RetroArch/gfx/drivers/ps2_gfx.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Francisco Javier Trujillo Mata - fjtrujy
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*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <kernel.h>
#include <gsKit.h>
#include <gsInline.h>
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#include "../../driver.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
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#include "../../libretro-common/include/libretro_gskit_ps2.h"
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/* turn white GS Screen */
#define GS_TEXT GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00)
/* turn white GS Screen */
#define GS_BLACK GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00)
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#define NTSC_WIDTH 640
#define NTSC_HEIGHT 448
typedef struct ps2_video
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{
bool clearVRAM;
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/* I need to create this additional field
* to be used in the font driver*/
bool clearVRAM_font;
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bool menuVisible;
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bool fullscreen;
bool vsync;
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bool force_aspect;
int PSM;
int menu_filter;
int core_filter;
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/* Palette in the cores */
struct retro_hw_render_interface_gskit_ps2 iface;
GSGLOBAL *gsGlobal;
GSTEXTURE *menuTexture;
GSTEXTURE *coreTexture;
} ps2_video_t;
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/* PRIVATE METHODS */
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static GSGLOBAL *init_GSGlobal(void)
{
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GSGLOBAL *gsGlobal = gsKit_init_global();
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gsGlobal->Mode = GS_MODE_NTSC;
gsGlobal->Interlace = GS_INTERLACED;
gsGlobal->Field = GS_FIELD;
gsGlobal->Width = NTSC_WIDTH;
gsGlobal->Height = NTSC_HEIGHT;
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gsGlobal->PSM = GS_PSM_CT16;
gsGlobal->PSMZ = GS_PSMZ_16;
gsGlobal->DoubleBuffering = GS_SETTING_OFF;
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gsGlobal->ZBuffering = GS_SETTING_OFF;
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gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
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dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
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/* Initialize the DMAC */
dmaKit_chan_init(DMA_CHANNEL_GIF);
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gsKit_init_screen(gsGlobal);
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
gsKit_clear(gsGlobal, GS_BLACK);
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return gsGlobal;
}
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static GSTEXTURE *prepare_new_texture(void)
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{
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GSTEXTURE *texture = (GSTEXTURE*)calloc(1, sizeof(*texture));
return texture;
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}
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static void init_ps2_video(ps2_video_t *ps2)
{
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ps2->gsGlobal = init_GSGlobal();
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ps2->menuTexture = prepare_new_texture();
ps2->coreTexture = prepare_new_texture();
/* Used for cores that supports palette */
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ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2;
ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION;
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ps2->iface.coreTexture = ps2->coreTexture;
}
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static void ps2_gfx_deinit_texture(GSTEXTURE *texture)
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{
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texture->Mem = NULL;
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texture->Clut = NULL;
}
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static bool texture_need_prepare(GSTEXTURE *texture,
int width, int height, int PSM)
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{
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return texture->Width != width ||
texture->Height != height ||
texture->PSM != PSM;
}
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static void transfer_texture(GSTEXTURE *texture, const void *frame,
int width, int height, int PSM, int filter, bool color_correction)
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{
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texture->Width = width;
texture->Height = height;
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texture->PSM = PSM;
texture->Filter = filter;
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texture->Mem = (void *)frame;
}
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static void vram_alloc(GSGLOBAL *gsGlobal, GSTEXTURE *texture)
{
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uint32_t size = gsKit_texture_size(texture->Width,
texture->Height, texture->PSM);
texture->Vram = gsKit_vram_alloc(gsGlobal, size, GSKIT_ALLOC_USERBUFFER);
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if(texture->Vram == GSKIT_ALLOC_ERROR)
{
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printf("VRAM Allocation Failed. Will not upload texture.\n");
}
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if (texture->Clut)
{
/* Right now just supporting 16 x 16 = 256 colours */
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size = gsKit_texture_size(16, 16, texture->ClutPSM);
texture->VramClut = gsKit_vram_alloc(gsGlobal, size , GSKIT_ALLOC_USERBUFFER);
}
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}
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static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition, bool force_aspect, struct retro_hw_ps2_insets padding)
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{
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float x1, y1, x2, y2;
float visible_width = texture->Width - padding.left - padding.right;
float visible_height = texture->Height - padding.top - padding.bottom;
if (force_aspect)
{
float width_proportion = (float)gsGlobal->Width / (float)visible_width;
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float height_proportion = (float)gsGlobal->Height / (float)visible_height;
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float delta = MIN(width_proportion, height_proportion);
float newWidth = visible_width * delta;
float newHeight = visible_height * delta;
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x1 = (gsGlobal->Width - newWidth) / 2.0f;
y1 = (gsGlobal->Height - newHeight) / 2.0f;
x2 = newWidth + x1;
y2 = newHeight + y1;
