Make GFX PS2 support palette in the cores

This commit is contained in:
Francisco Javier Trujillo Mata 2019-01-15 01:08:28 +01:00
parent dd4bf2c41f
commit f7c9bc4e61
3 changed files with 82 additions and 34 deletions

View File

@ -21,6 +21,7 @@
#include <kernel.h>
#include <gsKit.h>
#include <gsInline.h>
#include "../../libretro-common/include/libretro_gskit_ps2.h"
#define GS_TEXT GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00) // turn white GS Screen
#define GS_BLACK GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00) // turn white GS Screen
@ -34,6 +35,7 @@ typedef struct ps2_video
GSTEXTURE *menuTexture;
GSTEXTURE *coreTexture;
bool clearVRAM;
struct retro_hw_render_interface_gskit_ps2 iface; /* Palette in the cores */
bool menuVisible;
bool fullscreen;
@ -87,6 +89,11 @@ static void init_ps2_video(ps2_video_t *ps2)
ps2->gsGlobal = init_GSGlobal();
ps2->menuTexture = prepare_new_texture();
ps2->coreTexture = prepare_new_texture();
/* Used for cores that supports palette */
ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2;
ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION;
ps2->iface.coreTexture = ps2->coreTexture;
}
static void deinitTexture(GSTEXTURE *texture)
@ -97,26 +104,6 @@ static void deinitTexture(GSTEXTURE *texture)
texture->Clut = NULL;
}
static void color_correction32(uint32_t *buffer, uint32_t dimensions)
{
uint32_t i;
uint32_t x32;
for (i = 0; i < dimensions; i++) {
x32 = buffer[i];
buffer[i] = ((x32 >> 16) & 0xFF) | ((x32 << 16) & 0xFF0000) | (x32 & 0xFF00FF00);
}
}
static void color_correction16(uint16_t *buffer, uint32_t dimensions)
{
uint32_t i;
uint16_t x16;
for (i = 0; i < dimensions; i++) {
x16 = buffer[i];
buffer[i] = (x16 & 0x8000) | ((x16 << 10) & 0x7C00) | ((x16 >> 1) & 0x3E0) | ((x16 >> 11) & 0x1F);
}
}
static bool texture_need_prepare(GSTEXTURE *texture, int width, int height, int PSM)
{
return texture->Width != width || texture->Height != height || texture->PSM != PSM;
@ -125,17 +112,6 @@ static bool texture_need_prepare(GSTEXTURE *texture, int width, int height, int
static void transfer_texture(GSTEXTURE *texture, const void *frame,
int width, int height, int PSM, int filter, bool color_correction)
{
if (color_correction) {
int pixels = width * height;
if (PSM == GS_PSM_CT32) {
uint32_t *buffer = (uint32_t *)frame;
color_correction32(buffer, pixels);
} else {
uint16_t *buffer = (uint16_t *)frame;
color_correction16(buffer, pixels);
}
}
texture->Width = width;
texture->Height = height;
texture->PSM = PSM;
@ -150,6 +126,12 @@ static void vram_alloc(GSGLOBAL *gsGlobal, GSTEXTURE *texture)
if(texture->Vram == GSKIT_ALLOC_ERROR) {
printf("VRAM Allocation Failed. Will not upload texture.\n");
}
if (texture->Clut) {
/* Right now just supporting 16 x 16 = 256 colours */
size = gsKit_texture_size(16, 16, texture->ClutPSM);
texture->VramClut = gsKit_vram_alloc(gsGlobal, size , GSKIT_ALLOC_USERBUFFER);
}
}
static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition, bool force_aspect)
@ -190,7 +172,7 @@ static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition,
static void clearVRAMIfNeeded(ps2_video_t *ps2, void *frame, int width, int height)
{
if (!ps2->clearVRAM) {
if(frame) {
if(frame && frame != RETRO_HW_FRAME_BUFFER_VALID) {
bool coreVRAMClear = false;
coreVRAMClear = texture_need_prepare(ps2->coreTexture, width, height, ps2->PSM);
ps2->clearVRAM = ps2->clearVRAM || coreVRAMClear;
@ -263,7 +245,9 @@ static bool ps2_gfx_frame(void *data, const void *frame,
clearVRAMIfNeeded(ps2, frame, width, height);
if (frame) {
transfer_texture(ps2->coreTexture, frame, width, height, ps2->PSM, ps2->core_filter, 1);
if (frame != RETRO_HW_FRAME_BUFFER_VALID){ /* Checking if the transfer is done in the core */
transfer_texture(ps2->coreTexture, frame, width, height, ps2->PSM, ps2->core_filter, 1);
}
if(ps2->clearVRAM) {
vram_alloc(ps2->gsGlobal, ps2->coreTexture);
}
@ -430,6 +414,14 @@ static void ps2_set_osd_msg(void *data,
font_driver_render_msg(video_info, font, msg, params);
}
static bool ps2_get_hw_render_interface(void* data,
const struct retro_hw_render_interface** iface)
{
ps2_video_t* ps2 = (ps2_video_t*)data;
*iface = (const struct retro_hw_render_interface*)&ps2->iface;
return true;
}
static const video_poke_interface_t ps2_poke_interface = {
NULL, /* get_flags */
NULL, /* set_coords */
@ -453,7 +445,7 @@ static const video_poke_interface_t ps2_poke_interface = {
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL /* get_hw_render_interface */
ps2_get_hw_render_interface /* get_hw_render_interface */
};
static void ps2_gfx_get_poke_interface(void *data,

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@ -1207,6 +1207,7 @@ enum retro_hw_render_interface_type
RETRO_HW_RENDER_INTERFACE_D3D10 = 2,
RETRO_HW_RENDER_INTERFACE_D3D11 = 3,
RETRO_HW_RENDER_INTERFACE_D3D12 = 4,
RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5,
RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
};

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@ -0,0 +1,55 @@
/* Copyright (C) 2010-2018 The RetroArch team
*
* ---------------------------------------------------------------------------------------------
* The following license statement only applies to this libretro API header (libretro_d3d.h)
* ---------------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the
* "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef LIBRETRO_GSKIT_PS2_H_
#define LIBRETRO_GSKIT_PS2_H_
#include "libretro.h"
#if defined(PS2)
#include <gsKit.h>
#define RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION 1
struct retro_hw_render_interface_gskit_ps2
{
/* Must be set to RETRO_HW_RENDER_INTERFACE_GSKIT_PS2. */
enum retro_hw_render_interface_type interface_type;
/* Must be set to RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION. */
unsigned interface_version;
/* Opaque handle to the GSKit_PS2 backend in the frontend
* which must be passed along to all function pointers
* in this interface.
*/
GSTEXTURE *coreTexture;
};
typedef struct retro_hw_render_interface_gskit_ps2 RETRO_HW_RENDER_INTEFACE_GSKIT_PS2;
#endif
#endif /* LIBRETRO_GSKIT_PS2_H_ */