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2016-09-16 17:45:41 +02:00
/* Copyright (C) 2010-2016 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (vector_4.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdint.h>
#include <math.h>
#include <gfx/math/vector_4.h>
void vec4_add(float *dst, const float *src)
{
unsigned i;
unsigned n = 4;
for (i = 0; i < n; i++)
dst[i] += src[i];
}
void vec4_subtract(float *dst, const float *src)
{
unsigned i;
unsigned n = 4;
for (i = 0; i < n; i++)
dst[i] -= src[i];
}
void vec4_scale(float *dst, const float scale)
{
unsigned i;
unsigned n = 4;
for (i = 0; i < n; i++)
dst[i] *= scale;
}
void vec4_copy(float *dst, const float *src)
{
unsigned i;
unsigned n = 4;
for (i = 0; i < n; i++)
dst[i] = src[i];
}