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}
else
{
x1 = 0.0f;
y1 = 0.0f;
x2 = gsGlobal->Width;
y2 = gsGlobal->Height;
}
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gsKit_prim_sprite_texture( gsGlobal, texture,
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x1, /* X1 */
y1, /* Y1 */
padding.left, /* U1 */
padding.top, /* V1 */
x2, /* X2 */
y2, /* Y2 */
texture->Width - padding.right, /* U2 */
texture->Height - padding.bottom, /* V2 */
zPosition,
GS_TEXT);
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}
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static void clearVRAMIfNeeded(ps2_video_t *ps2,
const void *frame, int width, int height)
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{
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if (!ps2->clearVRAM)
{
if(frame && frame != RETRO_HW_FRAME_BUFFER_VALID)
{
bool coreVRAMClear = texture_need_prepare(
ps2->coreTexture, width, height, ps2->PSM);
ps2->clearVRAM = ps2->clearVRAM || coreVRAMClear;
}
}
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if (ps2->clearVRAM)
{
gsKit_vram_clear(ps2->gsGlobal);
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ps2->iface.updatedPalette = true;
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/* we need to upload also palette in the font driver */
ps2->clearVRAM_font = true;
}
}
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static void refreshScreen(ps2_video_t *ps2)
{
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if (ps2->vsync)
gsKit_sync_flip(ps2->gsGlobal);
gsKit_queue_exec(ps2->gsGlobal);
/* Here we are just puting in false the ps2->clearVRAM field
however, the ps2->clearVRAM_font should be done in the ps2_font driver */
ps2->clearVRAM = false;
}
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static void ps2_texture_upload(GSGLOBAL *gsGlobal, GSTEXTURE *Texture,
bool sendPalette)
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{
gsKit_setup_tbw(Texture);
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if (Texture->PSM == GS_PSM_T8)
{
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gsKit_texture_send(Texture->Mem, Texture->Width, Texture->Height, Texture->Vram, Texture->PSM, Texture->TBW, GS_CLUT_TEXTURE);
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if (sendPalette)
{
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gsKit_texture_send(Texture->Clut, 16, 16, Texture->VramClut, Texture->ClutPSM, 1, GS_CLUT_PALLETE);
}
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}
else if (Texture->PSM == GS_PSM_T4)
{
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gsKit_texture_send(Texture->Mem, Texture->Width, Texture->Height, Texture->Vram, Texture->PSM, Texture->TBW, GS_CLUT_TEXTURE);
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if (sendPalette)
{
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gsKit_texture_send(Texture->Clut, 8, 2, Texture->VramClut, Texture->ClutPSM, 1, GS_CLUT_PALLETE);
}
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}
else
{
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gsKit_texture_send(Texture->Mem, Texture->Width, Texture->Height, Texture->Vram, Texture->PSM, Texture->TBW, GS_CLUT_NONE);
}
}
static void *ps2_gfx_init(const video_info_t *video,
input_driver_t **input, void **input_data)
{
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void *ps2input = NULL;
ps2_video_t *ps2 = (ps2_video_t*)calloc(1, sizeof(ps2_video_t));
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*input_data = NULL;
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if (!ps2)
return NULL;
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init_ps2_video(ps2);
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if (video->font_enable)
font_driver_init_osd(ps2,
video,
false,
video->is_threaded,
FONT_DRIVER_RENDER_PS2);
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ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
ps2->fullscreen = video->fullscreen;
ps2->core_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
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ps2->force_aspect = video->force_aspect;
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ps2->vsync = video->vsync;
ps2->clearVRAM = true;
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if (input && input_data)
{
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settings_t *settings = config_get_ptr();
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ps2input = input_ps2.init(
settings->arrays.input_joypad_driver);
*input = ps2input ? &input_ps2 : NULL;
*input_data = ps2input;
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}
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return ps2;
}
static bool ps2_gfx_frame(void *data, const void *frame,
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unsigned width, unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
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ps2_video_t *ps2 = (ps2_video_t*)data;
if (!width || !height)
return false;
#if defined(DEBUG)
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if (frame_count%60==0)
{
printf("ps2_gfx_frame %lu\n", frame_count);
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}
#endif
clearVRAMIfNeeded(ps2, frame, width, height);
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gsKit_clear(ps2->gsGlobal, GS_BLACK);
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if (frame)
{
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bool sendPalette = false;
struct retro_hw_ps2_insets padding = empty_ps2_insets;
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if (frame != RETRO_HW_FRAME_BUFFER_VALID)
{
/* Checking if the transfer is done in the core */
/* calculate proper width based in the pitch */
int bytes_per_pixel = (ps2->PSM == GS_PSM_CT32) ? 4 : 2;
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int real_width = pitch / bytes_per_pixel;
transfer_texture(ps2->coreTexture, frame, real_width, height, ps2->PSM, ps2->core_filter, 1);
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padding.right = real_width - width;
}
else
{
sendPalette = ps2->iface.updatedPalette;
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ps2->iface.updatedPalette = false;
padding = ps2->iface.padding;
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if (ps2->iface.clearTexture)
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ps2->iface.clearTexture = false;
}
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if(ps2->clearVRAM)
vram_alloc(ps2->gsGlobal, ps2->coreTexture);
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ps2_texture_upload(ps2->gsGlobal, ps2->coreTexture, sendPalette);
prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, ps2->force_aspect, padding);
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}
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if (ps2->menuVisible)
{
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bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
