RetroArch/input/connect/joypad_connection.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
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#include <string/stdstring.h>
#include "../tasks/tasks_internal.h"
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#include "../input_driver.h"
#include "../../verbosity.h"
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#include "joypad_connection.h"
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static joypad_connection_entry_t pad_map[] = {
{ "Nintendo RVL-CNT-01",
VID_NINTENDO,
PID_NINTENDO_PRO,
&pad_connection_wii
},
{ "Nintendo RVL-CNT-01-UC",
VID_NINTENDO,
PID_NINTENDO_PRO,
&pad_connection_wiiupro
},
{ "Wireless Controller",
VID_SONY,
PID_SONY_DS4,
&pad_connection_ps4
},
Fix some HID bugs (#14435) * Fix Sixaxis gamepad operation == DETAILS It looks like commit 78e7d23c144c862d65ae1bf7ee41a1228bdfa380 broke the DualShock. Sorry, @revvv, but this is probably going to break the Retrode driver. We'll need to figure out a different solution. * Fix a bunch of HID implementations == DETAILS As mentioned in the previous commit, the thing that broke the DS3 driver was a change to the wiiu HID handler, which did some pointer math on the data buffer. The thing is.. there's no reason to do that pointer math. Yet, I found the same thing on almost every other HID driver: OSX, libusb, wiiusb. The only other HID driver that did not do this was the Bluetooth HID driver. It doesn't make any sense. The only reason it doesn't crash is because the memory right before the buffer is valid memory. Change summary: - remove the weird pointer math from all HID controllers - remove the `#ifdef apple ...` in the ds3 and gamecube adapter drivers, because it's no longer needed. - in the pad packet handlers, decrement data buffer offset references to account for the removal of the buffer manipulation. * Fix DualShock 4 == DETAILS Should've only subtracted 1, not 2; and now the pad works. Also, added a PID to cover newer model DS4s. I picked "R2" out of the air for the constant. Tested on Mac OS * Really really fix iohidmanager_set_report A huge apology to @23rd for insulting your fix. I was wrong to call you wrong. That left the question: why did that change break the DS3? Well, it's because `IOHIDDeviceSetReport` expects the report buffer to be just the report. All of RA's HID SetReport calls include the report number in the first byte, so we have to trim that off. We actually do this in a different invocation of `IOHIDDeviceSetReport` elsewhere in the file! This commit applies that same logic to `iohidmanager_set_report` This has two benefits: 1. The DS3 works 2. The DS3 no longer requres the user to press the PS button to activate it the first time. You plug it in and it Just Works, just like on Wii U.
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{ "Wireless Controller",
VID_SONY,
PID_SONY_DS4_R2,
&pad_connection_ps4
},
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{ "PLAYSTATION(R)3 Controller",
VID_SONY,
PID_SONY_DS3,
&pad_connection_ps3
},
{ "PLAYSTATION(R)3 Controller",
VID_PS3_CLONE,
PID_DS3_CLONE,
&pad_connection_ps3
},
{ "Generic SNES USB Controller",
VID_SNES_CLONE,
PID_SNES_CLONE,
&pad_connection_snesusb
},
{ "Generic NES USB Controller",
VID_MICRONTEK,
PID_MICRONTEK_NES,
&pad_connection_nesusb
},
{ "Wii U GC Controller Adapter",
VID_NINTENDO,
PID_NINTENDO_GCA,
&pad_connection_wiiugca
},
{ "PS2/PSX Controller Adapter",
VID_PCS,
PID_PCS_PS2PSX,
&pad_connection_ps2adapter
},
{ "PSX to PS3 Controller Adapter",
VID_PCS,
PID_PCS_PSX2PS3,
&pad_connection_psxadapter
},
{ "Mayflash DolphinBar",
1406,
774,
&pad_connection_wii
},
{ "Retrode",
VID_RETRODE,
PID_RETRODE,
&pad_connection_retrode
},
{ "HORI mini wired PS4",
VID_HORI_1,
PID_HORI_MINI_WIRED_PS4,
&pad_connection_ps4_hori_mini
},
{ "Kade Kick Ass Dynamic Encoder",
VID_KADE,
PID_KADE,
&pad_connection_kade
},
{ "DragonRise ZeroDelay Encoder",
VID_DRAGONRISE,
PID_DRAGONRISE,
&pad_connection_dragonrise
},
{ 0, 0}
};
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static bool joypad_is_end_of_list(joypad_connection_t *pad)
{
return pad
&& !pad->connected
&& !pad->iface
&& (pad->data == (void *)0xdeadbeef);
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}
int pad_connection_find_vacant_pad(joypad_connection_t *joyconn)
{
if (joyconn)
{
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int i;
for (i = 0; !joypad_is_end_of_list(&joyconn[i]); i++)
{
if (!joyconn[i].connected)
return i;
}
}
return -1;
}
/**
* Since the pad_connection_destroy() call needs to iterate through this
* list, we allocate pads+1 entries and use the extra spot to store a
* marker.
