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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw
fredzio e37e5d4d16 Don't run unstuck if there is no simulation running in async case.
In this case, the actor mPreviousPosition is not updated, so the actor
position is interpolated between an old (stucked) position and the new
(unstucked) position. The new position is most likely "stucked", so the
unstuck code strikes again, making the actor "vibrates".

That's exactly what the sync code path does, and it doesn't exhibit this
behavior.
2021-01-18 17:45:57 +01:00
..
mwbase mResourceSystem initialization reorder 2021-01-12 19:58:46 +01:00
mwclass
mwdialogue
mwgui
mwinput
mwmechanics Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
mwphysics Don't run unstuck if there is no simulation running in async case. 2021-01-18 17:45:57 +01:00
mwrender Merge pull request #3042 from akortunov/helpers 2021-01-13 23:09:01 +01:00
mwscript
mwsound
mwstate
mwworld Add an API to get base wind speed (which is from openmw.cfg) 2021-01-13 14:25:25 +04:00
android_main.cpp
CMakeLists.txt Merge branch 'sound_buffer_pool_2' into 'master' 2021-01-17 12:11:11 +00:00
doc.hpp
engine.cpp Merge branch 'no_bonus_points' into 'master' 2021-01-11 21:21:47 +00:00
engine.hpp
main.cpp