RetroArch/360/menu.cpp

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdint.h>
#include <crtdefs.h>
#include <tchar.h>
#include <xtl.h>
#include "file_browser.h"
#include "../console/console_ext.h"
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#include "xdk360_video.h"
#include "menu.h"
#include "shared.h"
#include "../general.h"
CSSNES app;
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filebrowser_t browser;
filebrowser_t tmp_browser;
char strbuffer[1024];
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static void return_to_game (void)
{
g_console.frame_advance_enable = false;
g_console.menu_enable = false;
g_console.mode_switch = MODE_EMULATION;
}
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static void return_to_dashboard (void)
{
g_console.menu_enable = false;
g_console.mode_switch = MODE_EXIT;
g_console.initialize_ssnes_enable = false;
}
/* Register custom classes */
HRESULT CSSNES::RegisterXuiClasses (void)
{
CSSNESMain::Register();
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CSSNESFileBrowser::Register();
CSSNESCoreBrowser::Register();
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CSSNESQuickMenu::Register();
CSSNESSettings::Register();
return S_OK;
}
/* Unregister custom classes */
HRESULT CSSNES::UnregisterXuiClasses (void)
{
CSSNESMain::Unregister();
CSSNESCoreBrowser::Unregister();
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CSSNESFileBrowser::Unregister();
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CSSNESQuickMenu::Register();
CSSNESSettings::Unregister();
return S_OK;
}
static void filebrowser_fetch_directory_entries(const char *path, filebrowser_t * browser, CXuiList * romlist,
CXuiTextElement * rompath_title)
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{
filebrowser_push_directory(browser, path, true);
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unsigned long dwNum_rompath = MultiByteToWideChar(CP_ACP, 0, path, -1, NULL, 0);
wchar_t * rompath_name = new wchar_t[dwNum_rompath];
MultiByteToWideChar(CP_ACP, 0, path, -1, rompath_name, dwNum_rompath);
rompath_title->SetText(rompath_name);
romlist->DeleteItems(0, romlist->GetItemCount());
romlist->InsertItems(0, browser->file_count);
for(unsigned i = 0; i < browser->file_count; i++)
{
unsigned long dwNum = MultiByteToWideChar(CP_ACP, 0, browser->cur[i].d_name, -1, NULL, 0);
wchar_t * entry_name = new wchar_t[dwNum];
MultiByteToWideChar(CP_ACP, 0, browser->cur[i].d_name, -1, entry_name, dwNum);
romlist->SetText(i, entry_name);
delete []entry_name;
}
}
HRESULT CSSNESFileBrowser::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
{
GetChildById(L"XuiRomList", &m_romlist);
GetChildById(L"XuiBackButton1", &m_back);
GetChildById(L"XuiTxtRomPath", &m_rompathtitle);
filebrowser_fetch_directory_entries(g_console.default_rom_startup_dir, &browser, &m_romlist, &m_rompathtitle);
return S_OK;
}
HRESULT CSSNESCoreBrowser::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
{
GetChildById(L"XuiRomList", &m_romlist);
GetChildById(L"XuiBackButton1", &m_back);
GetChildById(L"XuiTxtRomPath", &m_rompathtitle);
filebrowser_new(&tmp_browser, "game:", "xex|XEX");
filebrowser_fetch_directory_entries("game:", &tmp_browser, &m_romlist, &m_rompathtitle);
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return S_OK;
}
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static const wchar_t * set_filter_element(int index)
{
switch(index)
{
case FALSE:
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return L"Hardware filtering: Point filtering";
case TRUE:
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return L"Hardware filtering: Linear interpolation";
}
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return L"";
}
HRESULT CSSNESSettings::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
{
GetChildById(L"XuiBtnRewind", &m_rewind);
GetChildById(L"XuiCheckbox1", &m_rewind_cb);
GetChildById(L"XuiBackButton1", &m_back);
GetChildById(L"XuiBtnHWFilter", &m_hw_filter);
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m_hw_filter.SetText(set_filter_element(g_settings.video.smooth));
m_rewind_cb.SetCheck(g_settings.rewind_enable);
return S_OK;
}
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HRESULT CSSNESQuickMenu::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
{
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GetChildById(L"XuiQuickMenuList", &m_quickmenulist);
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GetChildById(L"XuiBackButton", &m_back);
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m_quickmenulist.SetText(MENU_ITEM_HARDWARE_FILTERING, set_filter_element(g_settings.video.smooth));
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return S_OK;
}
HRESULT CSSNESQuickMenu::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
{
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int current_index;
if ( hObjPressed == m_quickmenulist)
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{
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current_index = m_quickmenulist.GetCurSel();
switch(current_index)
{
case MENU_ITEM_LOAD_STATE:
