2012-03-05 15:57:43 +00:00
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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2012-03-06 11:59:40 +00:00
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#ifdef _XBOX
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2012-03-11 15:17:42 +00:00
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#define NOD3D
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#define NONET
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2012-03-06 11:59:40 +00:00
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#include <xtl.h>
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#endif
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2012-03-05 22:32:38 +00:00
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#include <stddef.h>
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2012-03-12 21:39:29 +00:00
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#include <string.h>
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2012-03-05 15:57:43 +00:00
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#include "input_luts.h"
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2012-03-16 22:26:57 +00:00
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#include "../compat/strl.h"
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2012-03-05 15:57:43 +00:00
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2012-03-05 22:40:18 +00:00
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uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
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2012-03-05 15:57:43 +00:00
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2012-03-06 15:06:47 +00:00
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char ssnes_default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY][256] = {
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2012-03-06 22:47:46 +00:00
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"B Button", /* SNES_DEVICE_ID_JOYPAD_B */
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"Y Button", /* SNES_DEVICE_ID_JOYPAD_Y */
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"Select button", /* SNES_DEVICE_ID_JOYPAD_SELECT */
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"Start button", /* SNES_DEVICE_ID_JOYPAD_START */
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"D-Pad Up", /* SNES_DEVICE_ID_JOYPAD_UP */
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"D-Pad Down", /* SNES_DEVICE_ID_JOYPAD_DOWN */
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"D-Pad Left", /* SNES_DEVICE_ID_JOYPAD_LEFT */
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"D-Pad Right", /* SNES_DEVICE_ID_JOYPAD_RIGHT */
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"A Button", /* SNES_DEVICE_ID_JOYPAD_A */
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"X Button", /* SNES_DEVICE_ID_JOYPAD_X */
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"L Button", /* SNES_DEVICE_ID_JOYPAD_L */
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"R Button", /* SNES_DEVICE_ID_JOYPAD_R */
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2012-03-06 15:06:47 +00:00
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};
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2012-03-05 15:57:43 +00:00
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#if defined(__CELLOS_LV2__)
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2012-03-05 22:40:18 +00:00
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uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
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2012-03-05 16:55:16 +00:00
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CTRL_CIRCLE_MASK,
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CTRL_CROSS_MASK,
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CTRL_TRIANGLE_MASK,
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CTRL_SQUARE_MASK,
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CTRL_UP_MASK,
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CTRL_DOWN_MASK,
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CTRL_LEFT_MASK,
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CTRL_RIGHT_MASK,
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CTRL_SELECT_MASK,
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CTRL_START_MASK,
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CTRL_L1_MASK,
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CTRL_L2_MASK,
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CTRL_L3_MASK,
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CTRL_R1_MASK,
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CTRL_R2_MASK,
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CTRL_R3_MASK,
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CTRL_LSTICK_LEFT_MASK,
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CTRL_LSTICK_RIGHT_MASK,
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CTRL_LSTICK_UP_MASK,
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CTRL_LSTICK_DOWN_MASK,
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CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK,
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CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK,
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CTRL_UP_MASK | CTRL_LSTICK_UP_MASK,
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CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK,
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CTRL_RSTICK_LEFT_MASK,
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CTRL_RSTICK_RIGHT_MASK,
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CTRL_RSTICK_UP_MASK,
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CTRL_RSTICK_DOWN_MASK,
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CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK,
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CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK,
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CTRL_UP_MASK | CTRL_RSTICK_UP_MASK,
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CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK,
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2012-03-05 15:57:43 +00:00
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};
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2012-03-06 11:59:40 +00:00
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#elif defined(_XBOX)
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uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
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XINPUT_GAMEPAD_B,
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XINPUT_GAMEPAD_A,
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XINPUT_GAMEPAD_Y,
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XINPUT_GAMEPAD_X,
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XINPUT_GAMEPAD_DPAD_UP,
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XINPUT_GAMEPAD_DPAD_DOWN,
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XINPUT_GAMEPAD_DPAD_LEFT,
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XINPUT_GAMEPAD_DPAD_RIGHT,
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XINPUT_GAMEPAD_BACK,
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XINPUT_GAMEPAD_START,
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XINPUT_GAMEPAD_LEFT_SHOULDER,
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XINPUT_GAMEPAD_LEFT_TRIGGER,
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XINPUT_GAMEPAD_LEFT_THUMB,
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XINPUT_GAMEPAD_RIGHT_SHOULDER,
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XINPUT_GAMEPAD_RIGHT_TRIGGER,
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XINPUT_GAMEPAD_RIGHT_THUMB,
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XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_LSTICK_UP_MASK,
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XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK,
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XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_RSTICK_UP_MASK,
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XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK,
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XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
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};
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2012-03-05 22:32:51 +00:00
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#endif
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2012-03-05 22:32:38 +00:00
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struct platform_bind
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{
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uint64_t joykey;
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const char *label;
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};
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#if defined(__CELLOS_LV2__)
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static const struct platform_bind platform_keys[] = {
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{ CTRL_CIRCLE_MASK, "Circle button" },
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{ CTRL_CROSS_MASK, "Cross button" },
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{ CTRL_TRIANGLE_MASK, "Triangle button" },
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{ CTRL_SQUARE_MASK, "Square button" },
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{ CTRL_UP_MASK, "D-Pad Up" },
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{ CTRL_DOWN_MASK, "D-Pad Down" },
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{ CTRL_LEFT_MASK, "D-Pad Left" },
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{ CTRL_RIGHT_MASK, "D-Pad Right" },
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{ CTRL_SELECT_MASK, "Select button" },
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{ CTRL_START_MASK, "Start button" },
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{ CTRL_L1_MASK, "L1 button" },
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{ CTRL_L2_MASK, "L2 button" },
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{ CTRL_L3_MASK, "L3 button" },
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{ CTRL_R1_MASK, "R1 button" },
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{ CTRL_R2_MASK, "R2 button" },
