2012-01-22 01:43:54 +01:00
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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2012-01-22 02:05:09 +01:00
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#include "menu.h"
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2012-01-22 01:43:54 +01:00
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/* Register custom classes */
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HRESULT CSSNES::RegisterXuiClasses (void)
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{
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return CSSNESMain::Register();
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}
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/* Unregister custom classes */
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HRESULT CSSNES::UnregisterXuiClasses (void)
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{
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return CSSNESMain::Unregister();
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return S_OK;
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}
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HRESULT APIENTRY XuiTextureLoader(IXuiDevice *pDevice, LPCWSTR szFileName, XUIImageInfo *pImageInfo, IDirect3DTexture9 **ppTex)
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{
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CONST BYTE *pbTextureData = 0;
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UINT cbTextureData = 0;
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HXUIRESOURCE hResource = 0;
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BOOL bIsMemoryResource = FALSE;
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HRESULT hr;
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hr = XuiResourceOpen(szFileName, &hResource, &bIsMemoryResource);
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if (FAILED(hr))
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return hr;
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if (bIsMemoryResource)
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{
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hr = XuiResourceGetBuffer(hResource, &pbTextureData);
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if (FAILED(hr))
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goto cleanup;
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cbTextureData = XuiResourceGetTotalSize(hResource);
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}
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else
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{
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hr = XuiResourceRead(hResource, NULL, 0, &cbTextureData);
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if (FAILED(hr))
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goto cleanup;
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pbTextureData = (BYTE *)XuiAlloc(cbTextureData);
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if (pbTextureData == 0)
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{
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hr = E_OUTOFMEMORY;
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goto cleanup;
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}
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hr = XuiResourceRead(hResource, (BYTE*)pbTextureData, cbTextureData, &cbTextureData);
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if (FAILED(hr))
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goto cleanup;
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XuiResourceClose(hResource);
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hResource = 0;
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}
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//Format specific code should be added here to initialize pImageInfo
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// and to create an IDirect3DTexture9 interface.
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cleanup:
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if (bIsMemoryResource && hResource != 0)
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XuiResourceReleaseBuffer(hResource, pbTextureData);
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else
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XuiFree((LPVOID)pbTextureData);
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if (hResource != 0)
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XuiResourceClose(hResource);
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return hr;
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}
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