(360) Use game image drive instead of devkit drive partition -

should work on retail
This commit is contained in:
TwinAphex51224 2012-01-22 02:05:09 +01:00
parent 5706713905
commit d4d97bfae1
2 changed files with 5 additions and 5 deletions

View File

@ -55,17 +55,17 @@ int xui_init (void)
int main(int argc, char *argv[])
{
//for devits only, we will need to mount all partitions for retail
//for devkits only, we will need to mount all partitions for retail
//in a different way
DmMapDevkitDrive();
//DmMapDevkitDrive();
xdk360_video_init();
char arg1[] = "ssnes";
char arg2[] = "e:\\roms\\mario.sfc";
char arg2[] = "d:\\roms\\mario.sfc";
char arg3[] = "-v";
char arg4[] = "-c";
char arg5[] = "e:\\roms\\ssnes.cfg";
char arg5[] = "d:\\ssnes.cfg";
char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_);

View File

@ -17,7 +17,7 @@
*/
#include <xtl.h>
#include "xdkxui.h"
#include "menu.h"
/* Register custom classes */
HRESULT CSSNES::RegisterXuiClasses (void)