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{ CTRL_R3_MASK, "R3 button" },
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2012-03-05 22:48:14 +00:00
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{ CTRL_LSTICK_LEFT_MASK, "LStick Left" },
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2012-03-05 22:32:38 +00:00
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{ CTRL_LSTICK_RIGHT_MASK, "LStick Right" },
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{ CTRL_LSTICK_UP_MASK, "LStick Up" },
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{ CTRL_LSTICK_DOWN_MASK, "LStick Down" },
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{ CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
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{ CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
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{ CTRL_UP_MASK | CTRL_LSTICK_UP_MASK, "LStick D-Pad Up" },
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{ CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
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{ CTRL_RSTICK_LEFT_MASK, "RStick Left" },
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{ CTRL_RSTICK_RIGHT_MASK, "RStick Right" },
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{ CTRL_RSTICK_UP_MASK, "RStick Up" },
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{ CTRL_RSTICK_DOWN_MASK, "RStick Down" },
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{ CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
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{ CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
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{ CTRL_UP_MASK | CTRL_RSTICK_UP_MASK, "RStick D-Pad Up" },
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{ CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
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};
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#elif defined(_XBOX)
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2012-03-06 11:59:40 +00:00
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static const struct platform_bind platform_keys[] = {
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{ XINPUT_GAMEPAD_B, "B button" },
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{ XINPUT_GAMEPAD_A, "A button" },
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{ XINPUT_GAMEPAD_Y, "Y button" },
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{ XINPUT_GAMEPAD_X, "X button" },
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{ XINPUT_GAMEPAD_DPAD_UP, "D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
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{ XINPUT_GAMEPAD_BACK, "Back button" },
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{ XINPUT_GAMEPAD_START, "Start button" },
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{ XINPUT_GAMEPAD_LEFT_SHOULDER, "Left Shoulder" },
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{ XINPUT_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
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{ XINPUT_GAMEPAD_LEFT_THUMB, "Left Thumb" },
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{ XINPUT_GAMEPAD_RIGHT_SHOULDER, "Right Shoulder" },
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{ XINPUT_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
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{ XINPUT_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
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{ XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
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{ XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
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{ XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
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{ XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
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{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
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{ XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
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{ XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
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{ XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
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{ XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
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{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
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};
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2012-03-05 22:32:38 +00:00
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#endif
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2012-03-05 22:01:01 +00:00
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uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey)
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{
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2012-03-05 22:32:38 +00:00
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size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
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if (platform_keys[0].joykey == joykey)
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return joykey;
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2012-03-05 22:01:01 +00:00
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2012-03-05 22:32:38 +00:00
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for (size_t i = 1; i < arr_size; i++)
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{
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if (platform_keys[i].joykey == joykey)
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return platform_keys[i - 1].joykey;
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}
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return NO_BTN;
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2012-03-05 22:01:01 +00:00
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}
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uint64_t ssnes_input_find_next_platform_key(uint64_t joykey)
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{
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2012-03-05 22:32:38 +00:00
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size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
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if (platform_keys[arr_size - 1].joykey == joykey)
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return joykey;
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for (size_t i = 0; i < arr_size - 1; i++)
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{
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if (platform_keys[i].joykey == joykey)
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return platform_keys[i + 1].joykey;
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}
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2012-03-05 22:01:01 +00:00
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2012-03-05 22:32:38 +00:00
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return NO_BTN;
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2012-03-05 22:01:01 +00:00
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}
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2012-03-05 22:32:38 +00:00
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const char *ssnes_input_find_platform_key_label(uint64_t joykey)
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2012-03-05 22:01:01 +00:00
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{
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2012-03-05 22:32:38 +00:00
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if (joykey == NO_BTN)
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return "No button";
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2012-03-05 22:01:01 +00:00
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2012-03-05 22:32:38 +00:00
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size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
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for (size_t i = 0; i < arr_size; i++)
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{
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2012-03-05 22:32:51 +00:00
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if (platform_keys[i].joykey == joykey)
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return platform_keys[i].label;
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2012-03-05 22:32:38 +00:00
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}
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return "Unknown";
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2012-03-05 22:01:01 +00:00
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}
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2012-03-05 16:55:16 +00:00
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2012-03-12 21:39:29 +00:00
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void ssnes_input_set_default_keybind_names_for_emulator(void)
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{
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const char *id = snes_library_id();
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// Genesis Plus GX/Next
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if (strstr(id, "Genesis Plus GX"))
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{
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B],
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"B button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A],
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"C button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X],
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"Y button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y],
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"A button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L],
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"X button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R],
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"Z button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT],
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|
"Mode button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT]));
|
|
|
|
}
|
|
|
|
}
|