..
actions.cpp
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
actions.hpp
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
asyncbindings.cpp
Refactoring. Lua Callback
is moved from apps/openmw/mwlua to components/lua.
2021-10-31 17:47:46 +01:00
camerabindings.cpp
Dehardcode camera
2021-11-19 20:37:21 +01:00
cellbindings.cpp
Add Cell Lua bindings
2021-07-09 20:48:54 +02:00
context.hpp
Add lua package 'openmw.query'
2021-07-09 20:24:56 +02:00
eventqueue.cpp
Add LocalScripts::LocalEngineEvent. Add OnConsume
engine handler.
2021-07-09 20:48:54 +02:00
eventqueue.hpp
Add LocalScripts::LocalEngineEvent. Add OnConsume
engine handler.
2021-07-09 20:48:54 +02:00
globalscripts.hpp
Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
2021-10-26 21:32:48 +02:00
inputbindings.cpp
Merge branch 'lua_missing_key_codes' into 'master'
2021-12-03 13:35:57 +00:00
localscripts.cpp
Add error checking in MWLua::Action
2021-11-15 01:17:53 +01:00
localscripts.hpp
Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
2021-10-26 21:32:48 +02:00
luabindings.cpp
Dehardcode camera
2021-11-19 20:37:21 +01:00
luabindings.hpp
Clear Lua-created UI on game load and reloadlua command
2021-11-22 19:17:36 +00:00
luamanagerimp.cpp
Clear Lua-created UI on game load and reloadlua command
2021-11-22 19:17:36 +00:00
luamanagerimp.hpp
Apply lua handlers for user input in the main thread in order to reduce latency.
2021-11-19 20:37:21 +01:00
nearbybindings.cpp
Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size.
2021-11-11 22:46:01 +01:00
object.cpp
Add ESM records that are needed to store Lua scripts configuration;
2021-10-26 21:32:02 +02:00
object.hpp
Add ESM records that are needed to store Lua scripts configuration;
2021-10-26 21:32:02 +02:00
objectbindings.cpp
Add error checking in MWLua::Action
2021-11-15 01:17:53 +01:00
playerscripts.hpp
Apply lua handlers for user input in the main thread in order to reduce latency.
2021-11-19 20:37:21 +01:00
query.cpp
Fixes and refactoring
2021-07-09 20:48:54 +02:00
query.hpp
Add Cell Lua bindings
2021-07-09 20:48:54 +02:00
settingsbindings.cpp
Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
2021-09-19 14:38:27 +02:00
uibindings.cpp
Clear Lua-created UI on game load and reloadlua command
2021-11-22 19:17:36 +00:00
userdataserializer.cpp
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
userdataserializer.hpp
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
worldview.cpp
Add Cell Lua bindings
2021-07-09 20:48:54 +02:00
worldview.hpp
Add Cell Lua bindings
2021-07-09 20:48:54 +02:00