxTopLeftFramebuffers[ctr->current_buffer_top] + 240 * 3);
|
||||
topFramebufferInfo.framebuf_widthbytesize = 240 * 3 * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
topFramebufferInfo.framebuf1_vaddr=(u32*)gfxTopRightFramebuffers[ctr->current_buffer_top];
|
||||
topFramebufferInfo.framebuf_widthbytesize = 240 * 3;
|
||||
}
|
||||
|
||||
|
||||
topFramebufferInfo.format=(1<<8)|(1<<5)|GSP_BGR8_OES;
|
||||
topFramebufferInfo.framebuf_dispselect=ctr->current_buffer_top;
|
||||
topFramebufferInfo.unk=0x00000000;
|
||||
|
||||
u8* framebufferInfoHeader=gfxSharedMemory+0x200+gfxThreadID*0x80;
|
||||
GSPGPU_FramebufferInfo* framebufferInfo=(GSPGPU_FramebufferInfo*)&framebufferInfoHeader[0x4];
|
||||
framebufferInfoHeader[0x0] ^= 1;
|
||||
framebufferInfo[framebufferInfoHeader[0x0]] = topFramebufferInfo;
|
||||
framebufferInfoHeader[0x1]=1;
|
||||
|
||||
|
||||
|
||||
gfxSwapBuffersGpu();
|
||||
retro_perf_stop(&ctrframe_f);
|
||||
|
||||
return true;
|
||||
|
@ -67,6 +67,8 @@ extern u32 gpuCmdBufOffset;
|
||||
extern u32 __linear_heap_size;
|
||||
extern u32 __linear_heap;
|
||||
|
||||
Result ctr_set_parallax_layer(bool state);
|
||||
|
||||
__attribute__((always_inline))
|
||||
static INLINE void ctrGuSetTexture(GPU_TEXUNIT unit, u32* data,
|
||||
u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
|
||||
@ -177,13 +179,13 @@ __attribute__((always_inline))
|
||||
static INLINE Result ctrGuDisplayTransfer
|
||||
(bool queued,
|
||||
void* src, int src_w, int src_h, int src_fmt,
|
||||
void* dst, int dst_w, int dst_h, int dst_fmt, int multisample_lvl)
|
||||
void* dst, int dst_w, int dst_fmt, int multisample_lvl)
|
||||
{
|
||||
u32 gxCommand[0x8];
|
||||
gxCommand[0]=0x03 | (queued? 0x01000000 : 0x0); //CommandID
|
||||
gxCommand[1]=(u32)src;
|
||||
gxCommand[2]=(u32)dst;
|
||||
gxCommand[3]=CTRGU_SIZE(dst_w, dst_h);
|
||||
gxCommand[3]=CTRGU_SIZE(dst_w, 0);
|
||||
gxCommand[4]=CTRGU_SIZE(src_w, src_h);
|
||||
gxCommand[5]=(src_fmt << 8) | (dst_fmt << 12) | multisample_lvl;
|
||||
gxCommand[6]=gxCommand[7]=0x0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user