if (g_console.emulator_initialized)
{
ssnes_load_state();
return_to_game();
}
break;
case MENU_ITEM_SAVE_STATE:
if (g_console.emulator_initialized)
{
ssnes_save_state();
return_to_game();
}
break;
case MENU_ITEM_HARDWARE_FILTERING:
g_settings.video.smooth = !g_settings.video.smooth;
m_quickmenulist.SetText(MENU_ITEM_HARDWARE_FILTERING, set_filter_element(g_settings.video.smooth));
break;
case MENU_ITEM_KEEP_ASPECT_RATIO:
break;
case MENU_ITEM_OVERSCAN_AMOUNT:
break;
case MENU_ITEM_ORIENTATION:
break;
case MENU_ITEM_RESIZE_MODE:
break;
case MENU_ITEM_FRAME_ADVANCE:
if (g_console.emulator_initialized)
{
g_console.frame_advance_enable = true;
g_console.menu_enable = false;
g_console.mode_switch = MODE_EMULATION;
}
break;
case MENU_ITEM_SCREENSHOT_MODE:
break;
case MENU_ITEM_RESET:
if (g_console.emulator_initialized)
{
return_to_game();
ssnes_game_reset();
}
break;
case MENU_ITEM_RETURN_TO_GAME:
if (g_console.emulator_initialized)
return_to_game();
break;
case MENU_ITEM_RETURN_TO_DASHBOARD:
return_to_dashboard();
break;
}
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}
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if ( hObjPressed == m_back )
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NavigateBack(app.hMainScene);
bHandled = TRUE;
return S_OK;
}
HRESULT CSSNESMain::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
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{
GetChildById(L"XuiBtnRomBrowser", &m_filebrowser);
GetChildById(L"XuiBtnSettings", &m_settings);
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GetChildById(L"XuiBtnQuickMenu", &m_quick_menu);
GetChildById(L"XuiBtnControls", &m_controls);
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GetChildById(L"XuiBtnQuit", &m_quit);
GetChildById(L"XuiTxtTitle", &m_title);
GetChildById(L"XuiTxtCoreText", &m_core);
GetChildById(L"XuiBtnLibsnesCore", &m_change_libsnes_core);
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const char * core_text = snes_library_id();
char package_version[32];
sprintf(package_version, "SSNES %s", PACKAGE_VERSION);
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unsigned long dwNum = MultiByteToWideChar(CP_ACP, 0, core_text, -1, NULL, 0);
unsigned long dwNum_package = MultiByteToWideChar(CP_ACP, 0, package_version, -1, NULL, 0);
wchar_t * core_text_utf = new wchar_t[dwNum];
wchar_t * package_version_utf = new wchar_t[dwNum_package];
MultiByteToWideChar(CP_ACP, 0, core_text, -1, core_text_utf, dwNum);
MultiByteToWideChar(CP_ACP, 0, package_version, -1, package_version_utf, dwNum_package);
m_core.SetText(core_text_utf);
m_title.SetText(package_version_utf);
delete []core_text_utf;
delete []package_version_utf;
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return S_OK;
}
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HRESULT CSSNESFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
char path[MAX_PATH_LENGTH];
if(hObjPressed == m_romlist)
{
int index = m_romlist.GetCurSel();
if(browser.cur[index].d_type != FILE_ATTRIBUTE_DIRECTORY)
{
memset(strbuffer, 0, sizeof(strbuffer));
wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
memset(g_console.rom_path, 0, sizeof(g_console.rom_path));
sprintf(g_console.rom_path, "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
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return_to_game();
g_console.initialize_ssnes_enable = 1;
}
else if(browser.cur[index].d_type == FILE_ATTRIBUTE_DIRECTORY)
{
memset(strbuffer, 0, sizeof(strbuffer));
wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
snprintf(path, sizeof(path), "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
filebrowser_fetch_directory_entries(path, &browser, &m_romlist, &m_rompathtitle);
}
}
else if(hObjPressed == m_back)
NavigateBack(app.hMainScene);
bHandled = TRUE;
return S_OK;
}
HRESULT CSSNESCoreBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
char path[MAX_PATH_LENGTH];
if(hObjPressed == m_romlist)
{
int index = m_romlist.GetCurSel();
if(browser.cur[index].d_type != FILE_ATTRIBUTE_DIRECTORY)
{
memset(strbuffer, 0, sizeof(strbuffer));
wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
sprintf(g_console.launch_app_on_exit, "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmp_browser), strbuffer);
g_console.return_to_launcher = true;
g_console.menu_enable = false;
g_console.mode_switch = MODE_EXIT;
}
else if(tmp_browser.cur[index].d_type == FILE_ATTRIBUTE_DIRECTORY)
{
memset(strbuffer, 0, sizeof(strbuffer));
wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
snprintf(path, sizeof(path), "%s%s\\", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmp_browser), strbuffer);
filebrowser_fetch_directory_entries(path, &tmp_browser, &m_romlist, &m_rompathtitle);
}
}
else if(hObjPressed == m_back)
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NavigateBack(app.hMainScene);
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bHandled = TRUE;
return S_OK;
}
HRESULT CSSNESSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
{
if ( hObjPressed == m_rewind)
{
g_settings.rewind_enable = !g_settings.rewind_enable;
m_rewind_cb.SetCheck(g_settings.rewind_enable);
}
