/* Copyright (C) 2010-2016 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (vector_4.c). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include void vec4_add(float *dst, const float *src) { unsigned i; unsigned n = 4; for (i = 0; i < n; i++) dst[i] += src[i]; } void vec4_subtract(float *dst, const float *src) { unsigned i; unsigned n = 4; for (i = 0; i < n; i++) dst[i] -= src[i]; } void vec4_scale(float *dst, const float scale) { unsigned i; unsigned n = 4; for (i = 0; i < n; i++) dst[i] *= scale; } void vec4_copy(float *dst, const float *src) { unsigned i; unsigned n = 4; for (i = 0; i < n; i++) dst[i] = src[i]; }