..
actor.cpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
actor.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
closestnotmeconvexresultcallback.cpp
Fix GCC build warnings
2020-12-28 12:06:41 +04:00
closestnotmeconvexresultcallback.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
closestnotmerayresultcallback.cpp
Avoid dynamic_cast when possible.
2020-12-18 23:47:01 +01:00
closestnotmerayresultcallback.hpp
collisiontype.hpp
constants.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
heightfield.hpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
movementsolver.cpp
Fix GCC build warnings
2020-12-28 12:06:41 +04:00
movementsolver.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
mtphysics.cpp
Don't run unstuck if there is no simulation running in async case.
2021-01-18 17:45:57 +01:00
mtphysics.hpp
Move stats update into their own function.
2020-12-18 21:18:04 +01:00
object.cpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
object.hpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
physicssystem.cpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
physicssystem.hpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
projectile.cpp
Make all physics object manage their own resources
2021-01-10 14:56:35 +01:00
projectile.hpp
ptrholder.hpp
Don't cache Ptr, it can be updated while the simulation is running.
2020-12-18 22:22:37 +01:00
raycasting.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
stepper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.h