else if ( hObjPressed == m_hw_filter)
{
g_settings.video.smooth = !g_settings.video.smooth;
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m_hw_filter.SetText(set_filter_element(g_settings.video.smooth));
}
else if ( hObjPressed == m_back )
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NavigateBack(app.hMainScene);
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bHandled = TRUE;
return S_OK;
}
HRESULT CSSNESMain::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled )
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{
HRESULT hr;
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if ( hObjPressed == m_filebrowser )
{
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hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_filebrowser.xur", NULL, &app.hFileBrowser);
if (FAILED(hr))
{
SSNES_ERR("Failed to load scene.\n");
}
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NavigateForward(app.hFileBrowser);
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}
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else if ( hObjPressed == m_quick_menu)
{
hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_quickmenu.xur", NULL, &app.hQuickMenu);
if (FAILED(hr))
SSNES_ERR("Failed to load scene.\n");
NavigateForward(app.hQuickMenu);
}
else if ( hObjPressed == m_change_libsnes_core )
{
hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_libsnescore_browser.xur", NULL, &app.hCoreBrowser);
if (FAILED(hr))
{
SSNES_ERR("Failed to load scene.\n");
}
NavigateForward(app.hCoreBrowser);
}
else if ( hObjPressed == m_settings )
{
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hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_settings.xur", NULL, &app.hSSNESSettings);
if (FAILED(hr))
SSNES_ERR("Failed to load scene.\n");
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NavigateForward(app.hSSNESSettings);
}
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else if ( hObjPressed == m_quit )
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return_to_dashboard();
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bHandled = TRUE;
return S_OK;
}
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int menu_init (void)
{
HRESULT hr;
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
hr = app.InitShared(vid->xdk360_render_device, &vid->d3dpp, XuiPNGTextureLoader);
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if (FAILED(hr))
{
SSNES_ERR("Failed initializing XUI application.\n");
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return 1;
}
/* Register font */
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hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/ssnes.ttf" );
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if (FAILED(hr))
{
SSNES_ERR("Failed to register default typeface.\n");
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return 1;
}
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hr = app.LoadSkin( L"file://game:/media/ssnes_scene_skin.xur");
if (FAILED(hr))
{
SSNES_ERR("Failed to load skin.\n");
return 1;
}
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hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_main.xur", NULL, &app.hMainScene);
if (FAILED(hr))
{
SSNES_ERR("Failed to create scene 'ssnes_main.xur'.\n");
return 1;
}
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XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS);
filebrowser_new(&browser, g_console.default_rom_startup_dir, ssnes_console_get_rom_ext());
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return 0;
}
void menu_loop(void)
{
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g_console.menu_enable = true;
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HRESULT hr;
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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if(g_console.emulator_initialized)
video_xdk360.set_swap_block_state(NULL, true);
do
{
g_frame_count++;
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if(g_console.emulator_initialized)
ssnes_render_cached_frame();
else
vid->xdk360_render_device->Clear(0, NULL,
D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0);
XINPUT_STATE state;
XInputGetState(0, &state);
g_console.menu_enable = !((state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)
&& (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) && (g_console.emulator_initialized)
&& IS_TIMER_EXPIRED());
g_console.mode_switch = g_console.menu_enable ? MODE_MENU : MODE_EMULATION;
app.RunFrame(); /* Update XUI */
hr = app.Render(); /* Render XUI */
hr = XuiTimersRun(); /* Update XUI timers */
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if(g_console.mode_switch == MODE_EMULATION && !g_console.frame_advance_enable)
{
SET_TIMER_EXPIRATION(30);
}
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video_xdk360.swap(NULL);
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}while(g_console.menu_enable);
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if(g_console.emulator_initialized)
video_xdk360.set_swap_block_state(NULL, false);
g_console.ingame_menu_enable = false;
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}