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Clean up bullet includes
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@ -8,7 +8,6 @@
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#include <components/resource/bulletshape.hpp>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <BulletCollision/Gimpact/btBoxCollision.h>
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#include <LinearMath/btVector3.h>
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#include <memory>
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@ -2,9 +2,7 @@
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#define OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
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#include <LinearMath/btVector3.h>
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#include <BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#include <algorithm>
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@ -9,7 +9,6 @@
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#include <components/bullethelpers/collisionobject.hpp>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <LinearMath/btTransform.h>
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@ -1,8 +1,5 @@
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#include "physicssystem.hpp"
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#include <LinearMath/btIDebugDraw.h>
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#include <LinearMath/btVector3.h>
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#include <memory>
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#include <algorithm>
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#include <vector>
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@ -14,12 +11,12 @@
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#include <BulletCollision/CollisionShapes/btConeShape.h>
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#include <BulletCollision/CollisionShapes/btSphereShape.h>
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#include <BulletCollision/CollisionShapes/btStaticPlaneShape.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
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#include <BulletCollision/BroadphaseCollision/btDbvtBroadphase.h>
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#include <LinearMath/btVector3.h>
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#include <LinearMath/btQuickprof.h>
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#include <components/nifbullet/bulletnifloader.hpp>
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@ -1,7 +1,6 @@
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#include <memory>
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#include <BulletCollision/CollisionShapes/btSphereShape.h>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#include <components/misc/convert.hpp>
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@ -4,9 +4,6 @@
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#include <osg/ComputeBoundsVisitor>
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#include <osg/Timer>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <MyGUI_TextIterator.h>
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#include <components/debug/debuglog.hpp>
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@ -7,6 +7,8 @@
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#include <components/detournavigator/navmeshdbutils.hpp>
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#include <components/detournavigator/dbrefgeometryobject.hpp>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <DetourNavMesh.h>
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#include <gtest/gtest.h>
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@ -1,10 +1,8 @@
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#ifndef OPENMW_COMPONENTS_BULLETHELPERS_AABB_H
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#define OPENMW_COMPONENTS_BULLETHELPERS_AABB_H
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#include <LinearMath/btVector3.h>
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#include <LinearMath/btTransform.h>
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#include <BulletCollision/CollisionShapes/btCollisionShape.h>
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#include <BulletCollision/Gimpact/btBoxCollision.h>
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inline bool operator==(const btAABB& lhs, const btAABB& rhs)
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{
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@ -6,10 +6,10 @@
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#include <ostream>
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#include <tuple>
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
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#include <LinearMath/btTransform.h>
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#include <LinearMath/btAabbUtil2.h>
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inline std::ostream& operator <<(std::ostream& stream, const btVector3& value)
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{
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@ -11,6 +11,8 @@
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#include <components/misc/thread.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <DetourNavMesh.h>
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#include <osg/Stats>
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@ -8,7 +8,6 @@
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#include "waitconditiontype.hpp"
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#include "heightfieldshape.hpp"
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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#include <osg/Vec3f>
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