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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2019 - Francisco Javier Trujillo Mata
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
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#include <gsKit.h>
#include <dmaKit.h>
#include <gsToolkit.h>
#include <encodings/utf.h>
#include "../common/ps2_common.h"
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#include "../font_driver.h"
#include "../../configuration.h"
#include "../../verbosity.h"
typedef struct
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{
GSTEXTURE *texture;
const font_renderer_driver_t* font_driver;
void* font_data;
} ps2_font_t;
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static void* ps2_font_init(void* data, const char* font_path,
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float font_size, bool is_threaded)
{
uint32_t j;
int text_size, clut_size;
uint8_t *tex8;
uint32_t *clut32;
const struct font_atlas* atlas = NULL;
ps2_font_t* font = (ps2_font_t*)calloc(1, sizeof(*font));
if (!font)
return NULL;
if (!font_renderer_create_default(
&font->font_driver,
&font->font_data, font_path, font_size))
{
RARCH_WARN("Couldn't initialize font renderer.\n");
free(font);
return NULL;
}
atlas = font->font_driver->get_atlas(font->font_data);
font->texture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE));
font->texture->Width = atlas->width;
font->texture->Height = atlas->height;
font->texture->PSM = GS_PSM_T8;
font->texture->ClutPSM = GS_PSM_CT32;
font->texture->Filter = GS_FILTER_NEAREST;
/* Convert to 8bit texture */
text_size = gsKit_texture_size_ee(atlas->width, atlas->height, GS_PSM_T8);
tex8 = (uint8_t*)malloc(text_size);
for (j = 0; j < atlas->width * atlas->height; j++ )
tex8[j] = atlas->buffer[j] & 0x000000FF;
font->texture->Mem = (u32 *)tex8;
/* Create 8bit CLUT */
clut_size = gsKit_texture_size_ee(16, 16, GS_PSM_CT32);
clut32 = (uint32_t*)malloc(clutSize);
for (j = 0; j < 256; j++)
clut32[j] = 0x01010101 * j;
font->texture->Clut = (u32 *)clut32;
return font;
}
static void ps2_font_free(void* data, bool is_threaded)
{
ps2_font_t* font = (ps2_font_t*)data;
if (!font)
return;
if (font->font_driver && font->font_data)
font->font_driver->free(font->font_data);
if (font->texture->Clut)
free(font->texture->Clut);
if (font->texture->Mem)
free(font->texture->Mem);
if (font->texture)
free(font->texture);
}
static int ps2_font_get_message_width(void* data, const char* msg,
unsigned msg_len, float scale)
{
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const struct font_glyph* glyph_q = NULL;
unsigned i;
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int delta_x = 0;
ps2_font_t* font = (ps2_font_t*)data;
if (!font)
return 0;
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glyph_q = font->font_driver->get_glyph(font->font_data, '?');
for (i = 0; i < msg_len; i++)
{
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const struct font_glyph* glyph;
const char* msg_tmp = &msg[i];
unsigned code = utf8_walk(&msg_tmp);
unsigned skip = msg_tmp - &msg[i];
if (skip > 1)
i += skip - 1;
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/* Do something smarter here ... */
if (!(glyph =
font->font_driver->get_glyph(font->font_data, code)))
if (!(glyph = glyph_q))
continue;
delta_x += glyph->advance_x;
}
return delta_x * scale;
}
static void ps2_font_render_line(
ps2_video_t *ps2,
ps2_font_t* font, const char* msg, unsigned msg_len,
float scale, const unsigned int color, float pos_x,
float pos_y,
unsigned width, unsigned height, unsigned text_align)
{
unsigned i;
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const struct font_glyph* glyph_q = NULL;
int x = roundf(pos_x * width);
int y = roundf((1.0f - pos_y) * height);
int delta_x = 0;
int delta_y = 0;
/* We need to >> 1, because GS_SETREG_RGBAQ expects 0x80 as max color */
int color_a = (int)(((color & 0xFF000000) >> 24) >> 2);
int color_b = (int)(((color & 0x00FF0000) >> 16) >> 1);
int color_g = (int)(((color & 0x0000FF00) >> 8) >> 1);
int color_r = (int)(((color & 0x000000FF) >> 0) >> 1);
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/* Enable Alpha for font */
gsKit_set_primalpha(ps2->gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
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ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
gsKit_set_test(ps2->gsGlobal, GS_ATEST_ON);
switch (text_align)
{
case TEXT_ALIGN_RIGHT:
x -= ps2_font_get_message_width(font, msg, msg_len, scale);
break;
case TEXT_ALIGN_CENTER:
x -= ps2_font_get_message_width(font, msg, msg_len, scale) / 2;
break;
}
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glyph_q = font->font_driver->get_glyph(font->font_data, '?');
for (i = 0; i < msg_len; i++)
{
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const struct font_glyph* glyph;
int off_x, off_y, tex_x, tex_y, width, height;
float x1, y1, u1, v1, x2, y2, u2, v2;
const char* msg_tmp = &msg[i];
unsigned code = utf8_walk(&msg_tmp);
unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
i += skip - 1;
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/* Do something smarter here ... */
if (!(glyph =
font->font_driver->get_glyph(font->font_data, code)))
if (!(glyph = glyph_q))
continue;
off_x = glyph->draw_offset_x;
off_y = glyph->draw_offset_y;
tex_x = glyph->atlas_offset_x;
tex_y = glyph->atlas_offset_y;
width = glyph->width;
height = glyph->height;
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/* The -0.5 is needed to achieve pixel perfect.
