/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2019 - Francisco Javier Trujillo Mata * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include "../common/ps2_common.h" #include "../font_driver.h" #include "../../configuration.h" #include "../../verbosity.h" typedef struct { GSTEXTURE *texture; const font_renderer_driver_t* font_driver; void* font_data; } ps2_font_t; static void* ps2_font_init(void* data, const char* font_path, float font_size, bool is_threaded) { uint32_t j; int text_size, clut_size; uint8_t *tex8; uint32_t *clut32; const struct font_atlas* atlas = NULL; ps2_font_t* font = (ps2_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) { RARCH_WARN("Couldn't initialize font renderer.\n"); free(font); return NULL; } atlas = font->font_driver->get_atlas(font->font_data); font->texture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE)); font->texture->Width = atlas->width; font->texture->Height = atlas->height; font->texture->PSM = GS_PSM_T8; font->texture->ClutPSM = GS_PSM_CT32; font->texture->Filter = GS_FILTER_NEAREST; /* Convert to 8bit texture */ text_size = gsKit_texture_size_ee(atlas->width, atlas->height, GS_PSM_T8); tex8 = (uint8_t*)malloc(text_size); for (j = 0; j < atlas->width * atlas->height; j++ ) tex8[j] = atlas->buffer[j] & 0x000000FF; font->texture->Mem = (u32 *)tex8; /* Create 8bit CLUT */ clut_size = gsKit_texture_size_ee(16, 16, GS_PSM_CT32); clut32 = (uint32_t*)malloc(clutSize); for (j = 0; j < 256; j++) clut32[j] = 0x01010101 * j; font->texture->Clut = (u32 *)clut32; return font; } static void ps2_font_free(void* data, bool is_threaded) { ps2_font_t* font = (ps2_font_t*)data; if (!font) return; if (font->font_driver && font->font_data) font->font_driver->free(font->font_data); if (font->texture->Clut) free(font->texture->Clut); if (font->texture->Mem) free(font->texture->Mem); if (font->texture) free(font->texture); } static int ps2_font_get_message_width(void* data, const char* msg, unsigned msg_len, float scale) { const struct font_glyph* glyph_q = NULL; unsigned i; int delta_x = 0; ps2_font_t* font = (ps2_font_t*)data; if (!font) return 0; glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; delta_x += glyph->advance_x; } return delta_x * scale; } static void ps2_font_render_line( ps2_video_t *ps2, ps2_font_t* font, const char* msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { unsigned i; const struct font_glyph* glyph_q = NULL; int x = roundf(pos_x * width); int y = roundf((1.0f - pos_y) * height); int delta_x = 0; int delta_y = 0; /* We need to >> 1, because GS_SETREG_RGBAQ expects 0x80 as max color */ int color_a = (int)(((color & 0xFF000000) >> 24) >> 2); int color_b = (int)(((color & 0x00FF0000) >> 16) >> 1); int color_g = (int)(((color & 0x0000FF00) >> 8) >> 1); int color_r = (int)(((color & 0x000000FF) >> 0) >> 1); /* Enable Alpha for font */ gsKit_set_primalpha(ps2->gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0); ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_ON; gsKit_set_test(ps2->gsGlobal, GS_ATEST_ON); switch (text_align) { case TEXT_ALIGN_RIGHT: x -= ps2_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= ps2_font_get_message_width(font, msg, msg_len, scale) / 2; break; } glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; int off_x, off_y, tex_x, tex_y, width, height; float x1, y1, u1, v1, x2, y2, u2, v2; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; /* The -0.5 is needed to achieve pixel perfect. * More info here (PS2 GSKit uses same logic as Direct3D9) * https://docs.