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OpenMW/components/detournavigator
elsid fdd84265b3
Use proper agent height and radius when render actor path
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.

Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
..
areatype.hpp
asyncnavmeshupdater.cpp Clean up bullet includes 2022-06-04 20:15:10 +02:00
asyncnavmeshupdater.hpp
bounds.hpp
cachedrecastmeshmanager.cpp
cachedrecastmeshmanager.hpp
changetype.hpp
dbrefgeometryobject.hpp
debug.cpp Remove even more of boost::filesystem 2022-05-25 18:29:02 +00:00
debug.hpp
dtstatus.hpp
exceptions.hpp
findrandompointaroundcircle.cpp Refactor DetourNavigator to pass prng along, use world prng for AiWander 2022-05-17 20:37:15 +03:00
findrandompointaroundcircle.hpp Refactor DetourNavigator to pass prng along, use world prng for AiWander 2022-05-17 20:37:15 +03:00
findsmoothpath.cpp
findsmoothpath.hpp
flags.hpp
generatenavmeshtile.cpp Log more information when navmeshtool fails on not enough space 2022-05-23 13:01:30 +02:00
generatenavmeshtile.hpp Log more information when navmeshtool fails on not enough space 2022-05-23 13:01:30 +02:00
gettilespositions.cpp
gettilespositions.hpp
heightfieldshape.hpp
makenavmesh.cpp Use proper agent height and radius when render actor path 2022-06-15 01:11:11 +02:00
makenavmesh.hpp
navigator.cpp
navigator.hpp
navigatorimpl.cpp
navigatorimpl.hpp
navigatorstub.hpp
navigatorutils.cpp Refactor DetourNavigator to pass prng along, use world prng for AiWander 2022-05-17 20:37:15 +03:00
navigatorutils.hpp Refactor DetourNavigator to pass prng along, use world prng for AiWander 2022-05-17 20:37:15 +03:00
navmeshcacheitem.cpp
navmeshcacheitem.hpp
navmeshdata.hpp
navmeshdb.cpp
navmeshdb.hpp
navmeshdbutils.cpp
navmeshdbutils.hpp
navmeshmanager.cpp
navmeshmanager.hpp Clean up bullet includes 2022-06-04 20:15:10 +02:00
navmeshtilescache.cpp
navmeshtilescache.hpp
navmeshtileview.cpp
navmeshtileview.hpp
objectid.hpp
objecttransform.hpp
offmeshconnection.hpp
offmeshconnectionsmanager.cpp
offmeshconnectionsmanager.hpp
oscillatingrecastmeshobject.cpp
oscillatingrecastmeshobject.hpp
preparednavmeshdata.cpp
preparednavmeshdata.hpp
preparednavmeshdatatuple.hpp
raycast.cpp
raycast.hpp
recast.cpp
recast.hpp
recastallocutils.hpp
recastglobalallocator.hpp
recastmesh.cpp
recastmesh.hpp
recastmeshbuilder.cpp
recastmeshbuilder.hpp
recastmeshmanager.cpp
recastmeshmanager.hpp
recastmeshobject.cpp
recastmeshobject.hpp
recastmeshprovider.hpp
recastmeshtiles.hpp
recastparams.hpp Use proper agent height and radius when render actor path 2022-06-15 01:11:11 +02:00
recasttempallocator.hpp
ref.hpp
serialization.cpp
serialization.hpp
settings.cpp
settings.hpp
settingsutils.hpp
sharednavmesh.hpp
status.hpp
tilebounds.hpp
tilecachedrecastmeshmanager.cpp
tilecachedrecastmeshmanager.hpp
tileposition.hpp
tilespositionsrange.hpp
version.hpp
waitconditiontype.hpp