RetroArch/gfx/context/ps3_ctx.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../driver.h"
#include <stdint.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../gl_common.h"
#include "../image.h"
#include "../../ps3/shared.h"
#include "ps3_ctx.h"
static struct texture_image menu_texture;
void gfx_ctx_set_swap_interval(unsigned interval, bool inited)
{
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if (inited)
{
if (interval)
glEnable(GL_VSYNC_SCE);
else
glDisable(GL_VSYNC_SCE);
}
}
void gfx_ctx_check_window(bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
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gl_t *gl = driver.video_data;
*quit = false;
*resize = false;
#ifdef HAVE_SYSUTILS
cellSysutilCheckCallback();
#endif
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if (gl->quitting)
*quit = true;
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if (gl->should_resize)
*resize = true;
}
bool gfx_ctx_window_has_focus(void)
{
return true;
}
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void gfx_ctx_swap_buffers(void)
{
psglSwap();
}
bool gfx_ctx_menu_init(void)
{
gl_t *gl = driver.video_data;
if (!gl)
return false;
#ifdef HAVE_CG_MENU
glGenTextures(1, &gl->menu_texture_id);
RARCH_LOG("Loading texture image for menu...\n");
if(!texture_image_load(DEFAULT_MENU_BORDER_FILE, &menu_texture))
{
RARCH_ERR("Failed to load texture image for menu.\n");
return false;
}
glBindTexture(GL_TEXTURE_2D, gl->menu_texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ARGB_SCE, menu_texture.width, menu_texture.height, 0,
GL_ARGB_SCE, GL_UNSIGNED_INT_8_8_8_8, menu_texture.pixels);
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
free(menu_texture.pixels);
#endif
return true;
}