*/
joypad_connection_t *pad_connection_init(unsigned pads)
{
int i;
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joypad_connection_t *joyconn;
if (pads > MAX_USERS)
{
RARCH_WARN("[joypad] invalid number of pads requested (%d), using default (%d)\n",
pads, MAX_USERS);
pads = MAX_USERS;
}
if (!(joyconn = (joypad_connection_t*)calloc(pads+1, sizeof(joypad_connection_t))))
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return NULL;
for (i = 0; i < pads; i++)
{
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joypad_connection_t *conn = (joypad_connection_t*)&joyconn[i];
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conn->connected = false;
conn->iface = NULL;
conn->data = NULL;
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}
/* Set end of list */
{
joypad_connection_t *entry = (joypad_connection_t *)&joyconn[pads];
entry->connected = false;
entry->iface = NULL;
entry->data = (void*)0xdeadbeef;
}
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return joyconn;
}
joypad_connection_entry_t *find_connection_entry(uint16_t vid, uint16_t pid, const char *name)
{
unsigned i;
const bool has_name = !string_is_empty(name);
size_t name_len = strlen(name);
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for (i = 0; pad_map[i].name != NULL; i++)
{
char *name_match = NULL;
/* The Wii Pro Controller and WiiU Pro controller have
* the same VID/PID, so we have to use the
* descriptor string to differentiate them. */
if ( pad_map[i].vid == VID_NINTENDO
&& pad_map[i].pid == PID_NINTENDO_PRO
&& pad_map[i].vid == vid
&& pad_map[i].pid == pid)
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{
name_match = has_name
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? (char*)strstr(pad_map[i].name, name)
: NULL;
if (has_name && name_len < 19)
{
/* Wii U: Argument 'name' may be truncated. This is not enough for a reliable name match! */
RARCH_ERR("find_connection_entry(0x%04x,0x%04x): device name '%s' too short: assuming controller '%s'\n",
SWAP_IF_BIG(vid), SWAP_IF_BIG(pid), name, pad_map[i].name);
}
else if (!string_is_equal(pad_map[i].name, name))
Fix some HID bugs (#14435) * Fix Sixaxis gamepad operation == DETAILS It looks like commit 78e7d23c144c862d65ae1bf7ee41a1228bdfa380 broke the DualShock. Sorry, @revvv, but this is probably going to break the Retrode driver. We'll need to figure out a different solution. * Fix a bunch of HID implementations == DETAILS As mentioned in the previous commit, the thing that broke the DS3 driver was a change to the wiiu HID handler, which did some pointer math on the data buffer. The thing is.. there's no reason to do that pointer math. Yet, I found the same thing on almost every other HID driver: OSX, libusb, wiiusb. The only other HID driver that did not do this was the Bluetooth HID driver. It doesn't make any sense. The only reason it doesn't crash is because the memory right before the buffer is valid memory. Change summary: - remove the weird pointer math from all HID controllers - remove the `#ifdef apple ...` in the ds3 and gamecube adapter drivers, because it's no longer needed. - in the pad packet handlers, decrement data buffer offset references to account for the removal of the buffer manipulation. * Fix DualShock 4 == DETAILS Should've only subtracted 1, not 2; and now the pad works. Also, added a PID to cover newer model DS4s. I picked "R2" out of the air for the constant. Tested on Mac OS * Really really fix iohidmanager_set_report A huge apology to @23rd for insulting your fix. I was wrong to call you wrong. That left the question: why did that change break the DS3? Well, it's because `IOHIDDeviceSetReport` expects the report buffer to be just the report. All of RA's HID SetReport calls include the report number in the first byte, so we have to trim that off. We actually do this in a different invocation of `IOHIDDeviceSetReport` elsewhere in the file! This commit applies that same logic to `iohidmanager_set_report` This has two benefits: 1. The DS3 works 2. The DS3 no longer requres the user to press the PS button to activate it the first time. You plug it in and it Just Works, just like on Wii U.