* More info here (PS2 GSKit uses same logic as Direct3D9)
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* https://docs.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-coordinates
*/
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x1 = -0.5f + x + (off_x + delta_x) * scale;
y1 = -0.5f + y + (off_y + delta_y) * scale;
u1 = tex_x;
v1 = tex_y;
x2 = x1 + width * scale;
y2 = y1 + height * scale;
u2 = u1 + width;
v2 = v1 + height;
gsKit_prim_sprite_texture(ps2->gsGlobal, font->texture,
x1, /* X1 */
y1, /* Y1 */
u1, /* U1 */
v1, /* V1 */
x2, /* X2 */
y2, /* Y2 */
u2, /* U2 */
v2, /* V2 */
5, /* Z */
GS_SETREG_RGBAQ(color_r, color_g, color_b, color_a, 0x00));
delta_x += glyph->advance_x;
delta_y += glyph->advance_y;
}
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}
static void ps2_font_render_message(
ps2_video_t *ps2,
ps2_font_t* font, const char* msg, float scale,
const unsigned int color, float pos_x, float pos_y,
unsigned width, unsigned height, unsigned text_align)
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{
struct font_line_metrics *line_metrics = NULL;
int lines = 0;
float line_height;
if (!msg || !*msg)
return;
/* If font line metrics are not supported just draw as usual */
if (!font->font_driver->get_line_metrics ||
!font->font_driver->get_line_metrics(font->font_data, &line_metrics))
{
ps2_font_render_line(ps2, font, msg, strlen(msg),
scale, color, pos_x, pos_y,
width, height, text_align);
return;
}
line_height = (float)line_metrics->height * scale / (float)height;
for (;;)
{
const char* delim = strchr(msg, '\n');
unsigned msg_len = delim ?
(unsigned)(delim - msg) : strlen(msg);
/* Draw the line */
ps2_font_render_line(ps2, font, msg, msg_len,
scale, color, pos_x, pos_y - (float)lines * line_height,
width, height, text_align);
if (!delim)
break;
msg += msg_len + 1;
lines++;
}
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}
static void ps2_font_render_msg(
void *userdata,
void* data, const char* msg,
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const struct font_params *params)
{
float x, y, scale, drop_mod, drop_alpha;
int drop_x, drop_y;
enum text_alignment text_align;
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unsigned color, r, g, b, alpha;
ps2_font_t * font = (ps2_font_t*)data;
ps2_video_t *ps2 = (ps2_video_t*)userdata;
unsigned width = ps2->vp.full_width;
unsigned height = ps2->vp.full_height;
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if (!font || !msg || !*msg)
return;
if (params)
{
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x = params->x;
y = params->y;
scale = params->scale;
text_align = params->text_align;
drop_x = params->drop_x;
drop_y = params->drop_y;
drop_mod = params->drop_mod;
drop_alpha = params->drop_alpha;
r = FONT_COLOR_GET_RED(params->color);
g = FONT_COLOR_GET_GREEN(params->color);
b = FONT_COLOR_GET_BLUE(params->color);
alpha = FONT_COLOR_GET_ALPHA(params->color);
color = COLOR_ABGR(r, g, b, alpha);
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}
else
{
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settings_t *settings = config_get_ptr();
float video_msg_pos_x = settings->floats.video_msg_pos_x;
float video_msg_pos_y = settings->floats.video_msg_pos_y;
float video_msg_color_r = settings->floats.video_msg_color_r;
float video_msg_color_g = settings->floats.video_msg_color_g;
float video_msg_color_b = settings->floats.video_msg_color_b;
x = video_msg_pos_x;
y = video_msg_pos_y;
scale = 1.0f;
text_align = TEXT_ALIGN_LEFT;
r = (video_msg_color_r * 255);
g = (video_msg_color_g * 255);
b = (video_msg_color_b * 255);
alpha = 255;
color = COLOR_ABGR(r, g, b, alpha);
drop_x = 1;
drop_y = -1;
drop_mod = 0.0f;
drop_alpha = 0.75f;
}
gsKit_TexManager_bind(ps2->gsGlobal, font->texture);
if (drop_x || drop_y)
{
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unsigned r_dark = r * drop_mod;
unsigned g_dark = g * drop_mod;
unsigned b_dark = b * drop_mod;
unsigned alpha_dark = alpha * drop_alpha;
unsigned color_dark = COLOR_ABGR(r_dark, g_dark, b_dark, alpha_dark);
ps2_font_render_message(ps2, font, msg, scale, color_dark,
x + scale * drop_x / width, y +
scale * drop_y / height,
width, height, text_align);
}
ps2_font_render_message(ps2, font, msg, scale,
color, x, y,
width, height, text_align);
}
static const struct font_glyph* ps2_font_get_glyph(
void* data, uint32_t code)
{
ps2_font_t* font = (ps2_font_t*)data;
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if (font && font->font_driver && font->font_driver->ident)
return font->font_driver->get_glyph((void*)font->font_driver, code);
return NULL;
}
static bool ps2_font_get_line_metrics(void* data, struct font_line_metrics **metrics)
{
ps2_font_t* font = (ps2_font_t*)data;
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if (font && font->font_driver && font->font_data)
return font->font_driver->get_line_metrics(font->font_data, metrics);
return false;
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}
font_renderer_t ps2_font = {
ps2_font_init,
ps2_font_free,
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ps2_font_render_msg,
"ps2_font",
ps2_font_get_glyph,
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NULL, /* bind_block */
NULL, /* flush */
ps2_font_get_message_width,
ps2_font_get_line_metrics
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};