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-coordinates */ x1 = -0.5f + x + (off_x + delta_x) * scale; y1 = -0.5f + y + (off_y + delta_y) * scale; u1 = tex_x; v1 = tex_y; x2 = x1 + width * scale; y2 = y1 + height * scale; u2 = u1 + width; v2 = v1 + height; gsKit_prim_sprite_texture(ps2->gsGlobal, font->texture, x1, /* X1 */ y1, /* Y1 */ u1, /* U1 */ v1, /* V1 */ x2, /* X2 */ y2, /* Y2 */ u2, /* U2 */ v2, /* V2 */ 5, /* Z */ GS_SETREG_RGBAQ(color_r, color_g, color_b, color_a, 0x00)); delta_x += glyph->advance_x; delta_y += glyph->advance_y; } } static void ps2_font_render_message( ps2_video_t *ps2, ps2_font_t* font, const char* msg, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { struct font_line_metrics *line_metrics = NULL; int lines = 0; float line_height; if (!msg || !*msg) return; /* If font line metrics are not supported just draw as usual */ if (!font->font_driver->get_line_metrics || !font->font_driver->get_line_metrics(font->font_data, &line_metrics)) { ps2_font_render_line(ps2, font, msg, strlen(msg), scale, color, pos_x, pos_y, width, height, text_align); return; } line_height = (float)line_metrics->height * scale / (float)height; for (;;) { const char* delim = strchr(msg, '\n'); unsigned msg_len = delim ? (unsigned)(delim - msg) : strlen(msg); /* Draw the line */ ps2_font_render_line(ps2, font, msg, msg_len, scale, color, pos_x, pos_y - (float)lines * line_height, width, height, text_align); if (!delim) break; msg += msg_len + 1; lines++; } } static void ps2_font_render_msg( void *userdata, void* data, const char* msg, const struct font_params *params) { float x, y, scale, drop_mod, drop_alpha; int drop_x, drop_y; enum text_alignment text_align; unsigned color, r, g, b, alpha; ps2_font_t * font = (ps2_font_t*)data; ps2_video_t *ps2 = (ps2_video_t*)userdata; unsigned width = ps2->vp.full_width; unsigned height = ps2->vp.full_height; if (!font || !msg || !*msg) return; if (params) { x = params->x; y = params->y; scale = params->scale; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; drop_alpha = params->drop_alpha; r = FONT_COLOR_GET_RED(params->color); g = FONT_COLOR_GET_GREEN(params->color); b = FONT_COLOR_GET_BLUE(params->color); alpha = FONT_COLOR_GET_ALPHA(params->color); color = COLOR_ABGR(r, g, b, alpha); } else { settings_t *settings = config_get_ptr(); float video_msg_pos_x = settings->floats.video_msg_pos_x; float video_msg_pos_y = settings->floats.video_msg_pos_y; float video_msg_color_r = settings->floats.video_msg_color_r; float video_msg_color_g = settings->floats.video_msg_color_g; float video_msg_color_b = settings->floats.video_msg_color_b; x = video_msg_pos_x; y = video_msg_pos_y; scale = 1.0f; text_align = TEXT_ALIGN_LEFT; r = (video_msg_color_r * 255); g = (video_msg_color_g * 255); b = (video_msg_color_b * 255); alpha = 255; color = COLOR_ABGR(r, g, b, alpha); drop_x = 1; drop_y = -1; drop_mod = 0.0f; drop_alpha = 0.75f; } gsKit_TexManager_bind(ps2->gsGlobal, font->texture); if (drop_x || drop_y) { unsigned r_dark = r * drop_mod; unsigned g_dark = g * drop_mod; unsigned b_dark = b * drop_mod; unsigned alpha_dark = alpha * drop_alpha; unsigned color_dark = COLOR_ABGR(r_dark, g_dark, b_dark, alpha_dark); ps2_font_render_message(ps2, font, msg, scale, color_dark, x + scale * drop_x / width, y + scale * drop_y / height, width, height, text_align); } ps2_font_render_message(ps2, font, msg, scale, color, x, y, width, height, text_align); } static const struct font_glyph* ps2_font_get_glyph( void* data, uint32_t code) { ps2_font_t* font = (ps2_font_t*)data; if (font && font->font_driver && font->font_driver->ident) return font->font_driver->get_glyph((void*)font->font_driver, code); return NULL; } static bool ps2_font_get_line_metrics(void* data, struct font_line_metrics **metrics) { ps2_font_t* font = (ps2_font_t*)data; if (font && font->font_driver && font->font_data) return font->font_driver->get_line_metrics(font->font_data, metrics); return false; } font_renderer_t ps2_font = { ps2_font_init, ps2_font_free, ps2_font_render_msg, "ps2_font", ps2_font_get_glyph, NULL, /* bind_block */ NULL, /* flush */ ps2_font_get_message_width, ps2_font_get_line_metrics };