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continue;
}
if (name_match || (pad_map[i].vid == vid && pad_map[i].pid == pid))
return &pad_map[i];
}
return NULL;
}
static int joypad_to_slot(joypad_connection_t *haystack,
joypad_connection_t *needle)
{
int i;
if (!needle)
return -1;
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for (i = 0; !joypad_is_end_of_list(&haystack[i]); i++)
{
if (&haystack[i] == needle)
return i;
}
return -1;
}
void legacy_pad_connection_pad_deregister(joypad_connection_t *pad_list, pad_connection_interface_t *iface, void *pad_data)
{
int i;
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for (i = 0; !joypad_is_end_of_list(&pad_list[i]); i++)
{
if (pad_list[i].connection == pad_data)
{
input_autoconfigure_disconnect(i, iface ? iface->get_name(pad_data) : NULL);
memset(&pad_list[i], 0, sizeof(joypad_connection_t));
return;
}
}
}
void pad_connection_pad_deregister(joypad_connection_t *joyconn,
pad_connection_interface_t *iface, void *pad_data)
{
int i;
if (!iface || !iface->multi_pad)
{
legacy_pad_connection_pad_deregister(joyconn, iface, pad_data);
return;
}
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for (i = 0; i < iface->max_pad; i++)
{
int slot = joypad_to_slot(joyconn, iface->joypad(pad_data, i));
if (slot >= 0)
{
input_autoconfigure_disconnect(slot, iface->get_name(joyconn[slot].connection));
iface->pad_deinit(joyconn[slot].connection);
memset(&joyconn[slot], 0, sizeof(joypad_connection_t));
}
}
}
void pad_connection_pad_refresh(joypad_connection_t *joyconn,
pad_connection_interface_t *iface,
void *device_data, void *handle,
input_device_driver_t *input_driver)
{
int i, slot;
int8_t state;
joypad_connection_t *joypad;
if (!iface->multi_pad || iface->max_pad < 1)
return;
for (i = 0; i < iface->max_pad; i++)
{
state = iface->status(device_data, i);
switch(state)
{
/* The pad slot is bound to a joypad
that's no longer connected */
case PAD_CONNECT_BOUND:
joypad = iface->joypad(device_data, i);
slot = joypad_to_slot(joyconn, joypad);
input_autoconfigure_disconnect(slot,
iface->get_name(joypad->connection));
iface->pad_deinit(joypad->connection);
memset(joypad, 0, sizeof(joypad_connection_t));
break;
/* The joypad is connected but has not been bound */
case PAD_CONNECT_READY:
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if ((slot = pad_connection_find_vacant_pad(joyconn)) >= 0)
{
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joypad = &joyconn[slot];
joypad->connection = iface->pad_init(device_data,
i, joypad);
joypad->data = handle;
joypad->iface = iface;
joypad->input_driver = input_driver;
joypad->connected = true;
input_pad_connect(slot, input_driver);
}
break;
default:
#ifndef NDEBUG
if (state > 0x03)
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RARCH_LOG("Unrecognized state: 0x%02x", state);
#endif
break;
}
}
}
void pad_connection_pad_register(joypad_connection_t *joyconn,
pad_connection_interface_t *iface,
void *device_data, void *handle,
input_device_driver_t *input_driver, int slot)
{
int i;
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int max_pad = 1;
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if (iface->multi_pad)
{
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if (iface->max_pad <= 1 || !iface->status || !iface->pad_init)
{
RARCH_ERR("pad_connection_pad_register: multi-pad driver has incomplete implementation\n");
return;
}
max_pad = iface->max_pad;
}
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for (i = 0; i < max_pad; i++)
{
int status = iface->multi_pad
? iface->status(device_data, i)
: PAD_CONNECT_READY;
if (status == PAD_CONNECT_READY)
{
void *connection = NULL;
int found_slot = (slot == SLOT_AUTO)
? pad_connection_find_vacant_pad(joyconn)
: slot;
if (found_slot < 0)
continue;
if (iface->multi_pad)
connection = iface->pad_init(device_data, i,
&joyconn[found_slot]);
else
connection = device_data;
joyconn[found_slot].iface = iface;
joyconn[found_slot].data = handle;
joyconn[found_slot].connection = connection;
joyconn[found_slot].input_driver = input_driver;
joyconn[found_slot].connected = true;
RARCH_LOG("Connecting pad to slot %d\n", found_slot);
input_pad_connect(found_slot, input_driver);
}
}
}
int32_t pad_connection_pad_init_entry(joypad_connection_t *joyconn,
joypad_connection_entry_t *entry,
void *data, hid_driver_t *driver)
{
joypad_connection_t *conn = NULL;
int pad = pad_connection_find_vacant_pad(joyconn);
if (pad < 0)
return -1;
if (!(conn = &joyconn[pad]))
return -1;
if (entry)
{
conn->iface = entry->iface;
conn->connection = conn->iface->init(data, pad, driver);
}
else
{
/* We failed to find a matching pad.
