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mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-28 18:18:52 +00:00
OpenMW/apps/openmw
Petr Mikheev 620748480b Merge branch 'lua_missing_key_codes' into 'master'
Lua binding for SDL_GetKeyName, two missing scan codes

See merge request OpenMW/openmw!1450

(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)

9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
..
mwbase Remove allies from combat when stopping combat 2021-11-25 22:00:52 +01:00
mwclass
mwdialogue #6419 Topic shouldn't be greyed out if they can produce another topic reference. 2021-12-02 08:04:29 +00:00
mwgui Bug #5434: Pinned windows shouldn't cover breath progress bar 2021-12-02 17:01:40 +00:00
mwinput Use applyDeferredPreviewRotationToPlayer only after applying values from luaControls. Otherwise camera rotation is not smooth when movement is controlled from lua. 2021-11-19 20:37:21 +01:00
mwlua Merge branch 'lua_missing_key_codes' into 'master' 2021-12-03 13:35:57 +00:00
mwmechanics Remove teleportation effects after they've been applied 2021-12-01 21:39:53 +00:00
mwphysics Fix deadlock in physics system 2021-11-25 19:28:31 +01:00
mwrender Merge branch 'navmesh_render' into 'master' 2021-12-02 10:34:41 +00:00
mwscript Remove allies from combat when stopping combat 2021-11-25 22:00:52 +01:00
mwsound Extract correctSoundPath method to avoid code duplication. Add unit test for the new method 2021-11-10 23:06:35 +01:00
mwstate Handle character directories like save names 2021-11-14 11:26:14 +01:00
mwworld Move convertMagicEffects into separate file 2021-11-29 22:45:35 +01:00
android_main.cpp
CMakeLists.txt Move convertMagicEffects into separate file 2021-11-29 22:45:35 +01:00
doc.hpp
engine.cpp Merge branch 'light_refactors' into 'master' 2021-11-30 16:02:28 +00:00
engine.hpp
main.cpp
options.cpp
options.hpp