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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/apps/openmw/mwrender
elsid 2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
..
.gitignore
actoranimation.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
animation.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
animation.hpp moved light common to its own file 2023-02-07 16:29:17 +01:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
creatureanimation.hpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp Renamed esm3esm4bridge => esmbridge 2023-01-27 18:40:15 +01:00
fogmanager.hpp implements std::visit for CellVariant, fixes struct vs class forward decl 2023-01-29 11:28:39 +01:00
globalmap.cpp
globalmap.hpp
groundcover.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
groundcover.hpp
landmanager.cpp
landmanager.hpp
localmap.cpp
localmap.hpp
luminancecalculator.cpp po2 scaling for average luminance 2023-02-05 12:30:38 -08:00
luminancecalculator.hpp po2 scaling for average luminance 2023-02-05 12:30:38 -08:00
navmesh.cpp
navmesh.hpp
navmeshmode.cpp
navmeshmode.hpp
npcanimation.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
npcanimation.hpp
objectpaging.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
objectpaging.hpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
objects.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
pathgrid.cpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
pathgrid.hpp
pingpongcanvas.cpp po2 scaling for average luminance 2023-02-05 12:30:38 -08:00
pingpongcanvas.hpp
pingpongcull.cpp
pingpongcull.hpp
postprocessor.cpp
postprocessor.hpp
precipitationocclusion.cpp correct shader name 2023-01-09 10:27:52 -08:00
precipitationocclusion.hpp rain occlusion 2023-01-06 22:23:03 -08:00
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Add option to disable debug log for unsupported nif files 2023-02-08 22:59:29 +01:00
renderingmanager.hpp Merge branch 'load-ESM4-Cell' into 'master' 2023-02-06 08:56:23 +00:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp
screenshotmanager.hpp
sky.cpp only enable occlusion for snow 2023-01-10 14:09:02 -08:00
sky.hpp expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
skyutil.cpp
skyutil.hpp
terrainstorage.cpp
terrainstorage.hpp
transparentpass.cpp
transparentpass.hpp
util.cpp
util.hpp
vismask.hpp
water.cpp Merge branch 'load-ESM4-Cell' into 'master' 2023-02-06 08:56:23 +00:00
water.hpp move water normal to vfs 2023-01-29 11:14:08 -08:00
weaponanimation.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
weaponanimation.hpp