* Set up one without an interface */
RARCH_DBG("Pad was not matched. Setting up without an interface.\n");
conn->iface = NULL;
}
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conn->data = data;
conn->connected = true;
return pad;
}
int32_t pad_connection_pad_init(joypad_connection_t *joyconn,
const char *name, uint16_t vid, uint16_t pid,
void *data, hid_driver_t *driver)
{
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joypad_connection_entry_t *entry = find_connection_entry(vid, pid, name);
return pad_connection_pad_init_entry(joyconn, entry, data, driver);
}
void pad_connection_pad_deinit(joypad_connection_t *joyconn,
uint32_t pad)
{
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if (!joyconn || !joyconn->connected)
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return;
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if (joyconn->iface)
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{
joyconn->iface->set_rumble(joyconn->connection,
RETRO_RUMBLE_STRONG, 0);
joyconn->iface->set_rumble(joyconn->connection,
RETRO_RUMBLE_WEAK, 0);
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if (joyconn->iface->deinit)
joyconn->iface->deinit(joyconn->connection);
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}
joyconn->iface = NULL;
joyconn->connected = false;
joyconn->connection = NULL;
}
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void pad_connection_packet(joypad_connection_t *joyconn, uint32_t pad,
uint8_t* data, uint32_t length)
{
if ( joyconn
&& joyconn->connected
&& joyconn->connection
&& joyconn->iface
&& joyconn->iface->packet_handler)
joyconn->iface->packet_handler(joyconn->connection, data, length);
}
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void pad_connection_get_buttons(joypad_connection_t *joyconn,
unsigned pad, input_bits_t *state)
{
if (joyconn && joyconn->iface)
joyconn->iface->get_buttons(joyconn->connection, state);
else
BIT256_CLEAR_ALL_PTR( state );
}
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int16_t pad_connection_get_axis(joypad_connection_t *joyconn,
unsigned idx, unsigned i)
{
if (joyconn && joyconn->iface)
return joyconn->iface->get_axis(joyconn->connection, i);
return 0;
}
bool pad_connection_has_interface(joypad_connection_t *joyconn,
unsigned pad)
{
return ( joyconn && pad < MAX_USERS
&& joyconn[pad].connected
&& joyconn[pad].iface);
}
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void pad_connection_destroy(joypad_connection_t *joyconn)
{
int i;
for (i = 0; !joypad_is_end_of_list(&joyconn[i]); i ++)
pad_connection_pad_deinit(&joyconn[i], i);
free(joyconn);
}
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bool pad_connection_rumble(joypad_connection_t *joyconn,
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unsigned pad, enum retro_rumble_effect effect, uint16_t strength)
{
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if (!joyconn->connected || !joyconn->iface || !joyconn->iface->set_rumble)
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return false;
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joyconn->iface->set_rumble(joyconn->connection, effect, strength);
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return true;
}
const char* pad_connection_get_name(joypad_connection_t *joyconn,
unsigned pad)
{
if (joyconn && joyconn->iface && joyconn->iface->get_name)
return joyconn->iface->get_name(joyconn->connection);
return NULL;
}