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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 07:10:08 +00:00
OpenMW/apps/openmw/mwlua
Petr Mikheev 620748480b Merge branch 'lua_missing_key_codes' into 'master'
Lua binding for SDL_GetKeyName, two missing scan codes

See merge request OpenMW/openmw!1450

(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)

9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
..
actions.cpp Use a setting to enable Lua Action tracebacks 2021-11-22 19:39:47 +00:00
actions.hpp Use a setting to enable Lua Action tracebacks 2021-11-22 19:39:47 +00:00
asyncbindings.cpp Refactoring. Lua Callback is moved from apps/openmw/mwlua to components/lua. 2021-10-31 17:47:46 +01:00
camerabindings.cpp Dehardcode camera 2021-11-19 20:37:21 +01:00
cellbindings.cpp Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
context.hpp Add lua package 'openmw.query' 2021-07-09 20:24:56 +02:00
eventqueue.cpp Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
eventqueue.hpp Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
globalscripts.hpp Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
inputbindings.cpp Merge branch 'lua_missing_key_codes' into 'master' 2021-12-03 13:35:57 +00:00
localscripts.cpp Add error checking in MWLua::Action 2021-11-15 01:17:53 +01:00
localscripts.hpp Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
luabindings.cpp Dehardcode camera 2021-11-19 20:37:21 +01:00
luabindings.hpp Clear Lua-created UI on game load and reloadlua command 2021-11-22 19:17:36 +00:00
luamanagerimp.cpp Clear Lua-created UI on game load and reloadlua command 2021-11-22 19:17:36 +00:00
luamanagerimp.hpp Apply lua handlers for user input in the main thread in order to reduce latency. 2021-11-19 20:37:21 +01:00
nearbybindings.cpp Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size. 2021-11-11 22:46:01 +01:00
object.cpp Add ESM records that are needed to store Lua scripts configuration; 2021-10-26 21:32:02 +02:00
object.hpp Add ESM records that are needed to store Lua scripts configuration; 2021-10-26 21:32:02 +02:00
objectbindings.cpp Add error checking in MWLua::Action 2021-11-15 01:17:53 +01:00
playerscripts.hpp Apply lua handlers for user input in the main thread in order to reduce latency. 2021-11-19 20:37:21 +01:00
query.cpp Fixes and refactoring 2021-07-09 20:48:54 +02:00
query.hpp Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
settingsbindings.cpp Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals. 2021-09-19 14:38:27 +02:00
uibindings.cpp Clear Lua-created UI on game load and reloadlua command 2021-11-22 19:17:36 +00:00
userdataserializer.cpp Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
userdataserializer.hpp Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
worldview.cpp Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
worldview.hpp Add Cell Lua bindings 2021-07-09 20:48:54 +02:00