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if (!texture_empty)
{
if(ps2->clearVRAM)
vram_alloc(ps2->gsGlobal, ps2->menuTexture);
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gsKit_texture_upload(ps2->gsGlobal, ps2->menuTexture);
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prim_texture(ps2->gsGlobal, ps2->menuTexture, 2, ps2->fullscreen, empty_ps2_insets);
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}
}
else if (video_info->statistics_show)
{
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struct font_params *osd_params = (struct font_params*)
&video_info->osd_stat_params;
if (osd_params)
font_driver_render_msg(ps2, video_info->stat_text,
(const struct font_params*)&video_info->osd_stat_params, NULL);
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}
if(!string_is_empty(msg))
font_driver_render_msg(ps2, msg, NULL, NULL);
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refreshScreen(ps2);
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return true;
}
static void ps2_gfx_set_nonblock_state(void *data, bool toggle,
bool adaptive_vsync_enabled, unsigned swap_interval)
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{
ps2_video_t *ps2 = (ps2_video_t*)data;
if (ps2)
ps2->vsync = !toggle;
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}
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static bool ps2_gfx_alive(void *data) { return true; }
static bool ps2_gfx_focus(void *data) { return true; }
static bool ps2_gfx_suppress_screensaver(void *data, bool enable) { return false; }
static bool ps2_gfx_has_windowed(void *data) { return false; }
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static void ps2_gfx_free(void *data)
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{
ps2_video_t *ps2 = (ps2_video_t*)data;
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gsKit_clear(ps2->gsGlobal, GS_BLACK);
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gsKit_vram_clear(ps2->gsGlobal);
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font_driver_free_osd();
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ps2_gfx_deinit_texture(ps2->menuTexture);
ps2_gfx_deinit_texture(ps2->coreTexture);
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free(ps2->menuTexture);
free(ps2->coreTexture);
gsKit_deinit_global(ps2->gsGlobal);
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free(data);
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}
static bool ps2_gfx_set_shader(void *data,
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enum rarch_shader_type type, const char *path) { return false; }
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static void ps2_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling)
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{
ps2_video_t *ps2 = (ps2_video_t*)data;
ps2->menu_filter = smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
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}
static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
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unsigned width, unsigned height, float alpha)
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{
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ps2_video_t *ps2 = (ps2_video_t*)data;
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bool color_correction = false;
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int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
bool texture_changed = texture_need_prepare(ps2->menuTexture, width, height, PSM);
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transfer_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter, color_correction);
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ps2->clearVRAM = ps2->clearVRAM || texture_changed;
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}
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static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
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{
ps2_video_t *ps2 = (ps2_video_t*)data;
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if (ps2->menuVisible != enable)
{
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/* If Menu change status, CLEAR VRAM */
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ps2->clearVRAM = true;
ps2->iface.clearTexture = true;
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ps2->iface.updatedPalette = true;
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}
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ps2->menuVisible = enable;
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ps2->fullscreen = fullscreen;
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}
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static bool ps2_get_hw_render_interface(void* data,
const struct retro_hw_render_interface** iface)
{
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ps2_video_t *ps2 = (ps2_video_t*)data;
ps2->iface.clearTexture = ps2->clearVRAM;
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ps2->iface.updatedPalette = true;
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ps2->iface.padding = empty_ps2_insets;
*iface =
(const struct retro_hw_render_interface*)&ps2->iface;
return true;
}
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static const video_poke_interface_t ps2_poke_interface = {
NULL, /* get_flags */
NULL,
NULL,
NULL,
NULL, /* get_refresh_rate */
ps2_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
NULL, /* set_aspect_ratio */
NULL, /* apply_state_changes */
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ps2_set_texture_frame,
ps2_set_texture_enable,
font_driver_render_msg, /* set_osd_msg */
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NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
ps2_get_hw_render_interface /* get_hw_render_interface */
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};
static void ps2_gfx_get_poke_interface(void *data,
const video_poke_interface_t **iface)
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{
(void)data;
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*iface = &ps2_poke_interface;
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}
video_driver_t video_ps2 = {
ps2_gfx_init,
ps2_gfx_frame,
ps2_gfx_set_nonblock_state,
ps2_gfx_alive,
ps2_gfx_focus,
ps2_gfx_suppress_screensaver,
ps2_gfx_has_windowed,
ps2_gfx_set_shader,
ps2_gfx_free,
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"ps2",
NULL, /* set_viewport */
NULL, /* set_rotation */
NULL, /* viewport_info */
NULL, /* read_viewport */
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NULL, /* read_frame_raw */
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#ifdef HAVE_OVERLAY
NULL, /* overlay_interface */
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#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
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#endif
ps2_gfx_get_poke_interface,
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};