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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/components
elsid fdd84265b3
Use proper agent height and radius when render actor path
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.

Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
..
bsa Remove boost:: constructs 2022-05-29 21:21:51 +02:00
bullethelpers Clean up bullet includes 2022-06-04 20:15:10 +02:00
compiler
config
contentselector
crashcatcher Fix missing includes 2022-06-07 02:08:50 +03:00
debug Move Log implementation to cpp, remove expensive mutex include in hpp 2022-06-07 01:41:27 +03:00
detournavigator Use proper agent height and radius when render actor path 2022-06-15 01:11:11 +02:00
esm Lua scripts configuration in omwaddon 2022-06-05 01:36:39 +02:00
esm3 Merge branch 'lua_esm' into 'master' 2022-06-11 18:48:23 +00:00
esm3terrain
esm4 Remove boost:: constructs 2022-05-29 21:21:51 +02:00
esmloader Limit the number of simultaneously open not actively used content files 2022-06-03 01:29:03 +02:00
fallback
files Minor simplification in multidircollection.cpp 2022-06-02 20:23:19 +02:00
fontloader Clean up MyGUI includes 2022-06-04 15:26:36 +02:00
fx Update to C++20 and see if our CI can handle it. 2022-06-12 08:00:11 +00:00
interpreter
l10n
loadinglistener
lua Merge branch 'lua_esm' into 'master' 2022-06-11 18:48:23 +00:00
lua_ui Lua UI: Enable autoSize for single line text edit 2022-06-11 22:24:20 +02:00
misc Correct icon and mesh paths in Lua records 2022-06-12 11:30:29 +02:00
myguiplatform Clean up MyGUI includes 2022-06-04 15:26:36 +02:00
navmeshtool
nif
nifbullet Replace new with make_unique in components 2022-05-29 13:24:32 +02:00
nifosg Always update the current matrix in KeyframeController 2022-06-11 05:56:28 +03:00
platform Create platform component for platform specific things 2022-06-06 20:45:51 +03:00
process
resource Limit the number of simultaneously open not actively used content files 2022-06-03 01:29:03 +02:00
sceneutil Use proper agent height and radius when render actor path 2022-06-15 01:11:11 +02:00
sdlutil
serialization
settings Remove some more of boost:: 2022-05-25 21:16:26 +02:00
shader Remove even most boost:: 2022-05-26 16:13:07 +02:00
sqlite3
std140
stereo
terrain Replace new with make_unique in components 2022-05-29 13:24:32 +02:00
to_utf8
translation Remove some more of boost:: 2022-05-25 21:16:26 +02:00
version
vfs Followup to 21efb74b58 2022-05-27 19:09:34 +02:00
widgets Clean up MyGUI includes 2022-06-04 15:26:36 +02:00
CMakeLists.txt Create platform component for platform specific things 2022-06-06 20:45:51 +03:00
doc.hpp
windows.hpp