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OpenMW/apps/openmw/mwrender/landmanager.cpp
2022-09-22 21:35:26 +03:00

46 lines
1.3 KiB
C++

#include "landmanager.hpp"
#include <osg/Stats>
#include <components/resource/objectcache.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWRender
{
LandManager::LandManager(int loadFlags)
: GenericResourceManager<std::pair<int, int>>(nullptr)
, mLoadFlags(loadFlags)
{
mCache = new CacheType;
}
osg::ref_ptr<ESMTerrain::LandObject> LandManager::getLand(int x, int y)
{
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(std::make_pair(x, y));
if (obj)
return static_cast<ESMTerrain::LandObject*>(obj.get());
else
{
const auto world = MWBase::Environment::get().getWorld();
if (!world)
return nullptr;
const ESM::Land* land = world->getStore().get<ESM::Land>().search(x, y);
if (!land)
return nullptr;
osg::ref_ptr<ESMTerrain::LandObject> landObj(new ESMTerrain::LandObject(land, mLoadFlags));
mCache->addEntryToObjectCache(std::make_pair(x, y), landObj.get());
return landObj;
}
}
void LandManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const
{
stats->setAttribute(frameNumber, "Land", mCache->getCacheSize());
}
}