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https://github.com/libretro/RetroArch
synced 2025-02-03 17:54:04 +00:00
(PS3) Removed g_frame_count - will use pointer to gl->frame_count
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e34f6aa774
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@ -61,3 +61,8 @@ void gfx_ctx_check_window(bool *quit,
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if(gl->should_resize)
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*resize = true;
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}
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bool gfx_ctx_window_has_focus(void)
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{
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return true;
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}
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@ -175,6 +175,7 @@ static uint64_t old_state = 0;
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static void set_delay_speed(unsigned delaymode)
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{
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unsigned speed;
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gl_t * gl = driver.video_data;
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speed = 0;
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@ -203,6 +204,7 @@ static void set_delay_speed(unsigned delaymode)
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static void browser_update(filebrowser_t * b)
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{
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uint64_t state, diff_state, button_was_pressed;
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gl_t * gl = driver.video_data;
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state = cell_pad_input_poll_device(0);
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diff_state = old_state ^ state;
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@ -830,6 +832,7 @@ static void select_file(uint32_t menu_id)
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char extensions[256], title[256], object[256], comment[256], dir_path[MAX_PATH_LENGTH],
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path[MAX_PATH_LENGTH], *separatorslash;
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uint64_t state, diff_state, button_was_pressed;
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gl_t * gl = driver.video_data;
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state = cell_pad_input_poll_device(0);
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diff_state = old_state ^ state;
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@ -972,6 +975,7 @@ static void select_directory(uint32_t menu_id)
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{
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char path[1024], newpath[1024], *separatorslash;
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uint64_t state, diff_state, button_was_pressed;
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gl_t * gl = driver.video_data;
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state = cell_pad_input_poll_device(0);
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diff_state = old_state ^ state;
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@ -1821,6 +1825,7 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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static void select_setting(menu * menu_obj)
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{
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uint64_t state, diff_state, button_was_pressed, i;
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gl_t * gl = driver.video_data;
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state = cell_pad_input_poll_device(0);
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diff_state = old_state ^ state;
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@ -1924,6 +1929,7 @@ static void select_rom(void)
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{
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char newpath[1024], *separatorslash;
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uint64_t state, diff_state, button_was_pressed;
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gl_t * gl = driver.video_data;
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state = cell_pad_input_poll_device(0);
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diff_state = old_state ^ state;
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@ -2539,6 +2545,8 @@ void menu_init (void)
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void menu_loop(void)
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{
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gl_t * gl = driver.video_data;
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menuStack[0] = menu_filebrowser;
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menuStack[0].enum_id = FILE_BROWSER_MENU;
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@ -291,6 +291,8 @@ void ps3_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id)
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static bool ps3_key_pressed(void *data, int key)
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{
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(void)data;
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gl_t *gl = driver.video_data;
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switch (key)
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{
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case RARCH_FAST_FORWARD_HOLD_KEY:
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@ -110,8 +110,6 @@ struct {
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CellVideoOutState g_video_state;
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} ps3_gl;
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unsigned g_frame_count;
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#ifdef HAVE_FBO
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#if defined(_WIN32) && !defined(RARCH_CONSOLE)
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static PFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers = NULL;
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@ -637,7 +635,7 @@ void gl_frame_menu (void)
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{
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gl_t *gl = driver.video_data;
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g_frame_count++;
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gl->frame_count++;
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if(!gl)
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return;
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@ -645,7 +643,7 @@ void gl_frame_menu (void)
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gl_shader_use(RARCH_CG_MENU_SHADER_INDEX);
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gl_shader_set_params(gl->win_width, gl->win_height, gl->win_width,
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gl->win_height, gl->win_width, gl->win_height, g_frame_count,
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gl->win_height, gl->win_width, gl->win_height, gl->frame_count,
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NULL, NULL, NULL, 0);
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set_viewport_force_full(gl, gl->win_width, gl->win_height);
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@ -703,7 +701,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl_t *gl = data;
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gl_shader_use(1);
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g_frame_count++;
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gl->frame_count++;
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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@ -762,7 +760,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl_shader_set_params(width, height,
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gl->tex_w, gl->tex_h,
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gl->vp_width, gl->vp_height,
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g_frame_count, &tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
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gl->frame_count, &tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
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glDrawArrays(GL_QUADS, 0, 4);
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@ -807,7 +805,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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set_viewport_force_full(gl, rect->img_width, rect->img_height);
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gl_shader_set_params(prev_rect->img_width, prev_rect->img_height,
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prev_rect->width, prev_rect->height,
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gl->vp_width, gl->vp_height, g_frame_count,
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gl->vp_width, gl->vp_height, gl->frame_count,
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&tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
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glDrawArrays(GL_QUADS, 0, 4);
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@ -832,7 +830,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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set_viewport(gl, gl->win_width, gl->win_height);
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gl_shader_set_params(prev_rect->img_width, prev_rect->img_height,
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prev_rect->width, prev_rect->height,
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gl->vp_width, gl->vp_height, g_frame_count,
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gl->vp_width, gl->vp_height, gl->frame_count,
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&tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
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glVertexPointer(2, GL_FLOAT, 0, vertex_ptr);
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@ -1122,7 +1120,7 @@ static bool gl_alive(void *data)
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static bool gl_focus(void *data)
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{
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(void)data;
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return true;
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return gfx_ctx_window_has_focus();
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}
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static void ps3graphics_set_swap_block_swap(void * data, bool toggle)
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@ -33,9 +33,9 @@ enum
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#define MIN_SCALING_FACTOR (1.0f)
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#define MAX_SCALING_FACTOR (4.0f)
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#define IS_TIMER_NOT_EXPIRED(getter) (g_frame_count < getter)
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#define IS_TIMER_NOT_EXPIRED(getter) (gl->frame_count < getter)
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#define IS_TIMER_EXPIRED(getter) (!(IS_TIMER_NOT_EXPIRED(getter)))
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#define SET_TIMER_EXPIRATION(setter, value) setter = g_frame_count + value;
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#define SET_TIMER_EXPIRATION(setter, value) setter = gl->frame_count + value;
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bool ps3_setup_texture(void);
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const char * ps3_get_resolution_label(uint32_t resolution);
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@ -61,6 +61,4 @@ bool gl_cg_load_shader(unsigned index, const char *path);
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unsigned gl_cg_get_lut_info(struct gl_cg_lut_info *info, unsigned elems);
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extern unsigned g_frame_count;
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#endif
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