mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2024-12-29 12:20:41 +00:00
c4cd2f36c3
As completely unrelated to EsmLoader.
218 lines
8.0 KiB
CMake
218 lines
8.0 KiB
CMake
# local files
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set(GAME
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main.cpp
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engine.cpp
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options.cpp
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${CMAKE_SOURCE_DIR}/files/windows/openmw.rc
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${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest
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)
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if (ANDROID)
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set(GAME ${GAME} android_main.cpp)
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endif()
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set(GAME_HEADER
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engine.hpp
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)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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actors objects renderingmanager animation rotatecontroller sky skyutil npcanimation vismask
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creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation screenshotmanager
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bulletdebugdraw globalmap characterpreview camera viewovershoulder localmap water terrainstorage ripplesimulation
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renderbin actoranimation landmanager navmesh actorspaths recastmesh fogmanager objectpaging groundcover postprocessor
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)
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add_openmw_dir (mwinput
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actions actionmanager bindingsmanager controllermanager controlswitch
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inputmanagerimp mousemanager keyboardmanager sdlmappings sensormanager
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)
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add_openmw_dir (mwgui
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layout textinput widgets race class birth review windowmanagerimp console dialogue
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windowbase statswindow messagebox journalwindow charactercreation
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mapwindow windowpinnablebase tooltips scrollwindow bookwindow resourceskin
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
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enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
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merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
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itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
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recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation textcolours statswatcher
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)
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add_openmw_dir (mwdialogue
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dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
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)
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add_openmw_dir (mwscript
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locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions transformationextensions consoleextensions userextensions
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)
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add_openmw_dir (mwlua
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luamanagerimp actions object worldview userdataserializer eventqueue query
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luabindings localscripts objectbindings cellbindings asyncbindings settingsbindings
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camerabindings uibindings inputbindings nearbybindings
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)
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add_openmw_dir (mwsound
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soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
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loudness movieaudiofactory alext efx efx-presets regionsoundselector watersoundupdater volumesettings
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)
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add_openmw_dir (mwworld
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refdata worldimp scene globals class action nullaction actionteleport
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containerstore actiontalk actiontake manualref player cellvisitors failedaction
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cells localscripts customdata inventorystore ptr actionopen actionread actionharvest
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actionequip timestamp actionalchemy cellstore actionapply actioneat
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store esmstore fallback actionrepair actionsoulgem livecellref actiondoor
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contentloader esmloader actiontrap cellreflist cellref weather projectilemanager
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cellpreloader datetimemanager groundcoverstore magiceffects
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)
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add_openmw_dir (mwphysics
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physicssystem trace collisiontype actor convert object heightfield closestnotmerayresultcallback
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contacttestresultcallback deepestnotmecontacttestresultcallback stepper movementsolver projectile
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actorconvexcallback raycasting mtphysics contacttestwrapper projectileconvexcallback
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)
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add_openmw_dir (mwclass
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classes activator creature npc weapon armor potion apparatus book clothing container door
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ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart
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)
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add_openmw_dir (mwmechanics
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mechanicsmanagerimp stat creaturestats magiceffects movement actorutil spelllist
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drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
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aicast aiescort aiface aiactivate aicombat recharge repair enchanting pathfinding pathgrid security spellcasting spellresistance
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disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
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character actors objects aistate trading weaponpriority spellpriority weapontype spellutil
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spelleffects
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)
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add_openmw_dir (mwstate
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statemanagerimp charactermanager character quicksavemanager
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)
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add_openmw_dir (mwbase
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environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
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inputmanager windowmanager statemanager
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)
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# Main executable
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if (NOT ANDROID)
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openmw_add_executable(openmw
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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else ()
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add_library(openmw
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SHARED
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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)
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endif ()
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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# when we change the backend.
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include_directories(
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${FFmpeg_INCLUDE_DIRS}
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)
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target_link_libraries(openmw
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# CMake's built-in OSG finder does not use pkgconfig, so we have to
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# manually ensure the order is correct for inter-library dependencies.
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# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
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# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
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${OSGPARTICLE_LIBRARIES}
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${OSGVIEWER_LIBRARIES}
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${OSGGA_LIBRARIES}
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${OSGSHADOW_LIBRARIES}
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${OSGDB_LIBRARIES}
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${OSGUTIL_LIBRARIES}
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${OSG_LIBRARIES}
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${Boost_SYSTEM_LIBRARY}
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${Boost_THREAD_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${OPENAL_LIBRARY}
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${FFmpeg_LIBRARIES}
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${MyGUI_LIBRARIES}
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${SDL2_LIBRARY}
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${RecastNavigation_LIBRARIES}
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"osg-ffmpeg-videoplayer"
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"oics"
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components
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${LUA_LIBRARIES}
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)
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if (ANDROID)
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target_link_libraries(openmw EGL android log z)
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endif (ANDROID)
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if (USE_SYSTEM_TINYXML)
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target_link_libraries(openmw ${TinyXML_LIBRARIES})
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endif()
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if (NOT UNIX)
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target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if(APPLE)
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set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
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set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR})
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set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR})
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add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
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configure_file("${OpenMW_BINARY_DIR}/defaults.bin" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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add_custom_command(TARGET openmw
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POST_BUILD
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COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources")
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find_library(COCOA_FRAMEWORK Cocoa)
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find_library(IOKIT_FRAMEWORK IOKit)
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target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
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if (FFmpeg_FOUND)
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find_library(COREVIDEO_FRAMEWORK CoreVideo)
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find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
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target_link_libraries(openmw z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
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endif()
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endif(APPLE)
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(openmw gcov)
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endif()
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if (MSVC)
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# Debug version needs increased number of sections beyond 2^16
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if (CMAKE_CL_64)
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set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
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endif (CMAKE_CL_64)
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endif (MSVC)
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if (WIN32)
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INSTALL(TARGETS openmw RUNTIME DESTINATION ".")
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endif (WIN32)
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