Remove useless glVertexPointer call

This commit is contained in:
twinaphex 2016-04-17 20:42:12 +02:00
parent 2fc465ea83
commit 34389dbd22

View File

@ -1960,7 +1960,6 @@ static void xmb_draw_ribbon(menu_display_ctx_draw_t *draw)
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, draw->coords->vertex);
glEnableVertexAttribArray(0);
glVertexPointer(3, GL_FLOAT, 0, draw->coords->vertex);
glDrawElements(GL_TRIANGLE_STRIP,
XMB_RIBBON_INDEXES, GL_UNSIGNED_INT, draw->coords->index);