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https://github.com/libretro/RetroArch
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(PS3) Implement gfx_ctx_swap_buffers
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parent
3dbc1a3e7f
commit
d72751956e
@ -60,3 +60,7 @@ bool gfx_ctx_window_has_focus(void)
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return true;
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}
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void gfx_ctx_swap_buffers(void)
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{
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psglSwap();
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}
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@ -126,6 +126,9 @@ struct gl_tex_info
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typedef struct gl
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{
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#ifdef RARCH_CONSOLE
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bool block_swap;
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#endif
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bool vsync;
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GLuint texture[TEXTURES];
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unsigned tex_index; // For use with PREV.
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31
ps3/menu.c
31
ps3/menu.c
@ -1105,8 +1105,10 @@ static void rarch_filename_input_and_save (unsigned filename_type)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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gl_frame_menu();
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video_gl.swap(NULL);
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gfx_ctx_swap_buffers();
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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#endif
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}
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if(g_console.oskutil_handle.text_can_be_fetched)
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@ -1138,8 +1140,10 @@ static void rarch_filename_input_and_save (unsigned filename_type)
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{
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/* OSK Util gets updated */
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glClear(GL_COLOR_BUFFER_BIT);
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video_gl.swap(NULL);
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cellSysutilCheckCallback();
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gfx_ctx_swap_buffers();
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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#endif
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}
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if(g_console.oskutil_handle.text_can_be_fetched)
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@ -1545,8 +1549,10 @@ static void producesettingentry(menu * menu_obj, uint64_t switchvalue)
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while(OSK_IS_RUNNING(g_console.oskutil_handle))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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video_gl.swap(NULL);
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cellSysutilCheckCallback();
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gfx_ctx_swap_buffers();
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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#endif
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}
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if(g_console.oskutil_handle.text_can_be_fetched)
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@ -2353,7 +2359,10 @@ static void ingame_menu(uint32_t menu_id)
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cellDbgFontPrintf (0.09f, 0.83f, 0.91f, LIGHTBLUE, "Allows you to resize the screen by moving around the two analog sticks.\nPress TRIANGLE to reset to default values, and CIRCLE to go back to the menu.");
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cellDbgFontDraw();
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}
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video_gl.swap(NULL);
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gfx_ctx_swap_buffers();
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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#endif
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if(CTRL_SQUARE(~state))
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{
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glDisable(GL_BLEND);
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@ -2376,7 +2385,10 @@ static void ingame_menu(uint32_t menu_id)
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rarch_render_cached_frame();
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video_gl.swap(NULL);
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gfx_ctx_swap_buffers();
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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#endif
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}
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}
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@ -2642,7 +2654,10 @@ void menu_loop(void)
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SET_TIMER_EXPIRATION(g_console.timer_expiration_frame_count, 30);
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}
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video_gl.swap(NULL);
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gfx_ctx_swap_buffers();
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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#endif
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glDisable(GL_BLEND);
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}while (g_console.menu_enable);
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@ -100,7 +100,6 @@ static const GLfloat white_color[] = {
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};
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struct {
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bool block_swap;
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bool overscan_enable;
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GLfloat overscan_amount;
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#ifdef HAVE_CG_MENU
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@ -954,8 +953,8 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl_render_msg_post(gl);
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}
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if(!ps3_gl.block_swap)
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psglSwap();
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if(!gl->block_swap)
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gfx_ctx_swap_buffers();
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return true;
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}
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@ -1202,19 +1201,11 @@ static bool gl_focus(void *data)
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return gfx_ctx_window_has_focus();
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}
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static void ps3graphics_set_swap_block_swap(void * data, bool toggle)
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static void ps3graphics_set_swap_block_swap(void * data, bool enable)
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{
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(void)data;
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ps3_gl.block_swap = toggle;
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}
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gl_t *gl = driver.video_data;
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static void ps3graphics_swap(void * data)
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{
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(void)data;
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psglSwap();
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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#endif
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gl->block_swap = enable;
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}
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static void ps3graphics_set_aspect_ratio(void * data, uint32_t aspectratio_index)
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@ -1245,7 +1236,6 @@ const video_driver_t video_gl =
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.set_swap_block_state = ps3graphics_set_swap_block_swap,
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.set_rotation = ps3graphics_set_orientation,
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.set_aspect_ratio = ps3graphics_set_aspect_ratio,
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.swap = ps3graphics_swap
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};
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static void get_all_available_resolutions (void)
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